Player Matchup

Sol
Sol
Ninja14484
Sol
Level 40
God Stats
5W - 1L
1,500 SR
Queue Stats
82W - 87L
1,369 Elo+
Party 2
Da Ji
Da Ji
PinkNPurple02
Da Ji
Level 44
God Stats
22W - 20L
1,563 SR
Queue Stats
114W - 131L
1,383 Elo+
Party 2
Olorun
Olorun
RehanHeroes
Olorun
Level 75
God Stats
6W - 1L
1,858 SR
Queue Stats
27W - 36L
1,553 Elo+
Party 3
Chronos
Chronos
SalesforceAdmin
Chronos
Level 35
God Stats
7W - 3L
1,710 SR
Queue Stats
104W - 128L
1,480 Elo+
Party 3
Medusa
Medusa
yJeeb
Medusa
Level 45
God Stats
1W - 2L
1,303 SR
Queue Stats
143W - 165L
1,522 Elo+
Solo
Team Averages
Level 48
1,587 SR
1,461 Elo+

VS

Team Averages
Level 83
1,590 SR
1,559 Elo+
Mercury
Mercury
Adam44079
Mercury
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,601 Elo+
Party 1
Freya
Freya
Hellsleader
Freya
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 78L
1,444 Elo+
Solo
Apollo
Apollo
LostinTokio
Apollo
Level 160
God Stats
3W - 5L
1,398 SR
Queue Stats
284W - 274L
1,610 Elo+
Party 1
Izanami
Izanami
MEMAMASLAPIJAV2
Izanami
Level 40
God Stats
5W - 6L
1,626 SR
Queue Stats
98W - 95L
1,577 Elo+
Solo
Sylvanus
Sylvanus
Sleipnir530
Sylvanus
Level 160
God Stats
5W - 2L
1,926 SR
Queue Stats
211W - 198L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
6,769
677
6,781
7,250
2,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
7 / 0 / 2
6,577
658
5,612
7,595
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
10
3 / 1 / 5
6,018
602
6,836
6,622
2,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 1 / 3
6,239
624
2,334
4,768
1,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
yJeeb
Medusa
11
0 / 0 / 0
6,329
633
1,706
2,535
907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Adam44079
Mercury
7
2 / 6 / 2
4,899
490
4,110
9,688
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 5 / 2
4,363
436
3,408
7,127
2,891
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
10
1 / 1 / 1
5,735
574
2,711
5,719
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 1
4,610
461
3,502
6,674
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Sleipnir530
Sylvanus
7
1 / 1 / 1
4,877
488
2,689
6,738
3,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
17
Kills
4
4
Deaths
17
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Adam44079
Mercury
2
6
2
0.5
L
0
5
2
0.2
L
Apollo
1
1
1
1.5
L
0
4
1
0.13
W
4
2
2
2.5
W
7
0
2
8
W
Olorun
3
1
5
5.5
W
3
1
3
4.5
L
Sylvanus
Sleipnir530
Sylvanus
1
1
1
1.5
W
Medusa
yJeeb
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,269
Damage
16,420
28,770
Taken
35,946
10,548
Mitigated
14,522
9,393
Healing
7,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Adam44079
Mercury
4,110
2,668
0
125
9,688
3,610
0
4,329
5,359
0
18,093
L
3,408
1,293
0
770
7,127
2,891
0
4,650
2,477
14,484
0
L
Apollo
2,711
2,011
0
1,465
5,719
1,919
0
0
5,719
0
38,429
L
3,502
2,868
0
305
6,674
2,583
42
3,418
3,256
0
25,987
W
6,781
3,199
78
3,241
7,250
2,277
4,014
3,025
4,225
40,214
0
W
5,612
1,809
0
375
7,595
2,801
0
417
7,178
0
34,352
W
Olorun
6,836
3,095
402
1,814
6,622
2,664
2,595
1,410
5,212
26,641
3,554
W
2,334
1,072
941
947
4,768
1,899
1,914
1,045
3,723
21,735
0
L
Sylvanus
Sleipnir530
Sylvanus
2,689
804
2,109
2,719
6,738
3,519
48
2,424
4,314
15,811
0
W
Medusa
yJeeb
Medusa
1,706
471
0
1,595
2,535
907
1,422
200
2,335
0
36,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,932
Gold Earned
24,484
258
Minions Killed
205
0
Camps Cleared
0
871,581
Distance Traveled
865,179
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,899
490
30
3
0
200,027
0
L
Freya
4,363
436
20
2
0
163,811
1
L
Apollo
5,735
574
80
8
0
171,713
4
L
Izanami
4,610
461
51
5
0
148,184
0
W
Sol
6,769
677
68
7
0
163,203
1
W
Da Ji
6,577
658
54
5
0
217,114
1
W
Olorun
6,018
602
33
3
0
148,802
1
W
Chronos
6,239
624
31
3
0
162,550
5
L
Sylvanus
4,877
488
24
2
0
181,444
1
W
Medusa
6,329
633
72
7
0
179,912
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role