Player Matchup

Bacchus
Bacchus
Gold V
Bízarre
Bacchus
Gold V
Level 101
God Stats
2W - 3L
1,932 SR
Queue Stats
53W - 48L
1,425 MMR
Party 2
Da Ji
Da Ji
Silver I
CornGmR
Da Ji
Silver I
Level 128
God Stats
1W - 0L
1,351 SR
Queue Stats
9W - 14L
1,597 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
SharedChicken
Baron Samedi
Silver II
Level 126
God Stats
1W - 2L
1,410 SR
Queue Stats
47W - 48L
1,463 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,564 SR
1,495 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,548 SR
1,597 MMR
Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Gold III
Becrist
Discordia
Gold III
Level 155
God Stats
16W - 14L
1,654 SR
Queue Stats
129W - 162L
1,704 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
SunKongWu
Guan Yu
Bronze III
Level 37
God Stats
0W - 1L
1,490 SR
Queue Stats
3W - 10L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bízarre
Bacchus
20
0 / 0 / 13
15,930
664
15,758
32,087
60,893
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
CornGmR
Da Ji
20
9 / 3 / 4
15,836
660
19,479
22,790
12,119
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
SharedChicken
Baron Samedi
20
8 / 1 / 6
17,224
718
29,476
25,534
16,411
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BastetThothAtlasGilgameshAthena

VS

Bans
Ah Muzen CabAresXing TianCabrakanGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
1 / 7 / 2
13,230
551
23,078
22,727
8,307
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Becrist
Discordia
20
2 / 4 / 2
14,982
624
25,034
17,724
6,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
SunKongWu
Guan Yu
19
1 / 6 / 3
14,034
585
14,904
31,048
33,744
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
4
4
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
7
2
0.29
L
Discordia
Becrist
Discordia
2
4
2
0.75
W
Bacchus
Bízarre
Bacchus
0
0
13
6.5
W
Da Ji
CornGmR
Da Ji
9
3
4
3.67
W
Baron Samedi
SharedChicken
Baron Samedi
8
1
6
11
L
Guan Yu
SunKongWu
Guan Yu
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,713
Damage
63,016
80,411
Taken
71,499
89,423
Mitigated
48,422
30,028
Healing
12,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
23,078
13,635
0
3,831
22,727
8,307
0
14,770
7,957
0
55,403
L
Discordia
Becrist
Discordia
25,034
1,941
0
1,199
17,724
6,371
0
6,648
11,076
95,575
0
W
Bacchus
Bízarre
Bacchus
15,758
1,451
0
6,397
32,087
60,893
307
8,919
23,168
50,658
0
W
Da Ji
CornGmR
Da Ji
19,479
5,174
0
5,834
22,790
12,119
1,082
8,280
14,510
0
58,602
W
Baron Samedi
SharedChicken
Baron Samedi
29,476
895
5,043
12,754
25,534
16,411
2,264
11,178
14,356
112,641
0
L
Guan Yu
SunKongWu
Guan Yu
14,904
375
2,827
4,304
31,048
33,744
0
24,220
6,828
9,285
38,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,990
Gold Earned
42,246
278
Minions Killed
256
13
Camps Cleared
6
1,363,086
Distance Traveled
1,210,110
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
13,230
551
62
3
3
351,386
6
L
Discordia
14,982
624
137
6
2
423,887
6
W
Bacchus
15,930
664
45
2
2
495,185
7
W
Da Ji
15,836
660
61
3
8
419,378
1
W
Baron Samedi
17,224
718
172
7
3
448,523
1
L
Guan Yu
14,034
585
57
2
1
434,837
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role