Player Matchup

Sun Wukong
Sun Wukong
HecticOstrich68
Sun Wukong
Level 29
God Stats
6W - 2L
1,550 SR
Queue Stats
85W - 41L
1,696 Elo+
Party 2
Ra
Ra
Scrambled3738
Ra
Level 15
God Stats
17W - 6L
1,773 SR
Queue Stats
33W - 16L
1,672 Elo+
Party 2
Skadi
Skadi
speedygunzolas
Skadi
Level 107
God Stats
8W - 1L
1,915 SR
Queue Stats
196W - 95L
1,716 Elo+
Party 2
Team Averages
Level 50
1,746 SR
1,695 Elo+

VS

Team Averages
Level 86
1,552 SR
1,377 Elo+
Ah Puch
Ah Puch
DiabloBodybag
Ah Puch
Level 26
God Stats
0W - 1L
1,764 SR
Queue Stats
68W - 79L
1,401 Elo+
Party 1
Kuzenbo
Kuzenbo
GT V3nm
Kuzenbo
Level 119
God Stats
2W - 5L
1,506 SR
Queue Stats
111W - 121L
1,406 Elo+
Party 1
Mercury
Mercury
StolenHarbor
Mercury
Level 114
God Stats
5W - 8L
1,386 SR
Queue Stats
226W - 350L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HecticOstrich68
Sun Wukong
12
1 / 0 / 10
8,410
701
5,047
11,616
9,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 0 / 13
9,224
769
8,822
4,624
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
12 / 3 / 4
10,515
876
20,338
10,970
4,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
2 / 6 / 0
8,100
675
7,706
11,877
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
GT V3nm
Kuzenbo
10
0 / 6 / 2
7,466
622
5,391
19,622
25,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
StolenHarbor
Mercury
10
0 / 4 / 0
6,899
575
3,512
11,155
4,368
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
16
Kills
2
3
Deaths
16
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
2
6
0
0.33
L
Kuzenbo
GT V3nm
Kuzenbo
0
6
2
0.17
W
Sun Wukong
HecticOstrich68
Sun Wukong
1
0
10
6
W
3
0
13
9.5
L
Mercury
StolenHarbor
Mercury
0
4
0
0
W
12
3
4
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,207
Damage
16,609
27,210
Taken
42,654
16,527
Mitigated
34,980
3,430
Healing
6,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
7,706
853
259
1,368
11,877
4,803
0
1,035
10,842
34,691
0
L
Kuzenbo
GT V3nm
Kuzenbo
5,391
2,152
504
2,508
19,622
25,809
0
5,569
14,053
14,955
0
W
Sun Wukong
HecticOstrich68
Sun Wukong
5,047
1,244
0
572
11,616
9,719
307
4,470
7,146
0
16,251
W
8,822
269
1,194
903
4,624
2,042
847
2,805
1,819
35,436
0
L
Mercury
StolenHarbor
Mercury
3,512
1,049
10
1,909
11,155
4,368
215
2,644
8,511
0
20,034
W
20,338
10,639
0
761
10,970
4,766
1,740
6,184
4,390
0
50,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,149
Gold Earned
22,465
147
Minions Killed
108
6
Camps Cleared
3
662,545
Distance Traveled
639,166
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,100
675
64
5
1
179,525
3
L
Kuzenbo
7,466
622
21
2
1
207,250
4
W
Sun Wukong
8,410
701
17
1
1
218,398
1
W
Ra
9,224
769
54
5
0
248,862
1
L
Mercury
6,899
575
23
2
1
252,391
5
W
Skadi
10,515
876
76
6
5
195,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role