Player Matchup

Anubis
Anubis
BellaDoesStuffYT
Anubis
Level 141
God Stats
26W - 40L
1,494 SR
Queue Stats
415W - 527L
1,413 Elo+
Party 2
Sylvanus
Sylvanus
Damocles PK
Sylvanus
Level 156
God Stats
18W - 17L
1,736 SR
Queue Stats
66W - 81L
1,436 Elo+
Party 2
King Arthur
King Arthur
Human Wrath
King Arthur
Level 144
God Stats
5W - 2L
1,684 SR
Queue Stats
114W - 58L
1,707 Elo+
Party 2
Thanatos
Thanatos
Kappa Prime2016
Thanatos
Level 106
God Stats
5W - 1L
1,873 SR
Queue Stats
6W - 6L
1,732 Elo+
Party 2
Ullr
Ullr
YouWantMe8644
Ullr
Level 18
God Stats
2W - 0L
1,694 SR
Queue Stats
26W - 7L
1,871 Elo+
Party 2
Team Averages
Level 113
1,696 SR
1,632 Elo+

VS

Team Averages
Level 40
1,475 SR
1,395 Elo+
King Arthur
King Arthur
BandiMacoot
King Arthur
Level 37
God Stats
3W - 2L
1,207 SR
Queue Stats
71W - 48L
1,402 Elo+
Solo
Ullr
Ullr
Bebesauriov
Ullr
Level 32
God Stats
1W - 8L
1,500 SR
Queue Stats
11W - 38L
1,193 Elo+
Solo
Hun Batz
Hun Batz
MarkyDBish
Hun Batz
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
236W - 236L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
Zathren
Cthulhu
Level 6
God Stats
1W - 2L
1,725 SR
Queue Stats
16W - 25L
1,592 Elo+
Party 1
Baron Samedi
Baron Samedi
quazie-king
Baron Samedi
Level 35
God Stats
0W - 1L
1,444 SR
Queue Stats
4W - 11L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 20
14,523
538
38,902
25,684
19,109
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Damocles PK
Sylvanus
18
3 / 3 / 20
13,353
495
8,965
30,163
44,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Human Wrath
King Arthur
18
5 / 4 / 11
13,133
486
23,839
36,035
53,478
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
20
18 / 4 / 11
15,349
568
20,311
29,283
19,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
14 / 5 / 7
16,324
605
37,598
25,997
15,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BandiMacoot
King Arthur
19
5 / 8 / 3
13,591
503
29,931
37,418
44,973
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 12 / 4
10,827
401
13,842
25,756
9,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
MarkyDBish
Hun Batz
18
5 / 8 / 7
12,567
465
18,168
30,962
13,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Zathren
Cthulhu
15
1 / 9 / 3
10,407
385
10,410
34,682
34,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
quazie-king
Baron Samedi
16
4 / 15 / 4
11,285
418
15,755
34,141
17,379
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
38
52
Kills
17
18
Deaths
52
69
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BandiMacoot
King Arthur
5
8
3
0.81
L
2
12
4
0.33
W
12
2
20
11
W
Sylvanus
Damocles PK
Sylvanus
3
3
20
4.33
W
King Arthur
Human Wrath
King Arthur
5
4
11
2.63
W
Thanatos
18
4
11
5.88
L
Hun Batz
MarkyDBish
Hun Batz
5
8
7
1.06
W
14
5
7
3.5
L
Cthulhu
Zathren
Cthulhu
1
9
3
0.28
L
Baron Samedi
quazie-king
Baron Samedi
4
15
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,615
Damage
88,106
147,162
Taken
162,959
152,773
Mitigated
119,689
63,114
Healing
21,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BandiMacoot
King Arthur
29,931
2,402
0
6,339
37,418
44,973
0
11,800
25,618
0
93,214
L
13,842
7,628
0
2,403
25,756
9,862
2,964
4,095
21,661
0
88,386
W
38,902
1,775
0
15,266
25,684
19,109
3,506
8,619
17,065
107,223
0
W
Sylvanus
Damocles PK
Sylvanus
8,965
1,436
7,862
10,124
30,163
44,539
2,202
5,973
24,190
37,322
0
W
King Arthur
Human Wrath
King Arthur
23,839
2,223
0
4,242
36,035
53,478
505
3,820
32,215
0
91,771
W
Thanatos
20,311
5,059
0
22,731
29,283
19,685
5,317
4,838
24,445
0
137,677
L
Hun Batz
MarkyDBish
Hun Batz
18,168
5,026
0
4,154
30,962
13,225
0
6,878
24,084
0
86,234
W
37,598
14,068
952
1,937
25,997
15,962
6,563
4,847
21,150
0
172,487
L
Cthulhu
Zathren
Cthulhu
10,410
1,334
204
1,893
34,682
34,250
0
13,944
20,738
38,362
0
L
Baron Samedi
quazie-king
Baron Samedi
15,755
1,461
1,425
4,697
34,141
17,379
719
11,150
22,991
64,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,682
Gold Earned
58,677
638
Minions Killed
482
0
Camps Cleared
0
2,440,420
Distance Traveled
2,152,053
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,591
503
131
5
0
448,383
3
L
Ullr
10,827
401
91
3
0
375,067
1
W
Anubis
14,523
538
122
5
0
456,812
0
W
Sylvanus
13,353
495
38
1
0
478,055
0
W
King Arthur
13,133
486
112
4
0
479,012
4
W
Thanatos
15,349
568
151
6
0
539,516
1
L
Hun Batz
12,567
465
117
4
0
496,553
0
W
Ullr
16,324
605
215
8
0
487,025
2
L
Cthulhu
10,407
385
49
2
0
449,769
2
L
Baron Samedi
11,285
418
94
3
0
382,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role