Player Matchup

Chiron
Chiron
AmazingMan18
Chiron
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,271 Elo+
Party 1
Merlin
Merlin
Luk30
Merlin
Level 138
God Stats
1W - 0L
1,479 SR
Queue Stats
31W - 31L
1,356 Elo+
Party 1
Hercules
Hercules
Olimon2011
Hercules
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,356 Elo+
Party 1
Team Averages
Level 62
1,493 SR
1,327 Elo+

VS

Team Averages
Level 87
1,601 SR
1,402 Elo+
Tiamat
Tiamat
Baraximus
Tiamat
Level 27
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 14L
1,231 Elo+
Party 2
Cerberus
Cerberus
DramaSpy
Cerberus
Level 82
God Stats
8W - 9L
1,602 SR
Queue Stats
166W - 224L
1,438 Elo+
Party 2
Neith
Neith
ЛисичкаТян
Neith
Level 151
God Stats
31W - 40L
1,485 SR
Queue Stats
157W - 179L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
4 / 5 / 8
14,893
677
19,553
21,585
6,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Luk30
Merlin
20
8 / 2 / 3
16,115
733
32,153
17,807
6,809
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Olimon2011
Hercules
19
1 / 3 / 9
14,604
664
13,539
25,302
27,367
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Baraximus
Tiamat
18
2 / 7 / 4
13,316
605
17,398
20,233
12,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
DramaSpy
Cerberus
19
1 / 3 / 8
13,500
614
11,664
34,070
51,590
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 3 / 1
14,701
668
25,253
24,198
12,335
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
13
Kills
10
10
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
4
5
8
1.6
L
Tiamat
Baraximus
Tiamat
2
7
4
0.57
L
Cerberus
DramaSpy
Cerberus
1
3
8
1.67
W
Merlin
Luk30
Merlin
8
2
3
4.75
W
Hercules
Olimon2011
Hercules
1
3
9
1.83
L
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,245
Damage
54,315
64,694
Taken
78,501
40,209
Mitigated
76,358
9,540
Healing
24,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
19,553
8,579
1,137
3,531
21,585
6,033
832
9,063
12,522
0
50,993
L
Tiamat
Baraximus
Tiamat
17,398
743
814
4,693
20,233
12,433
427
9,633
10,600
53,779
0
L
Cerberus
DramaSpy
Cerberus
11,664
170
725
9,557
34,070
51,590
666
13,755
20,315
40,901
0
W
Merlin
Luk30
Merlin
32,153
2,139
0
617
17,807
6,809
776
8,837
8,970
126,936
0
W
Hercules
Olimon2011
Hercules
13,539
2,604
0
4,255
25,302
27,367
172
11,614
13,688
2,797
25,792
L
25,253
7,796
0
8,887
24,198
12,335
1,373
10,430
13,768
0
97,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,612
Gold Earned
41,517
244
Minions Killed
284
9
Camps Cleared
9
1,134,857
Distance Traveled
1,165,361
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,893
677
62
3
3
372,824
0
L
Tiamat
13,316
605
72
3
1
354,662
0
L
Cerberus
13,500
614
73
3
2
417,164
1
W
Merlin
16,115
733
146
7
5
401,415
1
W
Hercules
14,604
664
36
2
1
360,618
0
L
Neith
14,701
668
139
6
6
393,535
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role