Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ALUCARD RM5
Ares
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
174W - 199L
1,373 Elo+
Solo
Arachne
Arachne
Fuphik
Arachne
Level 117
God Stats
1W - 0L
1,488 SR
Queue Stats
33W - 27L
1,504 Elo+
Party 2
Merlin
Merlin
MalumMalus
Merlin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 101L
1,511 Elo+
Party 2
Chaac
Chaac
VaNKocH21
Chaac
Level 66
God Stats
11W - 10L
1,528 SR
Queue Stats
687W - 746L
1,443 Elo+
Solo
Team Averages
Level 103
1,503 SR
1,466 Elo+

VS

Team Averages
Level 94
1,524 SR
1,450 Elo+
Awilix
Awilix
 
Awilix
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ToonyMoontana___
Atlas
Level 104
God Stats
0W - 1L
1,718 SR
Queue Stats
63W - 86L
1,443 Elo+
Party 1
Cliodhna
Cliodhna
bibou57-franckle
Cliodhna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,430 Elo+
Solo
He Bo
He Bo
marost-to
He Bo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,443 Elo+
Solo
Cernunnos
Cernunnos
vv-IRON-FIST-vv
Cernunnos
Level 128
God Stats
4W - 3L
1,404 SR
Queue Stats
347W - 370L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
8 / 3 / 21
13,132
821
27,216
16,461
9,554
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 5 / 26
12,055
753
8,576
25,710
29,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Fuphik
Arachne
20
11 / 5 / 14
13,330
833
19,309
18,543
11,226
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
MalumMalus
Merlin
20
10 / 5 / 20
12,934
808
21,663
13,890
7,012
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
VaNKocH21
Chaac
18
3 / 3 / 24
11,609
726
16,108
33,185
34,519
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
2 / 12 / 7
10,005
625
12,842
27,456
12,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

20
7 / 6 / 7
11,977
749
21,794
35,727
30,554
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 8 / 8
10,984
687
18,011
21,470
12,054
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
marost-to
He Bo
19
5 / 8 / 6
10,853
678
14,536
17,957
8,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
vv-IRON-FIST-vv
Cernunnos
3
0 / 0 / 2
4,245
265
0
350
45

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
49
34
Kills
19
21
Deaths
34
105
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
8
3
21
6.17
L
Awilix
 
Awilix
2
12
7
0.46
W
2
5
26
3
W
Arachne
Fuphik
Arachne
11
5
14
3.6
W
Merlin
MalumMalus
Merlin
10
5
20
4
L
7
6
7
1.75
W
Chaac
VaNKocH21
Chaac
3
3
24
5
L
5
8
8
1.13
L
He Bo
marost-to
He Bo
5
8
6
1
L
Cernunnos
vv-IRON-FIST-vv
Cernunnos
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,872
Damage
67,183
107,789
Taken
102,960
91,785
Mitigated
64,126
41,373
Healing
30,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
27,216
16,783
3,206
5,381
16,461
9,554
4,181
7,335
9,126
0
60,265
L
Awilix
 
Awilix
12,842
3,808
1,531
6,842
27,456
12,834
0
4,905
22,551
0
24,469
W
8,576
603
995
2,779
25,710
29,474
1,650
7,831
17,879
17,107
0
W
Arachne
Fuphik
Arachne
19,309
14,879
2,799
4,974
18,543
11,226
1,103
7,139
11,273
0
27,672
W
Merlin
MalumMalus
Merlin
21,663
1,266
2,354
1,214
13,890
7,012
1,163
4,235
9,655
43,125
0
L
21,794
7,799
429
13,321
35,727
30,554
0
9,199
26,528
47,596
0
W
Chaac
VaNKocH21
Chaac
16,108
2,118
1,625
16,046
33,185
34,519
866
9,790
23,395
0
36,814
L
18,011
1,476
998
2,338
21,470
12,054
0
7,809
13,661
0
37,024
L
He Bo
marost-to
He Bo
14,536
319
1,364
3,913
17,957
8,639
0
8,090
9,867
37,141
0
L
Cernunnos
vv-IRON-FIST-vv
Cernunnos
0
0
0
0
350
45
0
236
114
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,060
Gold Earned
48,064
149
Minions Killed
147
0
Camps Cleared
0
1,484,924
Distance Traveled
1,046,601
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,132
821
64
4
0
271,089
0
L
Awilix
10,005
625
20
1
0
265,817
5
W
Ares
12,055
753
9
1
0
284,897
1
W
Arachne
13,330
833
24
2
0
341,887
0
W
Merlin
12,934
808
28
2
0
269,492
0
L
Atlas
11,977
749
34
2
0
283,152
0
W
Chaac
11,609
726
24
2
0
317,559
0
L
Cliodhna
10,984
687
48
3
0
256,548
1
L
He Bo
10,853
678
45
3
0
241,084
0
L
Cernunnos
4,245
265
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role