Player Matchup

Cthulhu
Cthulhu
NWOAdonay
Cthulhu
Level 85
God Stats
13W - 20L
1,409 SR
Queue Stats
515W - 548L
1,452 Elo+
Solo
Hou Yi
Hou Yi
Ori0
Hou Yi
Level 67
God Stats
10W - 2L
1,772 SR
Queue Stats
38W - 22L
1,520 Elo+
Party 1
Bellona
Bellona
ProdigiousKinito
Bellona
Level 108
God Stats
13W - 5L
1,698 SR
Queue Stats
66W - 49L
1,565 Elo+
Party 1
Arachne
Arachne
StrawberryJake
Arachne
Level 59
God Stats
15W - 3L
1,960 SR
Queue Stats
183W - 115L
1,767 Elo+
Party 1
Zeus
Zeus
obamasdrone
Zeus
Level 106
God Stats
2W - 2L
1,473 SR
Queue Stats
134W - 140L
1,525 Elo+
Party 1
Team Averages
Level 85
1,663 SR
1,566 Elo+

VS

Team Averages
Level 121
1,556 SR
1,540 Elo+
King Arthur
King Arthur
 
King Arthur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Baddakk
Neith
Level 142
God Stats
2W - 5L
1,509 SR
Queue Stats
67W - 70L
1,452 Elo+
Solo
Bastet
Bastet
KSxiPROxSNIPEZ
Bastet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,711 Elo+
Solo
Xing Tian
Xing Tian
Malacara2562
Xing Tian
Level 89
God Stats
9W - 7L
1,647 SR
Queue Stats
341W - 342L
1,476 Elo+
Solo
Anubis
Anubis
R7KTT
Anubis
Level 109
God Stats
11W - 7L
1,626 SR
Queue Stats
115W - 85L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NWOAdonay
Cthulhu
10
1 / 0 / 2
6,250
481
6,533
8,315
6,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Ori0
Hou Yi
12
1 / 0 / 1
6,587
507
5,441
7,345
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 1
7,539
580
8,590
7,424
7,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 0 / 1
7,323
563
8,229
11,618
4,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 1 / 3
7,255
558
9,369
5,071
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 2 / 0
6,552
504
4,607
13,805
11,114
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Baddakk
Neith
10
0 / 0 / 0
5,819
448
5,265
5,779
2,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 1
5,282
406
2,051
12,246
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Malacara2562
Xing Tian
8
0 / 1 / 0
5,398
415
3,309
12,801
8,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
R7KTT
Anubis
10
1 / 4 / 0
5,828
448
6,968
11,555
5,516
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
11
Kills
1
1
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
Neith
Baddakk
Neith
0
0
0
0
L
0
4
1
0.13
L
Xing Tian
Malacara2562
Xing Tian
0
1
0
0
W
Cthulhu
NWOAdonay
Cthulhu
1
0
2
2
W
Hou Yi
Ori0
Hou Yi
1
0
1
1.5
W
1
0
1
1.5
L
Anubis
R7KTT
Anubis
1
4
0
0.25
W
5
0
1
5.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,162
Damage
22,200
39,773
Taken
56,186
22,874
Mitigated
31,729
18,350
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,607
757
0
3,490
13,805
11,114
0
260
12,568
0
53,978
L
Neith
Baddakk
Neith
5,265
2,138
0
1,690
5,779
2,494
0
1,626
4,153
0
47,905
L
2,051
1,201
0
4,583
12,246
4,044
0
2,180
10,042
0
21,790
L
Xing Tian
Malacara2562
Xing Tian
3,309
459
0
3,107
12,801
8,561
0
4,765
8,036
18,125
0
W
Cthulhu
NWOAdonay
Cthulhu
6,533
865
519
2,846
8,315
6,165
0
2,853
5,462
27,089
0
W
Hou Yi
Ori0
Hou Yi
5,441
2,857
0
4,162
7,345
2,666
0
1,204
6,141
0
48,109
W
8,590
4,336
0
3,734
7,424
7,425
0
0
7,424
0
57,194
L
Anubis
R7KTT
Anubis
6,968
426
0
3,600
11,555
5,516
0
7,071
4,484
36,456
0
W
8,229
5,596
0
6,273
11,618
4,973
0
3,188
8,430
0
60,028
W
9,369
2,039
0
816
5,071
1,645
0
3,032
2,039
51,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,954
Gold Earned
28,879
451
Minions Killed
290
0
Camps Cleared
0
1,320,297
Distance Traveled
1,216,028
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,552
504
102
8
0
229,989
5
L
Neith
5,819
448
88
7
0
229,076
3
L
Bastet
5,282
406
34
3
0
275,267
5
L
Xing Tian
5,398
415
17
1
0
258,664
6
W
Cthulhu
6,250
481
41
3
0
281,565
3
W
Hou Yi
6,587
507
84
6
0
237,242
2
W
Bellona
7,539
580
126
10
0
241,386
2
L
Anubis
5,828
448
49
4
0
223,032
1
W
Arachne
7,323
563
106
8
0
330,489
8
W
Zeus
7,255
558
94
7
0
229,615
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role