Player Matchup

Anhur
Anhur
DExxxt3r
Anhur
Level 102
God Stats
3W - 2L
1,864 SR
Queue Stats
253W - 229L
1,589 Elo+
Party 4
Nemesis
Nemesis
Ian Zinzu
Nemesis
Level 145
God Stats
9W - 6L
1,760 SR
Queue Stats
286W - 270L
1,669 Elo+
Party 2
King Arthur
King Arthur
TheHappyBean
King Arthur
Level 89
God Stats
8W - 9L
1,661 SR
Queue Stats
394W - 382L
1,607 Elo+
Party 2
Merlin
Merlin
e1d2x3n4
Merlin
Level 122
God Stats
9W - 3L
1,778 SR
Queue Stats
405W - 393L
1,578 Elo+
Party 2
Sylvanus
Sylvanus
temp-974329
Sylvanus
Level 114
God Stats
9W - 9L
1,485 SR
Queue Stats
85W - 81L
1,549 Elo+
Party 4
Team Averages
Level 114
1,709 SR
1,598 Elo+

VS

Team Averages
Level 109
1,464 SR
1,610 Elo+
Ymir
Ymir
DontTreadOnMe33
Ymir
Level 109
God Stats
5W - 5L
1,563 SR
Queue Stats
75W - 64L
1,607 Elo+
Party 1
Pele
Pele
FR8TRAINMOPAR
Pele
Level 79
God Stats
3W - 7L
1,664 SR
Queue Stats
191W - 168L
1,656 Elo+
Party 1
Osiris
Osiris
Smitemyween
Osiris
Level 102
God Stats
1W - 4L
1,409 SR
Queue Stats
103W - 76L
1,592 Elo+
Party 3
Charybdis
Charybdis
Strawnan
Charybdis
Level 144
God Stats
8W - 12L
1,454 SR
Queue Stats
322W - 320L
1,597 Elo+
Party 3
Janus
Janus
potus98
Janus
Level 109
God Stats
1W - 8L
1,232 SR
Queue Stats
113W - 104L
1,600 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DExxxt3r
Anhur
16
9 / 6 / 1
10,468
551
19,062
15,105
7,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Ian Zinzu
Nemesis
17
4 / 2 / 3
10,192
536
9,612
16,241
7,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
TheHappyBean
King Arthur
17
1 / 2 / 3
10,256
540
14,991
14,159
16,660
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
e1d2x3n4
Merlin
16
2 / 2 / 3
9,653
508
10,928
9,249
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
temp-974329
Sylvanus
14
1 / 4 / 9
8,606
453
10,550
17,712
21,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 6
8,157
429
6,129
17,108
15,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
5 / 2 / 2
9,771
514
10,298
20,907
8,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
16
3 / 3 / 1
9,817
517
7,641
23,708
29,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
Strawnan
Charybdis
15
2 / 6 / 5
9,122
480
8,572
16,512
5,862
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
potus98
Janus
16
4 / 2 / 3
9,548
503
8,022
11,124
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
32
17
Kills
15
16
Deaths
17
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
DExxxt3r
Anhur
9
6
1
1.58
L
1
4
6
1
L
5
2
2
3
W
Nemesis
Ian Zinzu
Nemesis
4
2
3
2.75
L
Osiris
3
3
1
1.17
L
Charybdis
Strawnan
Charybdis
2
6
5
0.75
W
King Arthur
TheHappyBean
King Arthur
1
2
3
1.25
W
Merlin
e1d2x3n4
Merlin
2
2
3
1.75
L
Janus
potus98
Janus
4
2
3
2.75
W
Sylvanus
temp-974329
Sylvanus
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,143
Damage
40,662
72,466
Taken
89,359
57,956
Mitigated
63,628
13,640
Healing
21,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
DExxxt3r
Anhur
19,062
8,100
0
2,645
15,105
7,559
0
4,143
10,962
0
82,861
L
6,129
1,079
0
1,618
17,108
15,232
0
7,040
10,068
18,913
0
L
10,298
2,980
0
5,907
20,907
8,458
65
4,885
16,022
0
82,422
W
Nemesis
Ian Zinzu
Nemesis
9,612
4,478
0
1,931
16,241
7,879
1,125
1,122
15,119
0
97,409
L
Osiris
7,641
2,194
0
8,153
23,708
29,968
0
2,568
21,140
0
75,596
L
Charybdis
Strawnan
Charybdis
8,572
4,603
0
3,184
16,512
5,862
0
2,810
13,702
0
65,119
W
King Arthur
TheHappyBean
King Arthur
14,991
2,885
0
1,540
14,159
16,660
12
726
13,433
0
87,082
W
Merlin
e1d2x3n4
Merlin
10,928
143
108
504
9,249
4,459
0
2,669
6,580
80,182
0
L
Janus
potus98
Janus
8,022
1,298
107
2,463
11,124
4,108
0
3,112
8,012
79,906
0
W
Sylvanus
temp-974329
Sylvanus
10,550
2,963
2,118
4,794
17,712
21,399
84
5,491
12,221
31,318
11,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,175
Gold Earned
46,415
571
Minions Killed
524
0
Camps Cleared
0
1,879,163
Distance Traveled
1,893,670
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,468
551
114
6
0
318,762
2
L
Ymir
8,157
429
29
2
0
385,964
2
L
Pele
9,771
514
111
6
0
407,865
1
W
Nemesis
10,192
536
142
7
0
469,189
5
L
Osiris
9,817
517
141
7
0
364,352
3
L
Charybdis
9,122
480
112
6
0
353,310
8
W
King Arthur
10,256
540
136
7
0
395,764
3
W
Merlin
9,653
508
129
7
0
369,177
5
L
Janus
9,548
503
131
7
0
382,179
4
W
Sylvanus
8,606
453
50
3
0
326,271
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role