Player Matchup

Ganesha
Ganesha
Gold I
 
Ganesha
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold II
 
Zeus
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold II
Kargth
Tyr
Gold II
Level 105
God Stats
0W - 2L
1,310 SR
Queue Stats
86W - 86L
1,630 MMR
Solo
Kali
Kali
Gold II
Kreyos
Kali
Gold II
Level 160
God Stats
2W - 7L
1,347 SR
Queue Stats
259W - 260L
1,644 MMR
Solo
Xbalanque
Xbalanque
Gold IV
OpSorry
Xbalanque
Gold IV
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,505 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,431 SR
1,556 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,453 SR
1,581 MMR
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum V
AphaReptile22
Vulcan
Platinum V
Level 149
God Stats
1W - 1L
1,526 SR
Queue Stats
72W - 68L
1,662 MMR
Solo
Charybdis
Charybdis
Platinum III
SeXýSωiƒties
Charybdis
Platinum III
Level 160
God Stats
19W - 23L
1,470 SR
Queue Stats
494W - 478L
1,605 MMR
Solo
King Arthur
King Arthur
Gold V
一霸霸王一
King Arthur
Gold V
Level 106
God Stats
1W - 1L
1,270 SR
Queue Stats
34W - 38L
1,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
5
0 / 1 / 0
3,330
666
1,081
5,536
1,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
 
Zeus
1
0 / 0 / 0
2,523
505
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tyr
Kargth
Tyr
7
0 / 0 / 0
3,789
758
1,588
4,723
1,698
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
Kreyos
Kali
6
0 / 1 / 0
3,413
683
509
3,964
1,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
OpSorry
Xbalanque
6
0 / 0 / 0
3,296
659
2,630
2,815
671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ArachneBakasuraShiva

VS

Bans
RamaThothCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 0 / 1
3,995
799
1,431
2,984
1,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
 
Nemesis
7
1 / 0 / 0
3,723
745
402
3,250
894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 0
3,655
731
1,154
1,290
381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
SeXýSωiƒties
Charybdis
5
0 / 0 / 1
3,268
654
1,859
2,031
518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
一霸霸王一
King Arthur
6
0 / 0 / 0
3,656
731
2,512
3,952
2,540
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
0
0
L
Zeus
 
Zeus
0
0
0
0
W
Ymir
 
Ymir
1
0
1
1.5
W
Nemesis
 
Nemesis
1
0
0
1
W
0
0
0
0
L
Tyr
Kargth
Tyr
0
0
0
0
L
Kali
Kreyos
Kali
0
1
0
0
L
Xbalanque
OpSorry
Xbalanque
0
0
0
0
W
Charybdis
SeXýSωiƒties
Charybdis
0
0
1
0.5
W
King Arthur
一霸霸王一
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,808
Damage
7,358
17,038
Taken
13,507
5,477
Mitigated
5,765
7,019
Healing
3,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,081
181
637
1,583
5,536
1,791
0
1,847
3,689
7,522
0
L
Zeus
 
Zeus
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
 
Ymir
1,431
761
108
1,643
2,984
1,432
0
137
2,847
10,646
0
W
Nemesis
 
Nemesis
402
153
0
333
3,250
894
0
0
3,250
0
22,091
W
1,154
647
0
250
1,290
381
0
543
747
19,838
0
L
Tyr
Kargth
Tyr
1,588
212
0
2,137
4,723
1,698
0
0
4,723
0
23,477
L
Kali
Kreyos
Kali
509
126
0
1,490
3,964
1,317
0
407
3,557
0
12,880
L
Xbalanque
OpSorry
Xbalanque
2,630
1,037
0
1,172
2,815
671
0
331
2,484
0
18,056
W
Charybdis
SeXýSωiƒties
Charybdis
1,859
1,317
0
620
2,031
518
0
401
1,630
0
15,523
W
King Arthur
一霸霸王一
King Arthur
2,512
597
0
980
3,952
2,540
0
0
3,952
0
21,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,351
Gold Earned
18,297
114
Minions Killed
161
0
Camps Cleared
0
416,081
Distance Traveled
553,046
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
3,330
666
7
1
0
94,221
0
L
Zeus
2,523
505
0
0
0
219
0
W
Ymir
3,995
799
12
2
0
101,119
1
W
Nemesis
3,723
745
54
11
0
121,858
0
W
Vulcan
3,655
731
32
6
0
115,630
2
L
Tyr
3,789
758
41
8
0
116,468
2
L
Kali
3,413
683
34
7
0
96,458
2
L
Xbalanque
3,296
659
32
6
0
108,715
1
W
Charybdis
3,268
654
25
5
0
94,386
1
W
King Arthur
3,656
731
38
8
0
120,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role