Player Matchup

Bacchus
Bacchus
WhiteDaBaby
Bacchus
Level 107
God Stats
8W - 1L
1,942 SR
Queue Stats
99W - 57L
1,642 Elo+
Party 2
Osiris
Osiris
unific
Osiris
Level 102
God Stats
3W - 0L
1,136 SR
Queue Stats
93W - 51L
1,651 Elo+
Party 2
Jing Wei
Jing Wei
x3PICxKILLERZ
Jing Wei
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Team Averages
Level 73
1,526 SR
1,597 Elo+

VS

Team Averages
Level 44
1,502 SR
1,390 Elo+
Sobek
Sobek
HacH76
Sobek
Level 24
God Stats
1W - 3L
1,304 SR
Queue Stats
5W - 8L
1,377 Elo+
Party 1
Raijin
Raijin
Rafi678
Raijin
Level 81
God Stats
0W - 1L
1,702 SR
Queue Stats
60W - 69L
1,460 Elo+
Party 1
Izanami
Izanami
Shadõw
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
WhiteDaBaby
Bacchus
17
9 / 0 / 13
12,633
842
17,886
19,400
24,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
unific
Osiris
16
9 / 4 / 10
11,872
791
20,075
18,394
25,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
x3PICxKILLERZ
Jing Wei
16
4 / 2 / 16
11,077
738
11,458
7,767
3,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HacH76
Sobek
12
1 / 7 / 4
9,408
627
5,973
26,393
34,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
Rafi678
Raijin
13
0 / 7 / 5
9,130
609
12,780
14,146
6,995
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Shadõw
Izanami
13
5 / 8 / 1
9,810
654
12,499
15,082
8,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
22
Kills
6
6
Deaths
22
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
HacH76
Sobek
1
7
4
0.43
L
Raijin
Rafi678
Raijin
0
7
5
0.36
L
Izanami
Shadõw
Izanami
5
8
1
0.69
W
Bacchus
WhiteDaBaby
Bacchus
9
0
13
15.5
W
Osiris
unific
Osiris
9
4
10
3.5
W
Jing Wei
x3PICxKILLERZ
Jing Wei
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,419
Damage
31,252
45,561
Taken
55,621
52,930
Mitigated
50,066
8,161
Healing
5,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
HacH76
Sobek
5,973
1,049
0
2,141
26,393
34,476
12
6,422
19,971
10,234
0
L
Raijin
Rafi678
Raijin
12,780
2,155
0
833
14,146
6,995
144
5,100
9,046
40,722
0
L
Izanami
Shadõw
Izanami
12,499
9,241
0
2,044
15,082
8,595
163
6,621
8,461
0
34,633
W
Bacchus
WhiteDaBaby
Bacchus
17,886
2,669
0
4,567
19,400
24,315
393
7,988
11,412
52,744
0
W
Osiris
unific
Osiris
20,075
6,836
0
1,450
18,394
25,189
584
7,829
10,565
0
45,536
W
Jing Wei
x3PICxKILLERZ
Jing Wei
11,458
10,832
0
2,144
7,767
3,426
2,020
3,440
4,327
0
42,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,582
Gold Earned
28,348
167
Minions Killed
134
10
Camps Cleared
1
866,146
Distance Traveled
702,068
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,408
627
6
0
0
258,041
5
L
Raijin
9,130
609
70
5
1
222,347
6
L
Izanami
9,810
654
58
4
0
221,680
2
W
Bacchus
12,633
842
59
4
3
309,896
1
W
Osiris
11,872
791
39
3
5
291,889
2
W
Jing Wei
11,077
738
69
5
2
264,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role