Player Matchup

Jormungandr
Jormungandr
Diamond V
GuardianAngel73R
Jormungandr
Diamond V
Level 148
God Stats
2W - 3L
1,440 SR
Queue Stats
61W - 50L
2,150 MMR
Solo
Bellona
Bellona
Diamond IV
HARDSTUCKGOLD5
Bellona
Diamond IV
Level 145
God Stats
6W - 2L
1,832 SR
Queue Stats
244W - 242L
2,183 MMR
Solo
Apollo
Apollo
Diamond V
Lord-_-Harry
Apollo
Diamond V
Level 149
God Stats
1W - 2L
1,545 SR
Queue Stats
56W - 48L
2,220 MMR
Solo
Eset
Eset
Diamond I
THe BLooDy LiMe
Eset
Diamond I
Level 156
God Stats
21W - 14L
1,785 SR
Queue Stats
214W - 183L
2,370 MMR
Solo
Yemoja
Yemoja
Diamond I
temp-155536
Yemoja
Diamond I
Level 158
God Stats
21W - 22L
1,712 SR
Queue Stats
253W - 263L
2,562 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,663 SR
2,297 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,670 SR
2,300 MMR
Arachne
Arachne
Diamond II
Azulaj
Arachne
Diamond II
Level 86
God Stats
15W - 5L
1,854 SR
Queue Stats
265W - 253L
2,369 MMR
Solo
Baba Yaga
Baba Yaga
Diamond II
Its-_DJZort_-
Baba Yaga
Diamond II
Level 160
God Stats
10W - 3L
1,794 SR
Queue Stats
213W - 218L
2,339 MMR
Party 1
Achilles
Achilles
Platinum I
SetDuac
Achilles
Platinum I
Level 149
God Stats
5W - 2L
1,739 SR
Queue Stats
71W - 57L
2,018 MMR
Solo
Hou Yi
Hou Yi
Diamond I
karl1144
Hou Yi
Diamond I
Level 142
God Stats
1W - 2L
1,301 SR
Queue Stats
243W - 228L
2,477 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
tantor99
Zhong Kui
Diamond II
Level 158
God Stats
2W - 2L
1,660 SR
Queue Stats
1,110W - 1,123L
2,298 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GuardianAngel73R
Jormungandr
20
1 / 8 / 7
14,090
503
19,717
40,424
23,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
5 / 7 / 4
13,072
467
22,110
37,300
31,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
19
3 / 7 / 2
12,935
462
10,651
27,525
10,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
1 / 7 / 8
12,904
461
19,622
24,035
10,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
17
2 / 3 / 3
12,117
433
9,077
24,669
26,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
NemesisCliodhnaAtlasSusano

VS

Bans
KaliMercuryBastetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Azulaj
Arachne
20
7 / 2 / 11
15,746
562
20,318
32,972
18,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
Its-_DJZort_-
Baba Yaga
20
10 / 1 / 9
15,306
547
40,289
17,188
9,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
SetDuac
Achilles
19
7 / 4 / 11
13,890
496
17,583
28,824
49,747
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
karl1144
Hou Yi
20
5 / 1 / 4
17,066
610
22,816
25,726
14,007
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
tantor99
Zhong Kui
20
2 / 4 / 10
14,254
509
23,238
27,681
37,726
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
76
12
Kills
31
32
Deaths
12
24
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Arachne
Azulaj
Arachne
7
2
11
6.25
L
Jormungandr
GuardianAngel73R
Jormungandr
1
8
7
0.56
L
5
7
4
1
W
Baba Yaga
Its-_DJZort_-
Baba Yaga
10
1
9
14.5
L
Apollo
3
7
2
0.57
W
Achilles
SetDuac
Achilles
7
4
11
3.13
L
1
7
8
0.71
W
Hou Yi
karl1144
Hou Yi
5
1
4
7
W
Zhong Kui
tantor99
Zhong Kui
2
4
10
1.75
L
Yemoja
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,177
Damage
124,244
153,953
Taken
132,391
102,175
Mitigated
129,419
47,038
Healing
42,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Azulaj
Arachne
20,318
13,134
0
6,541
32,972
18,474
67
12,435
20,537
0
171,667
L
Jormungandr
GuardianAngel73R
Jormungandr
19,717
8,085
189
6,875
40,424
23,082
0
24,260
16,164
121,108
0
L
22,110
7,874
0
6,552
37,300
31,137
71
13,502
23,798
0
128,929
W
Baba Yaga
Its-_DJZort_-
Baba Yaga
40,289
1,472
0
4,396
17,188
9,465
738
8,727
8,461
150,377
0
L
Apollo
10,651
7,723
0
6,020
27,525
10,732
0
9,205
18,320
0
91,431
W
Achilles
SetDuac
Achilles
17,583
2,404
0
4,755
28,824
49,747
82
9,896
18,928
0
52,263
L
19,622
1,375
2,647
6,023
24,035
10,765
0
11,225
12,810
116,730
0
W
Hou Yi
karl1144
Hou Yi
22,816
15,719
0
14,352
25,726
14,007
3,849
4,461
21,265
0
212,733
W
Zhong Kui
tantor99
Zhong Kui
23,238
2,997
0
12,745
27,681
37,726
1,638
14,839
12,842
118,432
0
L
Yemoja
9,077
2,098
12,212
6,520
24,669
26,459
0
10,233
14,436
42,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,118
Gold Earned
76,262
785
Minions Killed
907
0
Camps Cleared
0
2,515,002
Distance Traveled
2,650,202
48
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,746
562
206
7
0
625,553
4
L
Jormungandr
14,090
503
203
7
0
457,328
13
L
Bellona
13,072
467
147
5
0
538,100
5
W
Baba Yaga
15,306
547
188
7
0
569,058
2
L
Apollo
12,935
462
168
6
0
517,528
8
W
Achilles
13,890
496
40
1
0
531,619
9
L
Eset
12,904
461
213
8
0
517,451
9
W
Hou Yi
17,066
610
281
10
0
470,020
1
W
Zhong Kui
14,254
509
192
7
0
453,952
4
L
Yemoja
12,117
433
54
2
0
484,595
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role