Player Matchup

Ullr
Ullr
Bronze III
LoLiMars
Ullr
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,284 MMR
Party 2
Odin
Odin
Silver III
Mushroomuser420
Odin
Silver III
Level 124
God Stats
0W - 1L
1,279 SR
Queue Stats
15W - 21L
1,259 MMR
Party 2
Olorun
Olorun
Bronze III
lolicamino
Olorun
Bronze III
Level 86
God Stats
0W - 3L
1,298 SR
Queue Stats
15W - 19L
1,359 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,359 SR
1,301 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,585 SR
1,233 MMR
Heimdallr
Heimdallr
Silver I
RagingRaptor365
Heimdallr
Silver I
Level 105
God Stats
8W - 2L
1,680 SR
Queue Stats
38W - 33L
1,476 MMR
Party 1
Raijin
Raijin
Silver IV
Tookie-_-Knows
Raijin
Silver IV
Level 146
God Stats
2W - 3L
1,384 SR
Queue Stats
84W - 105L
874 MMR
Solo
Fafnir
Fafnir
Silver I
elilya
Fafnir
Silver I
Level 82
God Stats
21W - 17L
1,692 SR
Queue Stats
53W - 55L
1,349 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
2 / 7 / 7
13,176
659
14,773
20,378
9,080
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
3 / 3 / 8
13,935
697
14,658
24,659
23,320
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
lolicamino
Olorun
19
8 / 6 / 5
14,809
740
23,335
22,392
12,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AtlasNoxSobekShivaMorgan Le Fay

VS

Bans
PersephoneTiamatAthenaZeusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RagingRaptor365
Heimdallr
20
5 / 4 / 9
14,582
729
21,965
23,283
14,231
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
7 / 7 / 9
13,835
692
20,015
20,712
11,352
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
elilya
Fafnir
19
4 / 2 / 12
15,062
753
13,851
22,022
41,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
13
Kills
16
16
Deaths
13
20
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ullr
2
7
7
0.79
L
3
3
8
2.33
W
Heimdallr
RagingRaptor365
Heimdallr
5
4
9
2.38
W
7
7
9
1.64
W
Fafnir
elilya
Fafnir
4
2
12
5
L
Olorun
lolicamino
Olorun
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,766
Damage
55,831
67,429
Taken
66,017
44,479
Mitigated
66,596
19,835
Healing
15,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
14,773
8,284
0
3,730
20,378
9,080
1,145
9,382
10,996
0
35,369
L
14,658
2,694
0
3,632
24,659
23,320
198
14,182
10,477
0
51,314
W
Heimdallr
RagingRaptor365
Heimdallr
21,965
10,452
0
6,690
23,283
14,231
2,319
8,810
14,473
0
78,641
W
20,015
1,192
0
1,910
20,712
11,352
416
5,477
15,235
64,798
0
W
Fafnir
elilya
Fafnir
13,851
4,253
0
6,629
22,022
41,013
477
7,076
14,946
44,436
0
L
Olorun
lolicamino
Olorun
23,335
13,104
1,808
10,665
22,392
12,079
1,784
10,932
11,448
53,627
5,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,920
Gold Earned
43,479
176
Minions Killed
214
4
Camps Cleared
11
1,139,265
Distance Traveled
990,079
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
13,176
659
36
2
1
340,502
0
L
Odin
13,935
697
72
4
1
399,647
2
W
Heimdallr
14,582
729
99
5
4
338,207
1
W
Raijin
13,835
692
70
4
4
301,980
2
W
Fafnir
15,062
753
45
2
3
349,892
2
L
Olorun
14,809
740
68
3
2
399,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role