Player Matchup

He Bo
He Bo
AcE K 47
He Bo
Level 66
God Stats
0W - 1L
1,303 SR
Queue Stats
134W - 144L
1,479 Elo+
Solo
Vulcan
Vulcan
Angel 4 Evil
Vulcan
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
350W - 374L
1,435 Elo+
Solo
Kuzenbo
Kuzenbo
BHS Shibew
Kuzenbo
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 127L
1,393 Elo+
Solo
Hou Yi
Hou Yi
MessiahGhost
Hou Yi
Level 88
God Stats
7W - 3L
1,672 SR
Queue Stats
271W - 267L
1,498 Elo+
Solo
Danzaburou
Danzaburou
SuñŚhïňe
Danzaburou
Level 126
God Stats
31W - 19L
1,619 SR
Queue Stats
139W - 126L
1,465 Elo+
Solo
Team Averages
Level 95
1,519 SR
1,454 Elo+

VS

Team Averages
Level 124
1,524 SR
1,495 Elo+
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BeackedOmega
Tiamat
Level 85
God Stats
17W - 30L
1,441 SR
Queue Stats
56W - 58L
1,480 Elo+
Solo
Xbalanque
Xbalanque
Ghost1577
Xbalanque
Level 127
God Stats
43W - 31L
1,632 SR
Queue Stats
318W - 311L
1,490 Elo+
Solo
Guan Yu
Guan Yu
sliverfang20
Guan Yu
Level 86
God Stats
9W - 5L
1,545 SR
Queue Stats
138W - 164L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AcE K 47
He Bo
15
0 / 7 / 3
9,631
963
9,100
14,565
5,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
15
1 / 2 / 0
9,779
978
7,923
7,556
3,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
BHS Shibew
Kuzenbo
15
0 / 3 / 2
10,413
1,041
10,473
27,399
30,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
15
1 / 2 / 2
9,979
998
9,930
14,983
6,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
SuñŚhïňe
Danzaburou
15
1 / 2 / 1
9,669
967
10,918
10,086
4,292
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

195

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
2 / 0 / 5
10,271
1,027
9,792
5,340
2,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
 
King Arthur
16
1 / 0 / 13
10,140
1,014
12,394
13,409
13,385
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
16
2 / 1 / 8
10,248
1,025
13,655
9,279
5,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Ghost1577
Xbalanque
16
6 / 1 / 8
11,267
1,127
22,241
11,004
5,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
sliverfang20
Guan Yu
16
5 / 1 / 10
11,239
1,124
11,855
15,854
24,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
3
Kills
16
16
Deaths
3
8
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
5
4.5
W
King Arthur
 
King Arthur
1
0
13
7.5
L
He Bo
AcE K 47
He Bo
0
7
3
0.21
L
Vulcan
1
2
0
0.5
L
Kuzenbo
BHS Shibew
Kuzenbo
0
3
2
0.33
W
Tiamat
2
1
8
6
W
Xbalanque
Ghost1577
Xbalanque
6
1
8
10
L
Hou Yi
1
2
2
1
L
Danzaburou
SuñŚhïňe
Danzaburou
1
2
1
0.75
W
Guan Yu
sliverfang20
Guan Yu
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,344
Damage
69,937
74,589
Taken
54,886
50,801
Mitigated
51,155
10,433
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
9,792
263
68
2,575
5,340
2,286
0
2,807
2,533
38,247
0
W
King Arthur
 
King Arthur
12,394
1,786
0
0
13,409
13,385
0
7,149
6,260
902
24,843
L
He Bo
AcE K 47
He Bo
9,100
429
0
124
14,565
5,567
0
5,707
8,635
29,539
0
L
Vulcan
7,923
2,752
0
303
7,556
3,844
0
2,116
5,339
21,252
0
L
Kuzenbo
BHS Shibew
Kuzenbo
10,473
3,156
0
6,420
27,399
30,668
0
7,259
19,803
23,708
0
W
Tiamat
13,655
200
0
1,404
9,279
5,663
0
5,067
4,212
26,423
0
W
Xbalanque
Ghost1577
Xbalanque
22,241
10,601
204
501
11,004
5,475
0
5,343
5,661
0
49,954
L
Hou Yi
9,930
5,337
0
3,231
14,983
6,430
0
5,820
8,975
0
34,287
L
Danzaburou
SuñŚhïňe
Danzaburou
10,918
2,260
0
355
10,086
4,292
0
3,243
6,691
0
26,850
W
Guan Yu
sliverfang20
Guan Yu
11,855
1,678
1,974
4,072
15,854
24,346
0
7,130
8,724
0
25,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,471
Gold Earned
53,165
203
Minions Killed
245
5
Camps Cleared
8
870,840
Distance Traveled
987,375
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,271
1,027
73
7
0
182,258
0
W
King Arthur
10,140
1,014
30
3
3
199,590
3
L
He Bo
9,631
963
38
4
2
172,955
1
L
Vulcan
9,779
978
34
3
1
187,954
0
L
Kuzenbo
10,413
1,041
23
2
0
186,041
1
W
Tiamat
10,248
1,025
35
4
2
203,836
0
W
Xbalanque
11,267
1,127
76
8
3
189,016
1
L
Hou Yi
9,979
998
71
7
2
190,885
0
L
Danzaburou
9,669
967
37
4
0
133,005
0
W
Guan Yu
11,239
1,124
31
3
0
212,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role