Player Matchup

Nemesis
Nemesis
CantBanMeNerdsV6
Nemesis
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 14L
1,681 Elo+
Party 2
Ullr
Ullr
PopsWonderChild
Ullr
Level 124
God Stats
10W - 11L
1,501 SR
Queue Stats
263W - 267L
1,527 Elo+
Party 2
Ah Puch
Ah Puch
jervman
Ah Puch
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,377 Elo+
Solo
Team Averages
Level 68
1,500 SR
1,528 Elo+

VS

Team Averages
Level 71
1,594 SR
1,424 Elo+
Yemoja
Yemoja
SerasVictoriah
Yemoja
Level 50
God Stats
2W - 2L
1,599 SR
Queue Stats
51W - 45L
1,357 Elo+
Party 1
Nu Wa
Nu Wa
Tohoshinki
Nu Wa
Level 146
God Stats
2W - 0L
1,683 SR
Queue Stats
63W - 49L
1,680 Elo+
Solo
Jing Wei
Jing Wei
twistedchildx
Jing Wei
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 2
10,777
770
19,933
18,261
9,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 6 / 5
9,683
692
9,382
16,942
6,770
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
jervman
Ah Puch
12
0 / 6 / 5
8,557
611
8,094
12,106
5,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 13
11,103
793
7,109
14,385
17,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
16
8 / 4 / 8
11,531
824
22,451
15,153
6,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
twistedchildx
Jing Wei
15
7 / 5 / 3
10,936
781
10,111
14,385
7,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
10
Kills
17
17
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
5
2
1.6
L
3
6
5
0.92
W
2
1
13
8.5
W
Nu Wa
8
4
8
3
L
Ah Puch
jervman
Ah Puch
0
6
5
0.42
W
Jing Wei
twistedchildx
Jing Wei
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,409
Damage
39,671
47,309
Taken
43,923
21,642
Mitigated
30,926
5,014
Healing
9,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,933
9,663
0
3,226
18,261
9,348
0
11,431
6,830
0
52,162
L
9,382
4,001
0
973
16,942
6,770
0
10,532
6,410
0
33,205
W
7,109
1,320
2,150
2,419
14,385
17,518
334
2,011
12,374
22,982
0
W
Nu Wa
22,451
6,450
154
2,397
15,153
6,373
1,265
4,668
10,485
58,440
0
L
Ah Puch
jervman
Ah Puch
8,094
1,067
0
815
12,106
5,524
0
8,151
3,955
28,344
0
W
Jing Wei
twistedchildx
Jing Wei
10,111
7,368
0
2,083
14,385
7,035
1,313
2,100
12,285
0
31,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,017
Gold Earned
33,570
153
Minions Killed
188
8
Camps Cleared
5
706,100
Distance Traveled
672,041
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,777
770
60
4
8
256,531
2
L
Ullr
9,683
692
51
4
0
225,056
0
W
Yemoja
11,103
793
52
4
0
225,623
2
W
Nu Wa
11,531
824
78
6
5
212,558
4
L
Ah Puch
8,557
611
42
3
0
224,513
5
W
Jing Wei
10,936
781
58
4
0
233,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role