Player Matchup

Hades
Hades
AceofSpades7529
Hades
Level 118
God Stats
3W - 2L
1,428 SR
Queue Stats
242W - 253L
1,488 Elo+
Party 3
Fenrir
Fenrir
ChiefOfWar_
Fenrir
Level 128
God Stats
5W - 6L
1,245 SR
Queue Stats
129W - 117L
1,528 Elo+
Party 4
Ares
Ares
JunktownRider
Ares
Level 100
God Stats
7W - 1L
1,712 SR
Queue Stats
51W - 57L
1,444 Elo+
Solo
Danzaburou
Danzaburou
Thewarlore
Danzaburou
Level 116
God Stats
11W - 6L
1,610 SR
Queue Stats
217W - 242L
1,482 Elo+
Party 3
Neith
Neith
eacjr2791
Neith
Level 65
God Stats
10W - 16L
1,472 SR
Queue Stats
58W - 71L
1,460 Elo+
Party 4
Team Averages
Level 105
1,493 SR
1,481 Elo+

VS

Team Averages
Level 129
1,544 SR
1,535 Elo+
Janus
Janus
 
Janus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
FrecklySphinx06
Neith
Level 75
God Stats
29W - 23L
1,549 SR
Queue Stats
63W - 49L
1,599 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Smurf728
Ah Muzen Cab
Level 156
God Stats
13W - 10L
1,546 SR
Queue Stats
775W - 696L
1,578 Elo+
Party 2
Mercury
Mercury
ZKros
Mercury
Level 158
God Stats
8W - 15L
1,564 SR
Queue Stats
399W - 408L
1,506 Elo+
Solo
Yemoja
Yemoja
khristianlion442
Yemoja
Level 139
God Stats
3W - 4L
1,561 SR
Queue Stats
175W - 170L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
7,764
597
7,919
11,267
6,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
12
1 / 1 / 1
6,896
530
5,821
9,244
4,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
4 / 0 / 4
7,583
583
4,662
11,117
10,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Thewarlore
Danzaburou
13
2 / 0 / 3
7,927
610
6,165
9,026
3,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
eacjr2791
Neith
13
2 / 2 / 3
7,579
583
3,085
6,104
2,611
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 2 / 0
7,010
539
2,732
5,596
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 1
5,597
431
4,153
8,248
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
Smurf728
Ah Muzen Cab
10
0 / 4 / 1
6,125
471
5,045
10,700
4,483
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
ZKros
Mercury
9
0 / 1 / 2
5,567
428
4,211
10,695
3,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 1
5,726
440
2,870
6,461
4,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
12
Kills
3
4
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
2
0
1.5
W
3
1
3
4.5
W
Fenrir
1
1
1
1.5
L
0
4
1
0.13
W
4
0
4
6
L
Ah Muzen Cab
Smurf728
Ah Muzen Cab
0
4
1
0.13
W
Danzaburou
Thewarlore
Danzaburou
2
0
3
3.5
L
Mercury
ZKros
Mercury
0
1
2
1
W
Neith
eacjr2791
Neith
2
2
3
1.75
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,652
Damage
19,011
46,758
Taken
41,700
27,520
Mitigated
17,227
16,991
Healing
9,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,732
164
0
1,035
5,596
2,231
0
1,414
4,182
45,164
0
W
7,919
897
114
7,583
11,267
6,210
914
659
10,570
59,066
0
W
Fenrir
5,821
1,775
0
2,014
9,244
4,723
1,264
868
8,366
0
53,349
L
4,153
1,666
0
1,407
8,248
2,869
0
3,108
5,140
0
36,602
W
4,662
138
529
2,214
11,117
10,519
166
1,148
9,969
18,799
0
L
Ah Muzen Cab
Smurf728
Ah Muzen Cab
5,045
2,371
0
2,746
10,700
4,483
0
5,578
5,122
0
46,749
W
Danzaburou
Thewarlore
Danzaburou
6,165
2,482
0
3,248
9,026
3,457
1,062
1,397
7,587
0
65,092
L
Mercury
ZKros
Mercury
4,211
1,377
0
970
10,695
3,465
0
738
9,957
0
36,995
W
Neith
eacjr2791
Neith
3,085
343
0
1,289
6,104
2,611
66
1,310
4,664
0
50,487
L
2,870
872
1,015
2,103
6,461
4,179
0
1,743
4,718
17,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,749
Gold Earned
30,025
449
Minions Killed
326
0
Camps Cleared
0
1,259,730
Distance Traveled
1,121,283
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,010
539
94
7
0
233,053
2
W
Hades
7,764
597
118
9
0
241,893
1
W
Fenrir
6,896
530
92
7
0
291,675
1
L
Neith
5,597
431
60
5
0
199,754
0
W
Ares
7,583
583
26
2
0
264,843
2
L
Ah Muzen Cab
6,125
471
86
7
0
221,374
1
W
Danzaburou
7,927
610
113
9
0
235,943
1
L
Mercury
5,567
428
66
5
0
273,433
4
W
Neith
7,579
583
100
8
0
225,376
0
L
Yemoja
5,726
440
20
2
0
193,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role