Player Matchup

Bastet
Bastet
Bouze68
Bastet
Level 124
God Stats
38W - 21L
1,674 SR
Queue Stats
218W - 228L
1,377 Elo+
Solo
Charybdis
Charybdis
Damoxer
Charybdis
Level 113
God Stats
2W - 0L
1,704 SR
Queue Stats
82W - 116L
1,338 Elo+
Party 2
Achilles
Achilles
Nicetos
Achilles
Level 126
God Stats
7W - 5L
1,492 SR
Queue Stats
433W - 439L
1,478 Elo+
Solo
Fafnir
Fafnir
The Lock 15
Fafnir
Level 158
God Stats
1W - 2L
1,532 SR
Queue Stats
166W - 224L
1,369 Elo+
Party 2
Merlin
Merlin
TheReaper09269
Merlin
Level 105
God Stats
13W - 26L
1,577 SR
Queue Stats
178W - 259L
1,365 Elo+
Party 2
Team Averages
Level 125
1,596 SR
1,385 Elo+

VS

Team Averages
Level 89
1,499 SR
1,399 Elo+
Zhong Kui
Zhong Kui
DenzLwashngton
Zhong Kui
Level 69
God Stats
17W - 17L
1,557 SR
Queue Stats
130W - 155L
1,392 Elo+
Solo
Hou Yi
Hou Yi
Maxh7nsG
Hou Yi
Level 99
God Stats
10W - 9L
1,473 SR
Queue Stats
69W - 93L
1,405 Elo+
Solo
Bakasura
Bakasura
ONI_NITS-_-XING
Bakasura
Level 101
God Stats
6W - 7L
1,500 SR
Queue Stats
53W - 69L
1,279 Elo+
Party 1
Ra
Ra
Yasuke2350
Ra
Level 68
God Stats
30W - 34L
1,467 SR
Queue Stats
530W - 588L
1,454 Elo+
Solo
Gilgamesh
Gilgamesh
exir135
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 86L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bouze68
Bastet
10
6 / 0 / 4
6,591
659
7,456
7,347
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Damoxer
Charybdis
9
0 / 1 / 0
5,115
512
1,660
5,048
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Nicetos
Achilles
11
1 / 0 / 2
6,316
632
3,829
5,799
4,235
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fafnir
8
0 / 0 / 2
5,393
539
1,360
5,367
4,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
5 / 1 / 0
6,189
619
5,259
4,861
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DenzLwashngton
Zhong Kui
9
0 / 2 / 0
5,365
537
2,072
6,659
4,082
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Maxh7nsG
Hou Yi
8
0 / 0 / 1
4,760
476
2,830
4,704
1,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
8
0 / 3 / 1
5,018
502
2,267
8,731
2,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 6 / 0
5,119
512
3,190
7,491
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
exir135
Gilgamesh
8
1 / 1 / 0
5,266
527
2,368
7,228
2,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
2
2
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
Bouze68
Bastet
6
0
4
8
W
Charybdis
Damoxer
Charybdis
0
1
0
0
L
Zhong Kui
DenzLwashngton
Zhong Kui
0
2
0
0
L
Hou Yi
Maxh7nsG
Hou Yi
0
0
1
0.5
W
Achilles
Nicetos
Achilles
1
0
2
2
L
Bakasura
0
3
1
0.17
W
Fafnir
0
0
2
1
W
5
1
0
5
L
1
6
0
0.17
L
Gilgamesh
exir135
Gilgamesh
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,564
Damage
12,727
28,422
Taken
34,813
13,979
Mitigated
13,588
10,921
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Bouze68
Bastet
7,456
2,081
30
2,226
7,347
2,594
0
1,832
5,515
0
37,883
W
Charybdis
Damoxer
Charybdis
1,660
901
0
2,663
5,048
1,326
0
0
5,048
0
35,683
L
Zhong Kui
DenzLwashngton
Zhong Kui
2,072
165
0
2,358
6,659
4,082
0
0
6,659
31,501
0
L
Hou Yi
Maxh7nsG
Hou Yi
2,830
1,391
0
1,156
4,704
1,340
0
1,295
3,409
0
28,854
W
Achilles
Nicetos
Achilles
3,829
375
0
1,940
5,799
4,235
0
2,072
3,567
0
37,285
L
Bakasura
2,267
1,635
0
1,325
8,731
2,957
0
1,335
7,396
0
20,299
W
Fafnir
1,360
273
0
1,897
5,367
4,224
0
508
4,859
12,897
0
W
5,259
391
0
2,165
4,861
1,600
342
850
3,931
43,761
0
L
3,190
413
435
1,343
7,491
2,730
0
3,259
4,232
27,593
0
L
Gilgamesh
exir135
Gilgamesh
2,368
566
1,731
1,752
7,228
2,479
0
730
6,498
0
14,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,604
Gold Earned
25,528
281
Minions Killed
232
0
Camps Cleared
0
925,798
Distance Traveled
962,856
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,591
659
54
5
0
218,475
2
W
Charybdis
5,115
512
70
7
0
169,760
0
L
Zhong Kui
5,365
537
67
7
0
175,234
0
L
Hou Yi
4,760
476
54
5
0
178,844
0
W
Achilles
6,316
632
75
8
0
179,752
2
L
Bakasura
5,018
502
56
6
0
217,757
0
W
Fafnir
5,393
539
20
2
0
205,324
6
W
Merlin
6,189
619
62
6
0
152,487
0
L
Ra
5,119
512
36
4
0
187,236
2
L
Gilgamesh
5,266
527
19
2
0
203,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role