Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Dachikuma
Eset
Level 88
God Stats
4W - 4L
1,682 SR
Queue Stats
461W - 455L
1,531 Elo+
Party 1
Ao Kuang
Ao Kuang
Dosatsu
Ao Kuang
Level 159
God Stats
9W - 5L
1,687 SR
Queue Stats
305W - 295L
1,525 Elo+
Party 1
Vamana
Vamana
amildzw
Vamana
Level 157
God Stats
1W - 6L
1,278 SR
Queue Stats
373W - 251L
1,609 Elo+
Party 1
Team Averages
Level 135
1,529 SR
1,533 Elo+

VS

Team Averages
Level 101
1,443 SR
1,556 Elo+
Athena
Athena
BobbyTallsocks
Athena
Level 67
God Stats
2W - 3L
1,678 SR
Queue Stats
119W - 136L
1,422 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DontTreadOnMe33
Morgan Le Fay
Level 109
God Stats
6W - 1L
1,455 SR
Queue Stats
75W - 64L
1,583 Elo+
Party 2
Hachiman
Hachiman
FR8TRAINMOPAR
Hachiman
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 168L
1,645 Elo+
Party 2
Ravana
Ravana
Geifken
Ravana
Level 141
God Stats
2W - 1L
1,279 SR
Queue Stats
292W - 293L
1,627 Elo+
Party 3
Nemesis
Nemesis
JeanMiel
Nemesis
Level 107
God Stats
11W - 6L
1,302 SR
Queue Stats
240W - 234L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 4 / 4
7,654
510
6,129
9,770
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
 
Khepri
10
2 / 0 / 4
6,970
465
3,449
7,089
5,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Eset
11
1 / 3 / 2
6,998
467
7,463
10,286
4,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Dosatsu
Ao Kuang
13
7 / 1 / 2
8,089
539
10,435
12,551
6,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
amildzw
Vamana
13
0 / 1 / 1
7,664
511
2,560
12,647
10,150
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,572
438
3,412
13,117
9,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
DontTreadOnMe33
Morgan Le Fay
11
1 / 3 / 3
6,633
442
9,705
8,384
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
FR8TRAINMOPAR
Hachiman
14
4 / 2 / 2
8,187
546
9,568
12,075
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
Geifken
Ravana
14
2 / 1 / 1
8,453
564
7,573
5,597
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
JeanMiel
Nemesis
11
1 / 4 / 2
6,813
454
3,350
11,365
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
10
Kills
9
9
Deaths
11
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
4
0.5
L
Khepri
 
Khepri
2
0
4
4
W
1
1
1
1.5
L
Eset
1
3
2
0.67
W
Morgan Le Fay
DontTreadOnMe33
Morgan Le Fay
1
3
3
0.83
L
Ao Kuang
Dosatsu
Ao Kuang
7
1
2
8
W
Hachiman
FR8TRAINMOPAR
Hachiman
4
2
2
2.5
W
Ravana
Geifken
Ravana
2
1
1
2.5
W
Nemesis
JeanMiel
Nemesis
1
4
2
0.5
L
Vamana
amildzw
Vamana
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,036
Damage
33,608
52,343
Taken
50,538
29,994
Mitigated
27,318
19,898
Healing
14,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,129
4,183
0
636
9,770
3,568
1,194
599
9,127
0
65,563
L
Khepri
 
Khepri
3,449
953
0
2,970
7,089
5,245
0
1,950
5,010
18,143
0
W
3,412
1,008
0
3,789
13,117
9,660
0
7,242
5,875
20,465
0
L
Eset
7,463
1,361
594
2,570
10,286
4,663
0
5,634
4,258
53,135
0
W
Morgan Le Fay
DontTreadOnMe33
Morgan Le Fay
9,705
859
0
561
8,384
3,890
0
5,213
3,171
41,813
0
L
Ao Kuang
Dosatsu
Ao Kuang
10,435
3,018
0
7,527
12,551
6,368
0
2,659
9,798
43,794
11,560
W
Hachiman
FR8TRAINMOPAR
Hachiman
9,568
5,003
0
6,644
12,075
4,136
1,344
2,102
9,973
0
64,723
W
Ravana
Geifken
Ravana
7,573
2,173
0
2,253
5,597
5,037
0
2,068
3,529
0
63,853
W
Nemesis
JeanMiel
Nemesis
3,350
926
0
1,027
11,365
4,595
0
3,618
7,747
0
50,986
L
Vamana
amildzw
Vamana
2,560
1,244
0
5,601
12,647
10,150
0
1,511
11,033
0
58,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,375
Gold Earned
36,658
426
Minions Killed
362
0
Camps Cleared
0
1,317,886
Distance Traveled
1,473,142
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,654
510
119
8
0
258,095
4
L
Khepri
6,970
465
27
2
0
248,930
3
W
Athena
6,572
438
27
2
0
306,677
4
L
Eset
6,998
467
96
6
0
261,711
2
W
Morgan Le Fay
6,633
442
48
3
0
286,703
5
L
Ao Kuang
8,089
539
82
5
0
286,969
0
W
Hachiman
8,187
546
91
6
0
256,116
2
W
Ravana
8,453
564
118
8
0
306,688
1
W
Nemesis
6,813
454
78
5
0
316,958
5
L
Vamana
7,664
511
102
7
0
262,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role