Player Matchup

Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Silver II
ElBurdisso
Tyr
Silver II
Level 156
God Stats
0W - 1L
1,936 SR
Queue Stats
6W - 5L
1,547 MMR
Party 1
Terra
Terra
Gold IV
Ghespenst
Terra
Gold IV
Level 108
God Stats
61W - 55L
1,535 SR
Queue Stats
208W - 214L
1,475 MMR
Solo
Thoth
Thoth
Platinum V
gorkinthorskin
Thoth
Platinum V
Level 160
God Stats
1W - 5L
1,164 SR
Queue Stats
221W - 215L
1,549 MMR
Solo
Jing Wei
Jing Wei
Gold IV
luiGiBeats
Jing Wei
Gold IV
Level 43
God Stats
1W - 3L
1,634 SR
Queue Stats
187W - 197L
1,515 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,554 SR
1,517 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,424 SR
1,516 MMR
Geb
Geb
Gold III
JoseMaTeTe
Geb
Gold III
Level 137
God Stats
1W - 2L
1,299 SR
Queue Stats
210W - 202L
1,514 MMR
Solo
King Arthur
King Arthur
Bronze III
Mopri24
King Arthur
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,546 MMR
Party 2
Mercury
Mercury
Gold III
MuyiwaranoLuffy
Mercury
Gold III
Level 126
God Stats
9W - 8L
1,473 SR
Queue Stats
278W - 276L
1,540 MMR
Solo
Hachiman
Hachiman
Silver II
everyday303
Hachiman
Silver II
Level 140
God Stats
1W - 0L
1,191 SR
Queue Stats
7W - 5L
1,396 MMR
Party 2
Eset
Eset
Gold III
nachodrk4
Eset
Gold III
Level 137
God Stats
15W - 9L
1,658 SR
Queue Stats
247W - 252L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
4 / 5 / 1
11,075
461
10,942
25,313
12,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
1 / 6 / 0
10,245
427
7,784
28,811
29,322
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
Ghespenst
Terra
12
1 / 5 / 5
9,411
392
7,575
22,859
22,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
1 / 5 / 2
9,813
409
13,758
17,992
8,658
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
luiGiBeats
Jing Wei
20
3 / 4 / 4
12,678
528
17,280
22,904
11,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
CliodhnaBakasuraArachneTsukuyomiKali

VS

Bans
AthenaGilgameshBastetSun WukongBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 15
12,381
516
14,285
26,955
34,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Mopri24
King Arthur
19
4 / 0 / 9
13,307
554
24,893
22,243
33,549
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
8 / 1 / 7
14,248
594
15,544
20,862
10,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
everyday303
Hachiman
19
6 / 6 / 4
13,244
552
14,228
17,143
6,958
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
18
6 / 3 / 7
12,739
531
19,916
16,139
7,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
10
Kills
25
25
Deaths
11
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
5
1
0.9
L
1
6
0
0.17
L
Terra
Ghespenst
Terra
1
5
5
0.7
W
1
1
15
8.5
W
King Arthur
Mopri24
King Arthur
4
0
9
8.5
W
8
1
7
11.5
W
Hachiman
everyday303
Hachiman
6
6
4
1.33
L
1
5
2
0.4
L
Jing Wei
luiGiBeats
Jing Wei
3
4
4
1.25
W
Eset
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,339
Damage
88,866
117,879
Taken
103,342
84,489
Mitigated
93,701
32,233
Healing
27,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,942
4,592
0
4,795
25,313
12,683
0
7,210
18,103
0
116,420
L
7,784
517
0
8,805
28,811
29,322
0
4,505
24,306
0
68,435
L
Terra
Ghespenst
Terra
7,575
1,344
3,995
3,937
22,859
22,218
0
11,877
10,982
19,761
0
W
14,285
1,565
662
5,453
26,955
34,861
1,071
8,246
18,709
46,654
0
W
King Arthur
Mopri24
King Arthur
24,893
2,125
0
2,812
22,243
33,549
276
2,542
19,701
0
100,508
W
15,544
8,199
0
6,643
20,862
10,988
6,794
3,767
17,095
0
159,231
W
Hachiman
everyday303
Hachiman
14,228
8,047
0
6,107
17,143
6,958
4,932
2,505
14,638
0
100,218
L
13,758
953
0
2,592
17,992
8,658
0
8,140
9,852
83,024
0
L
Jing Wei
luiGiBeats
Jing Wei
17,280
13,231
0
8,109
22,904
11,608
0
3,615
19,289
0
134,337
W
Eset
19,916
1,493
1,739
3,919
16,139
7,345
1,400
7,711
8,428
106,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,222
Gold Earned
65,919
632
Minions Killed
646
0
Camps Cleared
0
2,236,550
Distance Traveled
2,523,331
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,075
461
153
6
0
504,764
1
L
Tyr
10,245
427
119
5
0
466,778
5
L
Terra
9,411
392
18
1
0
414,860
8
W
Geb
12,381
516
38
2
0
525,504
3
W
King Arthur
13,307
554
145
6
0
525,237
4
W
Mercury
14,248
594
193
8
0
618,391
6
W
Hachiman
13,244
552
129
5
0
368,927
0
L
Thoth
9,813
409
132
6
0
407,888
9
L
Jing Wei
12,678
528
210
9
0
442,260
3
W
Eset
12,739
531
141
6
0
485,272
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role