Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
EpicReliability
Baron Samedi
Level 119
God Stats
6W - 3L
1,221 SR
Queue Stats
229W - 231L
1,397 Elo+
Solo
Mulan
Mulan
Mrpolishguy
Mulan
Level 118
God Stats
49W - 38L
1,547 SR
Queue Stats
384W - 367L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
NineArtsDragun
Danzaburou
Level 129
God Stats
2W - 4L
1,205 SR
Queue Stats
284W - 294L
1,435 Elo+
Party 2
Discordia
Discordia
Poetic_Sinner666
Discordia
Level 92
God Stats
7W - 7L
1,268 SR
Queue Stats
45W - 54L
1,315 Elo+
Solo
Team Averages
Level 121
1,348 SR
1,432 Elo+

VS

Team Averages
Level 121
1,542 SR
1,468 Elo+
Hachiman
Hachiman
Bleeds
Hachiman
Level 80
God Stats
6W - 5L
1,611 SR
Queue Stats
77W - 82L
1,455 Elo+
Party 1
Bellona
Bellona
IIIInvictus
Bellona
Level 156
God Stats
2W - 1L
1,714 SR
Queue Stats
76W - 89L
1,512 Elo+
Solo
Mulan
Mulan
Killmonger307
Mulan
Level 87
God Stats
27W - 29L
1,516 SR
Queue Stats
249W - 241L
1,503 Elo+
Party 1
Olorun
Olorun
XxGam3Chang3rxX
Olorun
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 63L
1,444 Elo+
Party 1
Cliodhna
Cliodhna
vVStr33tLegalVv
Cliodhna
Level 157
God Stats
8W - 15L
1,370 SR
Queue Stats
105W - 136L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
10 / 4 / 17
16,162
622
26,914
36,631
22,772
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
EpicReliability
Baron Samedi
19
6 / 3 / 16
13,927
536
15,083
21,564
29,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 5 / 13
13,804
531
38,284
42,153
43,325
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
NineArtsDragun
Danzaburou
20
6 / 7 / 8
14,770
568
20,975
24,053
11,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
19
3 / 4 / 10
12,648
486
15,384
17,898
8,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bleeds
Hachiman
19
6 / 6 / 3
13,306
512
14,796
23,183
12,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
IIIInvictus
Bellona
18
4 / 6 / 6
12,323
474
18,468
32,252
50,806
19
8 / 7 / 2
12,520
482
28,513
37,222
42,591
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

19
3 / 4 / 6
12,706
489
17,937
24,751
12,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
18
1 / 9 / 6
11,266
433
15,885
33,760
15,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
45
32
Kills
22
23
Deaths
32
64
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
10
4
17
4.63
L
Hachiman
Bleeds
Hachiman
6
6
3
1.25
W
Baron Samedi
EpicReliability
Baron Samedi
6
3
16
4.67
L
Bellona
IIIInvictus
Bellona
4
6
6
1.17
L
8
7
2
1.29
W
7
5
13
2.7
W
Danzaburou
NineArtsDragun
Danzaburou
6
7
8
1.43
W
Discordia
3
4
10
2
L
3
4
6
1.5
L
Cliodhna
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,640
Damage
95,599
142,299
Taken
151,168
115,750
Mitigated
133,794
70,977
Healing
50,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
26,914
13,529
0
18,132
36,631
22,772
49
3,604
33,027
0
185,689
L
Hachiman
Bleeds
Hachiman
14,796
11,290
0
6,616
23,183
12,015
4,804
2,295
20,886
0
102,806
W
Baron Samedi
EpicReliability
Baron Samedi
15,083
2,507
11,155
9,183
21,564
29,684
610
4,336
17,228
51,961
0
L
Bellona
IIIInvictus
Bellona
18,468
6,265
282
10,876
32,252
50,806
468
6,166
25,812
0
80,208
L
28,513
3,051
0
11,586
37,222
42,591
474
7,909
29,225
609
92,955
W
38,284
6,513
905
20,169
42,153
43,325
1,530
5,489
36,664
7,597
99,494
W
Danzaburou
NineArtsDragun
Danzaburou
20,975
9,266
0
6,846
24,053
11,840
5,574
1,755
22,298
0
112,933
W
Discordia
15,384
1,468
0
4,587
17,898
8,129
1,243
4,093
13,805
82,541
0
L
17,937
9,044
978
9,487
24,751
12,753
0
8,412
15,998
101,173
0
L
Cliodhna
15,885
1,786
0
10,450
33,760
15,629
0
6,590
26,818
0
98,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,311
Gold Earned
62,121
717
Minions Killed
680
0
Camps Cleared
0
2,337,682
Distance Traveled
2,243,202
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
16,162
622
249
10
0
546,314
4
L
Hachiman
13,306
512
165
6
0
398,396
0
W
Baron Samedi
13,927
536
55
2
0
443,014
1
L
Bellona
12,323
474
90
3
0
450,675
5
L
Mulan
12,520
482
145
6
0
439,414
3
W
Mulan
13,804
531
140
5
0
459,335
1
W
Danzaburou
14,770
568
150
6
0
441,668
3
W
Discordia
12,648
486
123
5
0
447,351
2
L
Olorun
12,706
489
148
6
0
456,400
8
L
Cliodhna
11,266
433
132
5
0
498,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role