Player Matchup

Atlas
Atlas
LyricalMango809
Atlas
Level 53
God Stats
2W - 0L
1,326 SR
Queue Stats
55W - 85L
1,094 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Minisanchz11
Ah Muzen Cab
Level 66
God Stats
12W - 16L
1,347 SR
Queue Stats
171W - 167L
1,397 Elo+
Solo
Amaterasu
Amaterasu
Sheldo360
Amaterasu
Level 40
God Stats
2W - 3L
1,187 SR
Queue Stats
105W - 114L
1,200 Elo+
Party 1
Bakasura
Bakasura
ZXH17
Bakasura
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
966 Elo+
Party 1
Merlin
Merlin
editorofprn
Merlin
Level 25
God Stats
2W - 1L
1,228 SR
Queue Stats
330W - 359L
1,098 Elo+
Party 1
Team Averages
Level 41
1,317 SR
1,151 Elo+

VS

Team Averages
Level 56
1,552 SR
1,326 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BAM_KAM_45
Tiamat
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 149L
1,239 Elo+
Solo
Cliodhna
Cliodhna
NUCL3ARWARH3ADS
Cliodhna
Level 43
God Stats
0W - 3L
1,701 SR
Queue Stats
23W - 31L
1,252 Elo+
Solo
Eset
Eset
Rinkusu_Kyo
Eset
Level 80
God Stats
14W - 11L
1,557 SR
Queue Stats
177W - 212L
1,341 Elo+
Party 2
Hel
Hel
rafish86
Hel
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 182L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
9,053
533
6,969
14,413
15,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Minisanchz11
Ah Muzen Cab
16
7 / 2 / 2
9,990
588
8,978
8,207
4,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Sheldo360
Amaterasu
13
4 / 1 / 4
8,056
474
6,740
14,868
9,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
ZXH17
Bakasura
11
0 / 3 / 6
7,266
427
3,663
12,298
4,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
14
5 / 2 / 4
9,067
533
12,050
10,717
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
1 / 0 / 1
7,217
425
4,865
7,174
3,131
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
BAM_KAM_45
Tiamat
12
1 / 5 / 0
7,361
433
6,512
13,346
8,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
13
5 / 3 / 1
8,484
499
15,027
14,877
6,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 1
6,875
404
8,188
12,574
4,788
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 6 / 0
6,039
355
1,985
10,908
7,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
19
Kills
8
8
Deaths
19
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
0
1
1.5
L
Tiamat
BAM_KAM_45
Tiamat
1
5
0
0.2
W
3
0
9
7.5
W
Ah Muzen Cab
Minisanchz11
Ah Muzen Cab
7
2
2
4
L
Cliodhna
5
3
1
1.83
L
1
5
1
0.3
W
Amaterasu
Sheldo360
Amaterasu
4
1
4
6
W
Bakasura
ZXH17
Bakasura
0
3
6
1
W
Merlin
5
2
4
3.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,400
Damage
36,577
60,503
Taken
58,879
38,854
Mitigated
30,741
18,268
Healing
19,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,865
728
0
3,880
7,174
3,131
672
815
6,319
0
33,646
L
Tiamat
BAM_KAM_45
Tiamat
6,512
846
0
2,034
13,346
8,871
1,060
7,394
5,882
41,054
0
W
6,969
3,018
443
4,038
14,413
15,801
488
7,043
7,186
26,984
0
W
Ah Muzen Cab
Minisanchz11
Ah Muzen Cab
8,978
3,169
0
1,555
8,207
4,056
1,557
1,107
7,100
0
104,088
L
Cliodhna
15,027
1,711
0
6,807
14,877
6,474
0
2,882
11,864
0
69,585
L
8,188
875
168
3,328
12,574
4,788
0
4,590
7,984
40,572
0
W
Amaterasu
Sheldo360
Amaterasu
6,740
2,602
0
4,450
14,868
9,918
558
3,510
11,298
0
36,208
W
Bakasura
ZXH17
Bakasura
3,663
2,628
0
3,487
12,298
4,827
39
1,821
10,449
0
29,301
W
Merlin
12,050
2,114
0
4,295
10,717
4,252
100
3,165
7,290
59,151
0
L
1,985
425
360
2,794
10,908
7,477
0
3,338
7,570
15,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,432
Gold Earned
35,976
413
Minions Killed
307
0
Camps Cleared
0
1,696,583
Distance Traveled
1,364,086
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,217
425
57
3
0
211,615
4
L
Tiamat
7,361
433
64
4
0
277,578
0
W
Atlas
9,053
533
43
3
0
351,090
1
W
Ah Muzen Cab
9,990
588
169
10
0
320,040
3
L
Cliodhna
8,484
499
101
6
0
378,534
0
L
Eset
6,875
404
63
4
0
264,428
1
W
Amaterasu
8,056
474
55
3
0
366,876
2
W
Bakasura
7,266
427
61
4
0
345,612
0
W
Merlin
9,067
533
85
5
0
312,965
6
L
Hel
6,039
355
22
1
0
231,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role