Player Matchup

Freya
Freya
Gold IV
 
Freya
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold III
 
Vulcan
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold V
ralf camaleon
Ah Puch
Gold V
Level 95
God Stats
31W - 16L
1,722 SR
Queue Stats
705W - 701L
1,428 MMR
Solo
Xbalanque
Xbalanque
Silver I
xXF3ArTh3LiViNG
Xbalanque
Silver I
Level 129
God Stats
5W - 4L
1,675 SR
Queue Stats
51W - 55L
1,417 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,579 SR
1,469 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,438 SR
1,421 MMR
Morgan Le Fay
Morgan Le Fay
Silver II
L-X-M-A
Morgan Le Fay
Silver II
Level 159
God Stats
3W - 5L
1,764 SR
Queue Stats
42W - 57L
1,452 MMR
Solo
Hercules
Hercules
Gold V
Pandemonium_Lite
Hercules
Gold V
Level 146
God Stats
1W - 3L
1,207 SR
Queue Stats
82W - 88L
1,382 MMR
Solo
Thor
Thor
Gold IV
dvd_bo-ps
Thor
Gold IV
Level 127
God Stats
68W - 41L
1,635 SR
Queue Stats
832W - 835L
1,434 MMR
Solo
Heimdallr
Heimdallr
Bronze III
merchancano1234
Heimdallr
Bronze III
Level 114
God Stats
0W - 1L
1,279 SR
Queue Stats
5W - 6L
1,437 MMR
Solo
Chang'e
Chang'e
Bronze III
sylveonmisaki53
Chang'e
Bronze III
Level 55
God Stats
0W - 1L
1,305 SR
Queue Stats
17W - 22L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
19
6 / 1 / 1
12,360
618
11,145
11,982
6,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
 
Vulcan
17
2 / 1 / 3
11,154
558
10,948
5,796
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
 
Sylvanus
15
3 / 1 / 7
9,609
480
8,998
21,048
27,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
16
0 / 2 / 5
9,944
497
10,197
10,466
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
xXF3ArTh3LiViNG
Xbalanque
17
2 / 1 / 1
10,394
520
15,380
18,818
9,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bans
MulanBakasuraVamanaShiva

VS

Bans
EsetJing WeiAtlasArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
L-X-M-A
Morgan Le Fay
15
0 / 2 / 2
8,071
404
7,597
11,205
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 1
8,121
406
6,692
24,635
20,589
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thor
17
4 / 2 / 2
9,942
497
12,332
19,367
9,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
merchancano1234
Heimdallr
15
0 / 2 / 0
8,729
436
4,936
10,642
5,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 6 / 4
8,303
415
5,463
16,446
14,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
13
Kills
6
6
Deaths
13
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
6
1
1
6.5
W
Vulcan
 
Vulcan
2
1
3
3.5
W
Sylvanus
 
Sylvanus
3
1
7
6.5
L
Morgan Le Fay
L-X-M-A
Morgan Le Fay
0
2
2
0.5
L
1
1
1
1.5
L
Thor
4
2
2
2.5
L
Heimdallr
merchancano1234
Heimdallr
0
2
0
0
W
Ah Puch
0
2
5
1.25
L
1
6
4
0.5
W
Xbalanque
xXF3ArTh3LiViNG
Xbalanque
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,668
Damage
37,020
68,110
Taken
82,295
51,515
Mitigated
55,135
31,189
Healing
24,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
11,145
3,815
0
7,391
11,982
6,118
363
732
11,250
116,830
0
W
Vulcan
 
Vulcan
10,948
4,228
0
1,282
5,796
3,048
0
578
5,218
91,803
0
W
Sylvanus
 
Sylvanus
8,998
2,250
3,289
6,362
21,048
27,646
809
4,181
16,867
40,199
14,198
L
Morgan Le Fay
L-X-M-A
Morgan Le Fay
7,597
142
0
1,883
11,205
5,475
0
5,283
5,922
72,741
0
L
6,692
2,473
0
5,368
24,635
20,589
0
13,380
11,255
0
46,461
L
Thor
12,332
3,395
0
5,774
19,367
9,696
0
6,988
12,379
0
100,656
L
Heimdallr
merchancano1234
Heimdallr
4,936
1,355
0
3,338
10,642
5,087
0
5,958
4,684
0
82,158
W
Ah Puch
10,197
211
123
4,036
10,466
5,150
747
3,960
6,506
77,246
0
L
5,463
1,097
2,380
5,257
16,446
14,288
0
8,648
7,798
28,776
0
W
Xbalanque
xXF3ArTh3LiViNG
Xbalanque
15,380
6,093
0
8,706
18,818
9,553
504
4,004
14,814
0
114,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,461
Gold Earned
43,166
665
Minions Killed
521
0
Camps Cleared
0
2,014,933
Distance Traveled
1,884,455
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,360
618
180
9
0
425,966
2
W
Vulcan
11,154
558
154
8
0
438,800
8
W
Sylvanus
9,609
480
71
4
0
350,571
6
L
Morgan Le Fay
8,071
404
110
6
0
350,084
7
L
Hercules
8,121
406
81
4
0
399,730
5
L
Thor
9,942
497
140
7
0
417,841
0
L
Heimdallr
8,729
436
151
8
0
349,903
4
W
Ah Puch
9,944
497
111
6
0
390,578
4
L
Chang'e
8,303
415
39
2
0
366,897
3
W
Xbalanque
10,394
520
149
7
0
409,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role