Player Matchup

Vamana
Vamana
DankHill3100
Vamana
Level 148
God Stats
5W - 3L
1,610 SR
Queue Stats
156W - 156L
1,525 Elo+
Party 1
Apollo
Apollo
JRob1
Apollo
Level 129
God Stats
3W - 2L
1,396 SR
Queue Stats
74W - 68L
1,496 Elo+
Party 1
Zhong Kui
Zhong Kui
P3Rked0UT
Zhong Kui
Level 145
God Stats
5W - 6L
1,198 SR
Queue Stats
211W - 168L
1,601 Elo+
Solo
Team Averages
Level 141
1,401 SR
1,541 Elo+

VS

Team Averages
Level 87
1,557 SR
1,629 Elo+
Tyr
Tyr
Nic Aubuchlong
Tyr
Level 69
God Stats
0W - 1L
1,257 SR
Queue Stats
3W - 5L
1,741 Elo+
Solo
Hachiman
Hachiman
TheOneSandmann
Hachiman
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 38L
1,570 Elo+
Solo
Anubis
Anubis
seymourGUTS
Anubis
Level 86
God Stats
21W - 13L
1,915 SR
Queue Stats
30W - 17L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
2 / 2 / 4
9,548
734
8,014
15,029
13,685
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
JRob1
Apollo
12
0 / 3 / 2
8,104
623
1,391
8,351
2,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
P3Rked0UT
Zhong Kui
15
4 / 1 / 2
9,329
718
8,659
11,732
7,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
7,223
556
2,816
5,400
5,073
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
14
4 / 1 / 2
9,037
695
12,279
5,582
2,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
14
2 / 2 / 4
8,791
676
12,115
10,975
6,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
6
Kills
6
6
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vamana
2
2
4
2
W
Apollo
JRob1
Apollo
0
3
2
0.33
L
0
3
3
0.5
W
Zhong Kui
P3Rked0UT
Zhong Kui
4
1
2
5
L
Hachiman
4
1
2
5
L
Anubis
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,064
Damage
27,210
35,112
Taken
21,957
23,596
Mitigated
14,111
10,893
Healing
6,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
8,014
3,503
360
4,778
15,029
13,685
0
5,960
9,069
0
26,709
W
Apollo
JRob1
Apollo
1,391
463
332
602
8,351
2,411
1,418
3,468
4,883
0
19,759
L
2,816
309
0
828
5,400
5,073
0
2,238
3,162
0
9,236
W
Zhong Kui
P3Rked0UT
Zhong Kui
8,659
402
0
4,821
11,732
7,500
349
3,268
8,464
37,575
0
L
Hachiman
12,279
4,502
0
210
5,582
2,480
0
2,198
3,384
0
37,038
L
Anubis
12,115
442
0
5,390
10,975
6,558
0
4,502
6,473
35,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,981
Gold Earned
25,051
149
Minions Killed
126
7
Camps Cleared
6
702,545
Distance Traveled
613,514
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,548
734
40
3
2
246,712
0
W
Apollo
8,104
623
39
3
2
216,958
5
L
Tyr
7,223
556
19
1
2
143,470
2
W
Zhong Kui
9,329
718
70
5
3
238,875
6
L
Hachiman
9,037
695
61
5
2
243,603
4
L
Anubis
8,791
676
46
4
2
226,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role