Player Matchup

Sun Wukong
Sun Wukong
Davidguty01
Sun Wukong
Level 12
God Stats
1W - 1L
1,734 SR
Queue Stats
12W - 5L
1,942 Elo+
Party 1
Hera
Hera
Sergio9900
Hera
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 38L
1,680 Elo+
Party 1
Heimdallr
Heimdallr
kegan777
Heimdallr
Level 33
God Stats
4W - 3L
1,559 SR
Queue Stats
27W - 19L
1,871 Elo+
Party 1
Team Averages
Level 65
1,598 SR
1,831 Elo+

VS

Team Averages
Level 67
1,643 SR
1,859 Elo+
Freya
Freya
DaddyBasher69
Freya
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 31L
1,950 Elo+
Party 2
Fenrir
Fenrir
GrannyBasher69
Fenrir
Level 122
God Stats
6W - 4L
1,930 SR
Queue Stats
625W - 148L
1,954 Elo+
Party 2
Fafnir
Fafnir
JerryNL
Fafnir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 119L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Davidguty01
Sun Wukong
15
2 / 4 / 4
11,191
622
11,973
21,400
15,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 6 / 4
11,166
620
37,266
19,807
8,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
kegan777
Heimdallr
14
3 / 11 / 4
11,180
621
15,519
24,252
10,323
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 11
14,098
783
34,802
35,880
20,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
7 / 2 / 11
13,590
755
16,723
27,669
15,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
JerryNL
Fafnir
18
5 / 2 / 14
14,451
803
9,947
22,769
37,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
7
Kills
21
21
Deaths
7
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
9
3
11
4.83
L
Sun Wukong
Davidguty01
Sun Wukong
2
4
4
1
W
7
2
11
6.25
W
Fafnir
JerryNL
Fafnir
5
2
14
6
L
2
6
4
0.67
L
Heimdallr
kegan777
Heimdallr
3
11
4
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,758
Damage
61,472
65,459
Taken
86,318
34,385
Mitigated
73,644
6,438
Healing
42,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,802
12,755
0
25,066
35,880
20,120
500
17,627
18,086
94,053
0
L
Sun Wukong
Davidguty01
Sun Wukong
11,973
2,626
0
4,278
21,400
15,215
0
16,174
5,226
0
34,864
W
16,723
4,973
0
12,219
27,669
15,987
1,955
12,846
14,823
0
78,939
W
Fafnir
JerryNL
Fafnir
9,947
2,800
0
5,241
22,769
37,537
162
7,734
13,703
26,365
0
L
37,266
7,467
140
1,560
19,807
8,847
0
13,596
6,211
67,290
0
L
Heimdallr
kegan777
Heimdallr
15,519
5,596
0
460
24,252
10,323
0
15,026
9,226
0
37,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,537
Gold Earned
42,139
161
Minions Killed
238
2
Camps Cleared
15
868,712
Distance Traveled
1,119,764
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
14,098
783
120
7
0
384,093
0
L
Sun Wukong
11,191
622
50
3
0
311,894
0
W
Fenrir
13,590
755
95
5
14
406,122
7
W
Fafnir
14,451
803
23
1
1
329,549
6
L
Hera
11,166
620
68
4
1
323,046
3
L
Heimdallr
11,180
621
43
2
1
233,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role