Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
No10-Akhy
Da Ji
Level 123
God Stats
10W - 8L
1,541 SR
Queue Stats
362W - 459L
1,380 Elo+
Party 1
Shiva
Shiva
R-WASH34
Shiva
Level 127
God Stats
55W - 68L
1,427 SR
Queue Stats
330W - 513L
1,279 Elo+
Party 1
Team Averages
Level 136
1,489 SR
1,386 Elo+

VS

Team Averages
Level 22
1,319 SR
1,103 Elo+
Cerberus
Cerberus
Chakkal_271
Cerberus
Level 31
God Stats
0W - 2L
1,233 SR
Queue Stats
1W - 11L
936 Elo+
Party 2
Neith
Neith
JaVi___MG
Neith
Level 28
God Stats
0W - 3L
1,223 SR
Queue Stats
0W - 7L
1,108 Elo+
Party 2
Loki
Loki
castro270905
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 0 / 11
10,724
766
9,194
3,158
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
No10-Akhy
Da Ji
17
12 / 1 / 7
11,444
817
15,432
9,539
6,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
R-WASH34
Shiva
15
2 / 1 / 16
10,884
777
12,541
17,068
18,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chakkal_271
Cerberus
13
1 / 6 / 1
9,336
667
6,079
21,630
13,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
JaVi___MG
Neith
12
1 / 7 / 0
8,767
626
5,021
11,283
3,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 6 / 1
7,951
568
2,888
9,781
3,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
19
Kills
2
2
Deaths
19
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
11
10.5
L
Cerberus
Chakkal_271
Cerberus
1
6
1
0.25
L
Neith
JaVi___MG
Neith
1
7
0
0.14
W
Da Ji
No10-Akhy
Da Ji
12
1
7
15.5
W
Shiva
R-WASH34
Shiva
2
1
16
10
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,167
Damage
13,988
29,765
Taken
42,694
25,801
Mitigated
20,531
9,371
Healing
6,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,194
690
0
603
3,158
1,311
862
1,467
1,691
40,368
0
L
Cerberus
Chakkal_271
Cerberus
6,079
215
2
4,608
21,630
13,964
0
6,850
14,780
20,063
0
L
Neith
JaVi___MG
Neith
5,021
2,539
103
1,272
11,283
3,558
0
982
10,301
0
24,749
W
Da Ji
No10-Akhy
Da Ji
15,432
6,036
0
1,515
9,539
6,252
536
1,928
7,291
0
39,200
W
Shiva
R-WASH34
Shiva
12,541
2,001
763
6,490
17,068
18,238
714
3,095
13,973
0
48,075
L
2,888
1,388
0
167
9,781
3,009
0
1,805
7,976
0
17,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,052
Gold Earned
26,054
171
Minions Killed
126
11
Camps Cleared
2
783,526
Distance Traveled
622,467
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,724
766
70
5
0
257,213
0
L
Cerberus
9,336
667
41
3
1
208,754
1
L
Neith
8,767
626
53
4
0
209,756
0
W
Da Ji
11,444
817
54
4
9
263,794
1
W
Shiva
10,884
777
47
3
2
262,519
2
L
Loki
7,951
568
32
2
1
203,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role