Player Matchup

Hel
Hel
Police_Girl_907
Hel
Level 68
God Stats
1W - 4L
1,355 SR
Queue Stats
1W - 6L
1,270 Elo+
Solo
Cthulhu
Cthulhu
TheKiddoLogan
Cthulhu
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 76L
1,452 Elo+
Solo
Heimdallr
Heimdallr
clownin3rd
Heimdallr
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,748 Elo+
Party 1
Chang'e
Chang'e
jayaleck
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Rama
Rama
kelprings
Rama
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,687 Elo+
Solo
Team Averages
Level 91
1,471 SR
1,531 Elo+

VS

Team Averages
Level 133
1,479 SR
1,419 Elo+
Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Karnedge420
Horus
Level 156
God Stats
2W - 0L
1,737 SR
Queue Stats
20W - 26L
1,374 Elo+
Party 2
Agni
Agni
ShAkEnnBaKe420
Agni
Level 123
God Stats
2W - 1L
1,491 SR
Queue Stats
19W - 26L
1,352 Elo+
Party 2
Rama
Rama
White M3x
Rama
Level 158
God Stats
1W - 0L
1,508 SR
Queue Stats
18W - 25L
1,385 Elo+
Party 2
Pele
Pele
gianfal
Pele
Level 106
God Stats
1W - 1L
1,161 SR
Queue Stats
6W - 4L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,040
671
2,824
8,279
3,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
10
0 / 2 / 3
6,157
684
5,455
7,662
4,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
clownin3rd
Heimdallr
14
6 / 2 / 2
7,648
850
10,840
9,753
4,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
jayaleck
Chang'e
14
1 / 3 / 4
6,936
771
5,226
7,626
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
12
1 / 1 / 2
6,391
710
2,508
5,440
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
6 / 0 / 6
8,409
934
7,527
12,133
12,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 1 / 5
7,226
803
4,463
8,035
6,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 3 / 8
7,538
838
10,068
6,216
2,857
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
12
2 / 2 / 7
7,057
784
7,932
7,383
3,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
gianfal
Pele
13
1 / 2 / 2
6,959
773
3,430
7,669
3,105
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
8
Kills
13
13
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
0
6
9
W
1
1
5
3.5
L
0
5
2
0.2
W
3
3
8
2.33
L
Cthulhu
0
2
3
0.75
W
Rama
2
2
7
2.75
L
Heimdallr
clownin3rd
Heimdallr
6
2
2
3.5
W
Pele
gianfal
Pele
1
2
2
1
L
Chang'e
jayaleck
Chang'e
1
3
4
1
L
Rama
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,853
Damage
33,420
38,760
Taken
41,436
17,848
Mitigated
28,361
8,407
Healing
11,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,527
1,676
525
3,686
12,133
12,195
248
4,138
7,695
14,027
0
W
4,463
2,103
1,792
2,742
8,035
6,720
622
2,389
5,397
445
21,272
L
2,824
105
862
1,414
8,279
3,539
0
4,832
3,447
12,418
0
W
10,068
574
0
88
6,216
2,857
861
2,534
3,566
17,881
0
L
Cthulhu
5,455
826
178
983
7,662
4,564
0
3,204
4,458
11,636
0
W
Rama
7,932
7,170
0
1,984
7,383
3,484
2,758
2,151
5,203
0
19,961
L
Heimdallr
clownin3rd
Heimdallr
10,840
5,837
0
1,448
9,753
4,396
0
4,251
5,502
0
24,774
W
Pele
gianfal
Pele
3,430
523
0
228
7,669
3,105
1,106
1,558
6,069
0
21,346
L
Chang'e
jayaleck
Chang'e
5,226
61
1,170
1,479
7,626
3,320
0
3,146
4,480
14,635
0
L
Rama
2,508
2,299
0
873
5,440
2,029
0
2,162
3,278
0
11,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,172
Gold Earned
37,189
115
Minions Killed
144
0
Camps Cleared
0
757,926
Distance Traveled
943,893
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,409
934
19
2
0
181,316
1
W
Horus
7,226
803
33
4
0
185,643
0
L
Hel
6,040
671
16
2
0
135,751
0
W
Agni
7,538
838
23
3
0
181,816
0
L
Cthulhu
6,157
684
8
1
0
142,018
0
W
Rama
7,057
784
24
3
0
217,088
1
L
Heimdallr
7,648
850
32
4
0
169,439
1
W
Pele
6,959
773
45
5
0
178,030
4
L
Chang'e
6,936
771
34
4
0
186,276
0
L
Rama
6,391
710
25
3
0
124,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role