Player Matchup

Bellona
Bellona
EmeraldJuan
Bellona
Level 41
God Stats
18W - 14L
1,487 SR
Queue Stats
224W - 231L
1,444 Elo+
Solo
Zeus
Zeus
captainfluff34
Zeus
Level 39
God Stats
14W - 20L
1,387 SR
Queue Stats
37W - 45L
1,394 Elo+
Solo
Medusa
Medusa
khara_23
Medusa
Level 20
God Stats
53W - 83L
1,274 SR
Queue Stats
117W - 167L
1,244 Elo+
Party 1
Bacchus
Bacchus
kingdez17
Bacchus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 174L
1,322 Elo+
Party 1
Ratatoskr
Ratatoskr
marres_jozrael
Ratatoskr
Level 77
God Stats
2W - 3L
1,514 SR
Queue Stats
73W - 57L
1,448 Elo+
Solo
Team Averages
Level 52
1,432 SR
1,370 Elo+

VS

Team Averages
Level 78
1,587 SR
1,555 Elo+
Hercules
Hercules
Azraeliz
Hercules
Level 126
God Stats
57W - 39L
1,699 SR
Queue Stats
339W - 196L
1,727 Elo+
Party 2
Danzaburou
Danzaburou
DellSkee1728
Danzaburou
Level 68
God Stats
19W - 11L
1,625 SR
Queue Stats
196W - 208L
1,332 Elo+
Solo
Ymir
Ymir
FishUsedSplash
Ymir
Level 28
God Stats
6W - 1L
1,841 SR
Queue Stats
133W - 28L
1,858 Elo+
Party 2
Merlin
Merlin
HartLessCity860
Merlin
Level 41
God Stats
8W - 15L
1,268 SR
Queue Stats
185W - 222L
1,201 Elo+
Solo
Hun Batz
Hun Batz
SilentTodd94
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 76L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EmeraldJuan
Bellona
15
0 / 4 / 1
9,219
922
7,303
18,053
21,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 8 / 3
9,573
957
15,541
13,750
6,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
khara_23
Medusa
15
0 / 3 / 2
9,746
975
12,554
11,620
5,582
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
kingdez17
Bacchus
15
1 / 3 / 2
11,205
1,121
10,969
17,068
25,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ratatoskr
marres_jozrael
Ratatoskr
15
2 / 2 / 1
9,918
992
9,043
14,795
8,648
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

178

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Azraeliz
Hercules
16
3 / 0 / 11
10,620
1,062
12,581
17,899
20,944
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
DellSkee1728
Danzaburou
16
2 / 0 / 7
10,649
1,065
7,687
3,421
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 2 / 14
11,509
1,151
13,252
17,781
20,267
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
0 / 0 / 12
10,188
1,019
10,402
7,094
3,320
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
SilentTodd94
Hun Batz
17
11 / 1 / 7
12,537
1,254
26,403
13,881
6,617
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
71
3
Kills
20
20
Deaths
3
9
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hercules
Azraeliz
Hercules
3
0
11
8.5
W
Danzaburou
DellSkee1728
Danzaburou
2
0
7
5.5
L
Bellona
EmeraldJuan
Bellona
0
4
1
0.13
W
4
2
14
5.5
W
0
0
12
6
W
Hun Batz
SilentTodd94
Hun Batz
11
1
7
14.5
L
0
8
3
0.19
L
Medusa
khara_23
Medusa
0
3
2
0.33
L
Bacchus
kingdez17
Bacchus
1
3
2
0.67
L
Ratatoskr
marres_jozrael
Ratatoskr
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,410
Damage
70,325
75,286
Taken
60,076
67,622
Mitigated
52,939
4,111
Healing
7,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Azraeliz
Hercules
12,581
5,405
0
2,635
17,899
20,944
0
9,254
8,645
0
19,225
W
Danzaburou
DellSkee1728
Danzaburou
7,687
4,051
0
1,126
3,421
1,791
0
1,366
2,055
0
33,267
L
Bellona
EmeraldJuan
Bellona
7,303
2,406
0
445
18,053
21,185
0
4,778
13,122
0
20,087
W
13,252
2,977
1,090
1,448
17,781
20,267
0
7,796
9,985
19,358
0
W
10,402
270
42
921
7,094
3,320
0
1,506
5,588
32,697
0
W
Hun Batz
SilentTodd94
Hun Batz
26,403
8,510
0
0
13,881
6,617
0
6,588
7,293
0
42,615
L
15,541
3,272
0
0
13,750
6,218
0
5,726
8,024
25,680
0
L
Medusa
khara_23
Medusa
12,554
3,617
0
284
11,620
5,582
0
3,091
8,529
0
46,136
L
Bacchus
kingdez17
Bacchus
10,969
1,160
0
1,467
17,068
25,989
0
5,447
11,621
19,326
0
L
Ratatoskr
marres_jozrael
Ratatoskr
9,043
812
115
1,800
14,795
8,648
0
4,459
10,336
0
23,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,661
Gold Earned
55,503
196
Minions Killed
194
7
Camps Cleared
6
997,448
Distance Traveled
997,140
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,620
1,062
17
2
2
217,261
0
W
Danzaburou
10,649
1,065
75
8
1
166,696
0
L
Bellona
9,219
922
15
2
1
224,444
0
W
Ymir
11,509
1,151
14
1
0
200,075
0
W
Merlin
10,188
1,019
42
4
0
199,767
2
W
Hun Batz
12,537
1,254
46
5
3
213,341
1
L
Zeus
9,573
957
35
4
2
164,054
0
L
Medusa
9,746
975
84
8
2
188,952
0
L
Bacchus
11,205
1,121
17
2
0
204,766
0
L
Ratatoskr
9,918
992
45
5
2
215,232
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role