Player Matchup

Arachne
Arachne
Gold III
I SHRECK KIDS
Arachne
Gold III
Level 139
God Stats
41W - 30L
1,585 SR
Queue Stats
262W - 260L
1,430 MMR
Party 1
Ravana
Ravana
Gold V
Pham Choppa
Ravana
Gold V
Level 126
God Stats
8W - 6L
1,541 SR
Queue Stats
284W - 280L
1,373 MMR
Solo
Ganesha
Ganesha
Gold IV
The Only Hoagie
Ganesha
Gold IV
Level 129
God Stats
2W - 0L
1,779 SR
Queue Stats
407W - 418L
1,330 MMR
Party 1
Discordia
Discordia
Silver III
elijo9998
Discordia
Silver III
Level 158
God Stats
3W - 1L
1,494 SR
Queue Stats
156W - 170L
962 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
errorproxy
Ah Muzen Cab
Gold V
Level 129
God Stats
3W - 1L
1,538 SR
Queue Stats
86W - 77L
1,381 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,587 SR
1,295 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,586 SR
1,285 MMR
Yu Huang
Yu Huang
Silver II
FairyXking
Yu Huang
Silver II
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
113W - 117L
931 MMR
Solo
Danzaburou
Danzaburou
Silver II
hern0507
Danzaburou
Silver II
Level 142
God Stats
0W - 1L
1,988 SR
Queue Stats
13W - 19L
1,327 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
mOnTaGeThIs49
Baron Samedi
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,361 MMR
Solo
Loki
Loki
Gold V
mattman41200
Loki
Gold V
Level 108
God Stats
6W - 7L
1,381 SR
Queue Stats
190W - 182L
1,400 MMR
Solo
Odin
Odin
Silver IV
wolf3632
Odin
Silver IV
Level 65
God Stats
9W - 10L
1,560 SR
Queue Stats
142W - 168L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
16 / 3 / 9
16,348
564
33,586
38,090
22,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
20
11 / 3 / 10
16,675
575
34,559
30,397
35,011
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
0 / 2 / 24
14,367
495
9,723
36,350
50,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
elijo9998
Discordia
19
1 / 5 / 9
13,558
468
24,395
22,334
9,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
errorproxy
Ah Muzen Cab
20
15 / 3 / 10
17,265
595
30,843
28,817
16,998
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
HadesCthulhuAthenaCliodhna

VS

Bans
Jing WeiNemesisBakasuraPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
FairyXking
Yu Huang
17
2 / 8 / 7
11,349
391
28,390
29,448
13,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
hern0507
Danzaburou
19
1 / 11 / 4
13,164
454
17,412
32,265
12,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
mOnTaGeThIs49
Baron Samedi
16
5 / 7 / 2
12,424
428
20,196
29,706
33,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
6 / 7 / 5
14,022
484
22,650
29,252
14,054
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Odin
15
1 / 10 / 3
9,773
337
8,208
38,481
33,128
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
36
43
Kills
15
16
Deaths
43
62
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
FairyXking
Yu Huang
2
8
7
0.69
W
Arachne
16
3
9
6.83
W
Ravana
11
3
10
5.33
W
0
2
24
6
W
Discordia
elijo9998
Discordia
1
5
9
1.1
W
Ah Muzen Cab
errorproxy
Ah Muzen Cab
15
3
10
6.67
L
Danzaburou
hern0507
Danzaburou
1
11
4
0.27
L
Baron Samedi
mOnTaGeThIs49
Baron Samedi
5
7
2
0.86
L
6
7
5
1.21
L
Odin
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,106
Damage
96,856
155,988
Taken
159,152
134,246
Mitigated
106,932
64,565
Healing
36,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
FairyXking
Yu Huang
28,390
1,928
679
5,774
29,448
13,595
0
8,698
19,947
102,848
0
W
Arachne
33,586
26,870
0
17,308
38,090
22,104
3,454
16,599
21,491
0
149,796
W
Ravana
34,559
12,422
0
15,236
30,397
35,011
3,729
5,092
25,305
0
148,371
W
9,723
610
1,141
9,174
36,350
50,412
804
13,497
22,853
60,627
0
W
Discordia
elijo9998
Discordia
24,395
422
264
5,521
22,334
9,721
450
8,447
13,887
95,309
0
W
Ah Muzen Cab
errorproxy
Ah Muzen Cab
30,843
15,891
0
15,921
28,817
16,998
7,701
9,383
19,434
0
194,750
L
Danzaburou
hern0507
Danzaburou
17,412
8,662
0
7,376
32,265
12,702
0
7,200
24,904
0
116,148
L
Baron Samedi
mOnTaGeThIs49
Baron Samedi
20,196
2,041
5,834
7,874
29,706
33,453
0
7,949
21,254
51,956
0
L
22,650
5,963
0
9,018
29,252
14,054
1,107
3,644
25,449
0
135,644
L
Odin
8,208
1,826
0
0
38,481
33,128
99
4,772
33,480
0
37,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,213
Gold Earned
60,732
759
Minions Killed
634
0
Camps Cleared
0
2,726,355
Distance Traveled
2,379,894
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
11,349
391
134
5
0
451,359
1
W
Arachne
16,348
564
168
6
0
646,356
1
W
Ravana
16,675
575
190
7
0
531,674
0
W
Ganesha
14,367
495
24
1
0
541,869
16
W
Discordia
13,558
468
136
5
0
491,714
4
W
Ah Muzen Cab
17,265
595
241
8
0
514,742
3
L
Danzaburou
13,164
454
201
7
0
435,833
2
L
Baron Samedi
12,424
428
58
2
0
430,837
1
L
Loki
14,022
484
203
7
0
551,040
6
L
Odin
9,773
337
38
1
0
510,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role