Player Matchup

Kuzenbo
Kuzenbo
Drummer44
Kuzenbo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,363 Elo+
Solo
Yu Huang
Yu Huang
EL SMACK
Yu Huang
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
184W - 251L
1,370 Elo+
Solo
Jing Wei
Jing Wei
RegularNormie
Jing Wei
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 96L
1,536 Elo+
Solo
Team Averages
Level 121
1,500 SR
1,423 Elo+

VS

Team Averages
Level 131
1,651 SR
1,518 Elo+
Charybdis
Charybdis
Itachis_Crow
Charybdis
Level 146
God Stats
78W - 52L
1,598 SR
Queue Stats
162W - 180L
1,551 Elo+
Party 1
Chaac
Chaac
King__Garbeaux
Chaac
Level 107
God Stats
26W - 17L
1,617 SR
Queue Stats
63W - 53L
1,484 Elo+
Party 1
Ao Kuang
Ao Kuang
Kvvng_Huncho23
Ao Kuang
Level 139
God Stats
0W - 1L
1,739 SR
Queue Stats
153W - 167L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Drummer44
Kuzenbo
15
0 / 1 / 7
10,591
706
6,746
9,505
13,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
EL SMACK
Yu Huang
15
2 / 2 / 5
9,977
665
16,069
7,852
3,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
RegularNormie
Jing Wei
17
5 / 1 / 2
10,956
730
15,627
8,388
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Itachis_Crow
Charybdis
14
1 / 2 / 2
9,121
608
6,785
13,458
5,137
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 2 / 3
8,685
579
4,486
17,742
12,497
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
13
3 / 3 / 1
9,176
612
6,116
15,642
6,225
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
7
Kills
4
4
Deaths
7
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Drummer44
Kuzenbo
0
1
7
3.5
W
Yu Huang
EL SMACK
Yu Huang
2
2
5
2.25
L
Charybdis
Itachis_Crow
Charybdis
1
2
2
1
L
0
2
3
0.75
L
Ao Kuang
3
3
1
1.17
W
Jing Wei
RegularNormie
Jing Wei
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,442
Damage
17,387
25,745
Taken
46,842
20,779
Mitigated
23,859
8,372
Healing
11,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Drummer44
Kuzenbo
6,746
2,958
313
3,357
9,505
13,626
573
3,444
6,061
22,981
0
W
Yu Huang
EL SMACK
Yu Huang
16,069
1,647
0
2,124
7,852
3,443
485
1,974
5,878
51,089
0
L
Charybdis
Itachis_Crow
Charybdis
6,785
2,967
0
746
13,458
5,137
635
7,293
6,165
0
37,501
L
4,486
412
409
7,796
17,742
12,497
300
7,344
10,398
0
28,254
L
Ao Kuang
6,116
1,402
0
2,493
15,642
6,225
0
8,734
6,908
21,158
0
W
Jing Wei
RegularNormie
Jing Wei
15,627
12,869
0
2,578
8,388
3,710
1,720
1,096
7,292
0
64,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,524
Gold Earned
26,982
189
Minions Killed
166
10
Camps Cleared
4
841,147
Distance Traveled
682,147
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,591
706
22
1
1
297,009
7
W
Yu Huang
9,977
665
73
5
1
262,633
5
L
Charybdis
9,121
608
86
6
1
229,818
1
L
Chaac
8,685
579
48
3
0
235,749
8
L
Ao Kuang
9,176
612
32
2
3
216,580
3
W
Jing Wei
10,956
730
94
6
8
281,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role