Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Gstuffy
Bacchus
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 38L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
Kickback166
Baron Samedi
Level 42
God Stats
2W - 7L
1,215 SR
Queue Stats
19W - 43L
1,205 Elo+
Party 2
Loki
Loki
Perkxi
Loki
Level 48
God Stats
1W - 9L
1,412 SR
Queue Stats
116W - 131L
1,448 Elo+
Solo
Sol
Sol
antoniotraylor31
Sol
Level 27
God Stats
0W - 3L
1,171 SR
Queue Stats
12W - 12L
1,488 Elo+
Party 2
Team Averages
Level 62
1,359 SR
1,417 Elo+

VS

Team Averages
Level 42
1,444 SR
1,371 Elo+
Bellona
Bellona
DiIISquat
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,177 Elo+
Party 1
Xing Tian
Xing Tian
FDB562
Xing Tian
Level 42
God Stats
17W - 26L
1,371 SR
Queue Stats
49W - 72L
1,350 Elo+
Solo
Arachne
Arachne
FearDerbo
Arachne
Level 48
God Stats
1W - 0L
1,556 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Red-Sox_5
Danzaburou
Level 101
God Stats
7W - 5L
1,293 SR
Queue Stats
42W - 50L
1,376 Elo+
Party 1
The Morrigan
The Morrigan
Ryan2Gill
The Morrigan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 36L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 1 / 0
8,334
556
8,491
10,010
4,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
Gstuffy
Bacchus
11
2 / 5 / 2
6,523
435
5,133
12,349
7,671
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Kickback166
Baron Samedi
14
3 / 1 / 1
8,361
557
4,860
7,324
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Perkxi
Loki
11
1 / 1 / 1
7,130
475
2,779
8,032
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 4 / 2
7,389
493
9,456
13,349
4,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DiIISquat
Bellona
14
2 / 0 / 0
8,268
551
7,414
14,172
13,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
FDB562
Xing Tian
13
4 / 1 / 4
7,882
525
6,953
12,596
6,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
FearDerbo
Arachne
10
0 / 2 / 2
6,623
442
2,553
7,222
2,671
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Red-Sox_5
Danzaburou
12
5 / 3 / 2
8,443
563
9,830
12,105
4,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
Ryan2Gill
The Morrigan
14
1 / 2 / 0
8,284
552
3,649
5,278
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
8
Kills
12
12
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
Bellona
DiIISquat
Bellona
2
0
0
2
W
Xing Tian
FDB562
Xing Tian
4
1
4
6
W
Arachne
FearDerbo
Arachne
0
2
2
0.5
L
Bacchus
Gstuffy
Bacchus
2
5
2
0.6
L
Baron Samedi
Kickback166
Baron Samedi
3
1
1
3.5
L
Loki
Perkxi
Loki
1
1
1
1.5
W
Danzaburou
Red-Sox_5
Danzaburou
5
3
2
2
W
The Morrigan
Ryan2Gill
The Morrigan
1
2
0
0.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,719
Damage
30,399
51,064
Taken
51,373
22,363
Mitigated
29,376
17,576
Healing
17,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,491
5,801
0
3,427
10,010
4,132
1,469
0
10,010
0
71,919
W
Bellona
DiIISquat
Bellona
7,414
1,080
0
6,747
14,172
13,356
90
0
14,172
0
59,511
W
Xing Tian
FDB562
Xing Tian
6,953
648
0
3,688
12,596
6,360
0
6,904
5,692
42,625
0
W
Arachne
FearDerbo
Arachne
2,553
2,237
116
1,205
7,222
2,671
450
1,926
5,296
0
29,185
L
Bacchus
Gstuffy
Bacchus
5,133
786
0
0
12,349
7,671
0
3,795
8,399
16,689
0
L
Baron Samedi
Kickback166
Baron Samedi
4,860
538
280
2,520
7,324
3,521
984
3,641
3,683
67,047
0
L
Loki
Perkxi
Loki
2,779
894
0
3,587
8,032
2,859
67
421
7,611
0
44,637
W
Danzaburou
Red-Sox_5
Danzaburou
9,830
5,387
103
4,697
12,105
4,832
2,347
7,392
4,713
0
44,970
W
The Morrigan
Ryan2Gill
The Morrigan
3,649
743
252
1,030
5,278
2,157
980
3,227
2,051
63,325
0
L
9,456
2,570
447
7,315
13,349
4,180
226
2,590
10,759
61,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,737
Gold Earned
39,500
479
Minions Killed
397
0
Camps Cleared
0
1,360,533
Distance Traveled
1,546,914
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,334
556
149
10
0
270,692
7
W
Bellona
8,268
551
106
7
0
336,607
0
W
Xing Tian
7,882
525
55
4
0
306,196
1
W
Arachne
6,623
442
47
3
0
344,553
0
L
Bacchus
6,523
435
17
1
0
275,665
3
L
Baron Samedi
8,361
557
128
9
0
232,995
2
L
Loki
7,130
475
90
6
0
339,482
0
W
Danzaburou
8,443
563
80
5
0
277,858
1
W
The Morrigan
8,284
552
109
7
0
281,700
3
L
Sol
7,389
493
95
6
0
241,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role