Player Matchup

Hercules
Hercules
CPTzaraki2011
Hercules
Level 160
God Stats
5W - 5L
1,682 SR
Queue Stats
321W - 270L
1,568 Elo+
Party 1
Medusa
Medusa
McYeet6011
Medusa
Level 157
God Stats
2W - 2L
1,570 SR
Queue Stats
122W - 110L
1,562 Elo+
Party 1
Thoth
Thoth
Stabby Joe13
Thoth
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 49L
1,501 Elo+
Party 1
Terra
Terra
vanboydave63
Terra
Level 141
God Stats
1W - 0L
1,283 SR
Queue Stats
70W - 57L
1,626 Elo+
Party 1
Tyr
Tyr
xMLG RedBar
Tyr
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 86L
1,587 Elo+
Party 1
Team Averages
Level 145
1,507 SR
1,569 Elo+

VS

Team Averages
Level 109
1,583 SR
1,491 Elo+
Jormungandr
Jormungandr
DEADPOOL1906
Jormungandr
Level 159
God Stats
5W - 3L
1,949 SR
Queue Stats
265W - 296L
1,471 Elo+
Solo
Cliodhna
Cliodhna
F-Gangsta187
Cliodhna
Level 118
God Stats
7W - 6L
1,466 SR
Queue Stats
1,125W - 1,154L
1,490 Elo+
Solo
Chang'e
Chang'e
Mazchip
Chang'e
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,460 Elo+
Solo
Arachne
Arachne
Spliffay
Arachne
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,500 Elo+
Solo
He Bo
He Bo
boyz000
He Bo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 158L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CPTzaraki2011
Hercules
20
7 / 3 / 28
13,859
729
18,173
34,843
66,473
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Medusa
McYeet6011
Medusa
20
9 / 5 / 20
13,516
711
21,676
16,287
11,169
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
9 / 4 / 22
13,424
707
24,561
13,680
8,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 1 / 22
13,414
706
16,338
19,934
26,433
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 2 / 21
13,416
706
15,012
22,997
27,208
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DEADPOOL1906
Jormungandr
19
4 / 4 / 2
11,991
631
17,433
16,983
21,676
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
F-Gangsta187
Cliodhna
18
4 / 10 / 3
11,846
623
17,388
21,911
9,478
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Mazchip
Chang'e
16
0 / 10 / 5
10,290
542
13,089
22,667
8,170
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Spliffay
Arachne
18
1 / 7 / 4
10,475
551
11,954
26,544
22,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

He Bo
boyz000
He Bo
19
3 / 9 / 4
11,691
615
20,519
17,155
7,006
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
30
40
Kills
12
15
Deaths
40
113
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
CPTzaraki2011
Hercules
7
3
28
7
L
Jormungandr
DEADPOOL1906
Jormungandr
4
4
2
1.25
L
Cliodhna
F-Gangsta187
Cliodhna
4
10
3
0.55
L
Chang'e
Mazchip
Chang'e
0
10
5
0.25
W
Medusa
McYeet6011
Medusa
9
5
20
3.8
L
Arachne
Spliffay
Arachne
1
7
4
0.43
W
9
4
22
5
L
He Bo
boyz000
He Bo
3
9
4
0.56
W
8
1
22
19
W
7
2
21
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,760
Damage
80,383
107,741
Taken
105,260
139,635
Mitigated
69,018
58,480
Healing
25,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CPTzaraki2011
Hercules
18,173
5,990
1,562
11,679
34,843
66,473
1,180
15,746
19,097
0
26,916
L
Jormungandr
DEADPOOL1906
Jormungandr
17,433
3,163
1,385
3,459
16,983
21,676
0
6,893
10,090
45,685
0
L
Cliodhna
F-Gangsta187
Cliodhna
17,388
1,416
1,311
2,194
21,911
9,478
0
8,812
13,099
0
37,980
L
Chang'e
Mazchip
Chang'e
13,089
1,761
4,136
3,457
22,667
8,170
0
9,659
13,008
27,138
0
W
Medusa
McYeet6011
Medusa
21,676
7,564
4,900
2,012
16,287
11,169
3,869
7,315
8,972
0
55,094
L
Arachne
Spliffay
Arachne
11,954
9,277
1,648
5,803
26,544
22,688
0
9,957
16,587
0
15,454
W
24,561
1,235
5,405
2,735
13,680
8,352
2,122
5,184
8,496
45,089
0
L
He Bo
boyz000
He Bo
20,519
1,006
1,120
1,315
17,155
7,006
0
5,578
11,577
31,137
0
W
16,338
1,676
13,350
8,538
19,934
26,433
176
10,324
9,610
29,183
0
W
15,012
1,331
2,598
5,701
22,997
27,208
1,225
12,472
10,525
0
35,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,629
Gold Earned
56,293
220
Minions Killed
163
0
Camps Cleared
0
1,704,144
Distance Traveled
1,495,064
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,859
729
19
1
0
321,538
0
L
Jormungandr
11,991
631
56
3
0
279,886
6
L
Cliodhna
11,846
623
42
2
0
296,840
4
L
Chang'e
10,290
542
33
2
0
274,357
0
W
Medusa
13,516
711
78
4
0
317,852
0
L
Arachne
10,475
551
8
0
0
343,570
0
W
Thoth
13,424
707
44
2
0
382,587
0
L
He Bo
11,691
615
24
1
0
300,411
0
W
Terra
13,414
706
36
2
0
340,645
2
W
Tyr
13,416
706
43
2
0
341,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role