Player Matchup

Ah Muzen Cab
Ah Muzen Cab
JeroenJonguh
Ah Muzen Cab
Level 61
God Stats
50W - 41L
1,396 SR
Queue Stats
73W - 56L
1,398 Elo+
Party 2
Sol
Sol
Kyr02
Sol
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
120W - 85L
1,532 Elo+
Party 2
Cthulhu
Cthulhu
NoLife027
Cthulhu
Level 9
God Stats
3W - 4L
1,375 SR
Queue Stats
7W - 5L
1,536 Elo+
Party 2
Fenrir
Fenrir
OneMcQuin2002
Fenrir
Level 95
God Stats
3W - 2L
1,500 SR
Queue Stats
39W - 26L
1,526 Elo+
Party 2
Sylvanus
Sylvanus
PlannedTube9
Sylvanus
Level 77
God Stats
2W - 1L
1,678 SR
Queue Stats
106W - 74L
1,345 Elo+
Party 2
Team Averages
Level 50
1,490 SR
1,467 Elo+

VS

Team Averages
Level 77
1,490 SR
1,469 Elo+
Thor
Thor
F69696969696969
Thor
Level 45
God Stats
4W - 2L
1,489 SR
Queue Stats
157W - 160L
1,449 Elo+
Solo
Hel
Hel
MysterMaks
Hel
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 31L
1,420 Elo+
Solo
Sylvanus
Sylvanus
TriLink7
Sylvanus
Level 28
God Stats
2W - 1L
1,461 SR
Queue Stats
5W - 4L
1,501 Elo+
Party 1
Jing Wei
Jing Wei
christianator50
Jing Wei
Level 139
God Stats
7W - 1L
1,500 SR
Queue Stats
22W - 18L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
luigi333
Baron Samedi
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 51L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JeroenJonguh
Ah Muzen Cab
19
1 / 4 / 0
12,331
457
11,030
15,225
7,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
Kyr02
Sol
20
8 / 4 / 6
13,161
487
40,698
30,784
15,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
NoLife027
Cthulhu
17
2 / 5 / 4
11,463
425
12,723
22,406
24,612
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 3 / 3
11,898
441
10,632
25,315
13,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
PlannedTube9
Sylvanus
15
2 / 5 / 9
10,791
400
13,030
26,115
33,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 10
14,796
548
16,380
28,031
16,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
0 / 7 / 7
11,826
438
7,189
25,357
13,300
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
TriLink7
Sylvanus
17
1 / 3 / 12
12,915
478
6,912
29,134
35,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
20
10 / 1 / 7
17,146
635
28,483
27,002
14,635
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
luigi333
Baron Samedi
20
5 / 1 / 9
15,535
575
24,616
25,512
24,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
16
Kills
20
21
Deaths
16
22
Assists
45
Player
Kills
Deaths
Assists
KDA
W
4
4
10
2.25
L
Ah Muzen Cab
JeroenJonguh
Ah Muzen Cab
1
4
0
0.25
L
Sol
Kyr02
Sol
8
4
6
2.75
W
0
7
7
0.5
L
Cthulhu
NoLife027
Cthulhu
2
5
4
0.8
L
3
3
3
1.5
L
Sylvanus
PlannedTube9
Sylvanus
2
5
9
1.3
W
Sylvanus
TriLink7
Sylvanus
1
3
12
2.33
W
Jing Wei
10
1
7
13.5
W
Baron Samedi
luigi333
Baron Samedi
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,113
Damage
83,580
119,845
Taken
135,036
94,509
Mitigated
104,271
40,885
Healing
70,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,380
2,236
0
8,101
28,031
16,108
4,471
13,877
14,154
0
126,754
L
Ah Muzen Cab
JeroenJonguh
Ah Muzen Cab
11,030
2,916
0
3,046
15,225
7,714
0
2,643
12,582
0
122,753
L
Sol
Kyr02
Sol
40,698
17,211
0
17,421
30,784
15,696
2,094
10,464
20,320
166,214
0
W
7,189
897
10,287
11,942
25,357
13,300
780
16,747
8,610
67,854
0
L
Cthulhu
NoLife027
Cthulhu
12,723
1,091
1,585
3,340
22,406
24,612
563
11,597
10,809
67,023
0
L
10,632
1,416
0
10,126
25,315
13,347
0
5,610
19,491
0
118,737
L
Sylvanus
PlannedTube9
Sylvanus
13,030
4,117
1,191
4,176
26,115
33,140
107
8,403
17,712
36,816
0
W
Sylvanus
TriLink7
Sylvanus
6,912
2,323
6,657
8,536
29,134
35,276
392
16,540
12,594
18,265
0
W
Jing Wei
28,483
23,919
0
12,698
27,002
14,635
7,938
9,984
17,018
0
204,145
W
Baron Samedi
luigi333
Baron Samedi
24,616
4,696
1,701
10,357
25,512
24,952
1,871
13,761
11,751
121,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,644
Gold Earned
72,218
736
Minions Killed
824
0
Camps Cleared
0
2,481,321
Distance Traveled
2,546,433
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,796
548
163
6
0
534,915
0
L
Ah Muzen Cab
12,331
457
182
7
0
546,032
2
L
Sol
13,161
487
224
8
0
450,824
5
W
Hel
11,826
438
131
5
0
513,808
5
L
Cthulhu
11,463
425
131
5
0
452,912
4
L
Fenrir
11,898
441
154
6
0
575,022
6
L
Sylvanus
10,791
400
45
2
0
456,531
4
W
Sylvanus
12,915
478
20
1
0
480,691
4
W
Jing Wei
17,146
635
312
12
0
566,259
4
W
Baron Samedi
15,535
575
198
7
0
450,760
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role