Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AlexSniper252
Anubis
Level 85
God Stats
0W - 1L
1,299 SR
Queue Stats
92W - 98L
1,384 Elo+
Solo
Cthulhu
Cthulhu
NahuelDark20
Cthulhu
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,443 Elo+
Party 1
Thanatos
Thanatos
teamofran_loca
Thanatos
Level 63
God Stats
23W - 34L
1,520 SR
Queue Stats
90W - 115L
1,398 Elo+
Party 1
Freya
Freya
will19035
Freya
Level 158
God Stats
21W - 30L
1,188 SR
Queue Stats
1,326W - 1,421L
1,409 Elo+
Solo
Team Averages
Level 90
1,402 SR
1,427 Elo+

VS

Team Averages
Level 75
1,413 SR
1,327 Elo+
Atlas
Atlas
Levi SP93
Atlas
Level 113
God Stats
17W - 18L
1,457 SR
Queue Stats
249W - 297L
1,351 Elo+
Solo
King Arthur
King Arthur
TK6K2IO
King Arthur
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 51L
1,265 Elo+
Party 2
Baba Yaga
Baba Yaga
asaph-br
Baba Yaga
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,245 Elo+
Party 2
Danzaburou
Danzaburou
nanosei
Danzaburou
Level 107
God Stats
5W - 4L
1,494 SR
Queue Stats
146W - 179L
1,463 Elo+
Solo
Mercury
Mercury
wagner175-brutal
Mercury
Level 68
God Stats
1W - 2L
1,113 SR
Queue Stats
94W - 155L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 2 / 2
8,117
451
6,528
8,686
3,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 4 / 2
9,425
524
12,076
13,764
8,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
NahuelDark20
Cthulhu
12
2 / 5 / 3
8,024
446
6,541
15,402
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
15
6 / 5 / 4
9,632
535
6,702
14,043
7,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
will19035
Freya
14
2 / 5 / 4
8,890
494
10,565
15,393
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Levi SP93
Atlas
12
4 / 3 / 2
8,561
476
4,475
15,010
14,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
TK6K2IO
King Arthur
17
8 / 4 / 0
10,654
592
15,174
22,261
11,583
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
asaph-br
Baba Yaga
15
4 / 3 / 2
9,527
529
7,943
8,686
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
nanosei
Danzaburou
14
0 / 2 / 5
8,795
489
6,591
12,611
5,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
5 / 4 / 6
9,392
522
7,400
16,016
5,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
36
16
Kills
21
21
Deaths
16
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
2
2
1
L
5
4
2
1.5
W
Atlas
Levi SP93
Atlas
4
3
2
1.67
L
Cthulhu
NahuelDark20
Cthulhu
2
5
3
0.7
W
King Arthur
TK6K2IO
King Arthur
8
4
0
2
W
Baba Yaga
asaph-br
Baba Yaga
4
3
2
1.67
W
Danzaburou
nanosei
Danzaburou
0
2
5
1.25
L
Thanatos
6
5
4
1.6
W
5
4
6
2
L
Freya
will19035
Freya
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,412
Damage
41,583
67,288
Taken
74,584
34,802
Mitigated
40,456
25,956
Healing
21,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,528
3,370
0
3,146
8,686
3,204
1,320
1,444
7,242
0
60,305
L
12,076
742
304
5,033
13,764
8,085
0
4,116
9,648
77,199
0
W
Atlas
Levi SP93
Atlas
4,475
1,707
264
2,517
15,010
14,643
0
5,190
9,820
28,511
0
L
Cthulhu
NahuelDark20
Cthulhu
6,541
1,365
161
1,246
15,402
10,484
0
5,551
9,851
29,742
0
W
King Arthur
TK6K2IO
King Arthur
15,174
1,933
0
10,398
22,261
11,583
1,662
9,557
12,704
0
78,297
W
Baba Yaga
asaph-br
Baba Yaga
7,943
698
0
1,974
8,686
3,417
1,126
3,929
4,757
59,881
0
W
Danzaburou
nanosei
Danzaburou
6,591
2,871
325
5,521
12,611
5,216
75
3,957
8,654
0
71,252
L
Thanatos
6,702
639
0
10,114
14,043
7,207
0
1,144
12,899
0
57,647
W
7,400
5,016
0
720
16,016
5,597
1,443
6,549
9,467
0
61,100
L
Freya
will19035
Freya
10,565
4,229
0
5,952
15,393
5,822
0
163
15,230
55,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,088
Gold Earned
46,929
409
Minions Killed
486
0
Camps Cleared
0
1,581,482
Distance Traveled
1,583,420
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,117
451
91
5
0
311,462
7
L
Anubis
9,425
524
111
6
0
280,482
1
W
Atlas
8,561
476
31
2
0
299,516
11
L
Cthulhu
8,024
446
47
3
0
365,091
2
W
King Arthur
10,654
592
137
8
0
289,381
1
W
Baba Yaga
9,527
529
111
6
0
326,052
4
W
Danzaburou
8,795
489
116
6
0
291,767
0
L
Thanatos
9,632
535
80
4
0
345,483
4
W
Mercury
9,392
522
91
5
0
376,704
1
L
Freya
8,890
494
80
4
0
278,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role