Player Matchup

King Arthur
King Arthur
ImaLumberjeff
King Arthur
Level 14
God Stats
2W - 3L
1,809 SR
Queue Stats
5W - 7L
1,497 Elo+
Party 1
Cliodhna
Cliodhna
SmoothDuder
Cliodhna
Level 125
God Stats
2W - 1L
1,713 SR
Queue Stats
88W - 64L
1,643 Elo+
Party 1
Raijin
Raijin
Suttl3
Raijin
Level 85
God Stats
1W - 1L
1,846 SR
Queue Stats
19W - 14L
1,815 Elo+
Party 1
Team Averages
Level 75
1,789 SR
1,652 Elo+

VS

Team Averages
Level 78
1,720 SR
1,711 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
TrashPanda3440
Hercules
Level 25
God Stats
11W - 0L
1,987 SR
Queue Stats
79W - 17L
1,807 Elo+
Party 2
Heimdallr
Heimdallr
Whatstoggled
Heimdallr
Level 48
God Stats
10W - 0L
1,673 SR
Queue Stats
230W - 87L
1,825 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImaLumberjeff
King Arthur
11
0 / 5 / 5
6,467
647
6,009
11,779
9,636
Heavy Mace

Heavy Mace

+30
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
SmoothDuder
Cliodhna
12
3 / 5 / 2
7,474
747
8,021
13,297
7,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Suttl3
Raijin
10
2 / 4 / 2
6,806
681
6,555
9,825
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 2 / 9
7,393
739
8,516
10,760
10,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
12
3 / 2 / 9
8,148
815
6,884
12,739
9,905
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Whatstoggled
Heimdallr
14
9 / 1 / 5
9,119
912
14,825
9,010
4,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
5
Kills
14
14
Deaths
5
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
9
3.25
L
King Arthur
ImaLumberjeff
King Arthur
0
5
5
0.5
L
Cliodhna
SmoothDuder
Cliodhna
3
5
2
0.8
L
Raijin
Suttl3
Raijin
2
4
2
0.75
W
Hercules
3
2
9
3.75
W
Heimdallr
Whatstoggled
Heimdallr
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,585
Damage
30,225
34,901
Taken
32,509
20,443
Mitigated
25,661
2,928
Healing
14,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,516
3,420
4,057
3,836
10,760
10,794
579
2,202
8,292
15,204
3,616
L
King Arthur
ImaLumberjeff
King Arthur
6,009
503
0
0
11,779
9,636
0
3,101
8,678
0
13,372
L
Cliodhna
SmoothDuder
Cliodhna
8,021
1,369
0
2,504
13,297
7,064
0
3,373
9,924
0
23,600
L
Raijin
Suttl3
Raijin
6,555
832
0
424
9,825
3,743
0
1,216
8,609
16,066
0
W
Hercules
6,884
2,600
210
3,770
12,739
9,905
368
2,162
10,249
0
13,553
W
Heimdallr
Whatstoggled
Heimdallr
14,825
9,760
0
2,571
9,010
4,962
1,893
1,465
7,323
0
47,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,747
Gold Earned
24,660
86
Minions Killed
128
2
Camps Cleared
5
587,570
Distance Traveled
522,219
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,393
739
28
3
3
153,226
2
L
King Arthur
6,467
647
17
2
0
203,667
2
L
Cliodhna
7,474
747
33
3
2
212,539
1
L
Raijin
6,806
681
36
4
0
171,364
3
W
Hercules
8,148
815
14
1
1
200,888
2
W
Heimdallr
9,119
912
86
9
1
168,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role