Player Matchup

Pele
Pele
Jonesj786
Pele
Level 40
God Stats
7W - 3L
1,693 SR
Queue Stats
16W - 33L
1,280 Elo+
Solo
Gilgamesh
Gilgamesh
KingCoo4ie
Gilgamesh
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 149L
1,371 Elo+
Solo
Hel
Hel
RaPax32
Hel
Level 61
God Stats
8W - 3L
1,551 SR
Queue Stats
240W - 241L
1,401 Elo+
Solo
Chang'e
Chang'e
Sole56
Chang'e
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 81L
1,306 Elo+
Solo
Danzaburou
Danzaburou
helllllloooooo9
Danzaburou
Level 31
God Stats
13W - 18L
1,500 SR
Queue Stats
40W - 51L
1,733 Elo+
Solo
Team Averages
Level 45
1,549 SR
1,418 Elo+

VS

Team Averages
Level 79
1,285 SR
1,390 Elo+
Da Ji
Da Ji
Dragonkrunch
Da Ji
Level 118
God Stats
1W - 0L
1,300 SR
Queue Stats
73W - 83L
1,450 Elo+
Party 1
Zhong Kui
Zhong Kui
T STRAT
Zhong Kui
Level 86
God Stats
7W - 8L
1,279 SR
Queue Stats
85W - 95L
1,359 Elo+
Solo
Kumbhakarna
Kumbhakarna
ZephyrVeil
Kumbhakarna
Level 28
God Stats
2W - 2L
1,150 SR
Queue Stats
20W - 27L
1,387 Elo+
Party 1
Odin
Odin
fantasma5709
Odin
Level 67
God Stats
2W - 3L
1,316 SR
Queue Stats
129W - 137L
1,302 Elo+
Solo
Skadi
Skadi
jakal_mars668
Skadi
Level 95
God Stats
24W - 29L
1,381 SR
Queue Stats
315W - 302L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
2
0 / 0 / 1
4,755
198
0
0
0
Gilgamesh
KingCoo4ie
Gilgamesh
16
3 / 8 / 4
10,054
419
13,711
31,446
15,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hel
18
6 / 5 / 2
11,667
486
13,844
19,815
7,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Sole56
Chang'e
17
1 / 6 / 2
10,703
446
9,025
20,302
14,636
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
helllllloooooo9
Danzaburou
15
1 / 8 / 3
9,473
395
8,307
23,769
9,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 9
13,102
546
19,012
19,414
10,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
T STRAT
Zhong Kui
18
6 / 5 / 14
12,446
519
21,328
19,673
14,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Kumbhakarna
ZephyrVeil
Kumbhakarna
16
1 / 0 / 19
11,348
473
4,423
12,230
13,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 1 / 8
11,741
489
11,785
17,134
11,620
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 2 / 5
11,480
478
8,757
10,885
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
82
11
Kills
27
27
Deaths
11
12
Assists
55
Player
Kills
Deaths
Assists
KDA
W
11
3
9
5.17
L
Pele
0
0
1
0.5
L
Gilgamesh
KingCoo4ie
Gilgamesh
3
8
4
0.63
L
Hel
6
5
2
1.4
L
Chang'e
Sole56
Chang'e
1
6
2
0.33
W
Zhong Kui
T STRAT
Zhong Kui
6
5
14
2.6
W
Kumbhakarna
ZephyrVeil
Kumbhakarna
1
0
19
10.5
W
5
1
8
9
L
Danzaburou
helllllloooooo9
Danzaburou
1
8
3
0.31
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,887
Damage
65,305
95,332
Taken
79,336
47,101
Mitigated
53,710
21,585
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,012
4,895
0
1,125
19,414
10,044
1,702
4,263
14,938
0
103,801
L
Pele
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
KingCoo4ie
Gilgamesh
13,711
2,617
0
3,310
31,446
15,057
210
11,264
20,182
0
51,112
L
Hel
13,844
1,576
722
4,716
19,815
7,732
519
6,704
13,111
86,601
0
L
Chang'e
Sole56
Chang'e
9,025
1,932
470
7,330
20,302
14,636
440
3,666
16,636
71,792
0
W
Zhong Kui
T STRAT
Zhong Kui
21,328
1,778
704
7,788
19,673
14,594
2,135
4,805
14,554
109,613
0
W
Kumbhakarna
ZephyrVeil
Kumbhakarna
4,423
1,256
0
1,918
12,230
13,050
1,253
2,100
9,954
14,105
0
W
11,785
4,027
0
250
17,134
11,620
2,345
6,104
10,523
0
61,506
L
Danzaburou
helllllloooooo9
Danzaburou
8,307
3,384
0
5,037
23,769
9,676
0
4,117
19,652
0
75,984
W
8,757
4,140
973
2,181
10,885
4,402
4,977
4,161
6,498
0
76,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,652
Gold Earned
60,117
412
Minions Killed
534
0
Camps Cleared
0
1,446,681
Distance Traveled
2,144,551
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,102
546
133
6
0
421,329
2
L
Pele
4,755
198
0
0
0
0
0
L
Gilgamesh
10,054
419
79
3
0
367,427
3
L
Hel
11,667
486
131
5
0
396,874
1
L
Chang'e
10,703
446
111
5
0
360,064
2
W
Zhong Kui
12,446
519
161
7
0
401,809
5
W
Kumbhakarna
11,348
473
16
1
0
470,763
2
W
Odin
11,741
489
88
4
0
422,612
2
L
Danzaburou
9,473
395
91
4
0
322,316
0
W
Skadi
11,480
478
136
6
0
428,038
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role