Player Matchup

Thor
Thor
ALPHA_8_M
Thor
Level 7
God Stats
0W - 4L
1,019 SR
Queue Stats
2W - 11L
968 Elo+
Party 1
Cerberus
Cerberus
Joshuaalvarenga
Cerberus
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,115 Elo+
Party 1
Danzaburou
Danzaburou
Mackthebuilder
Danzaburou
Level 6
God Stats
2W - 8L
1,012 SR
Queue Stats
2W - 8L
973 Elo+
Party 1
Baron Samedi
Baron Samedi
g-b0vv
Baron Samedi
Level 5
God Stats
1W - 8L
1,160 SR
Queue Stats
1W - 9L
967 Elo+
Party 1
Serqet
Serqet
holly092
Serqet
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,048 Elo+
Party 1
Team Averages
Level 23
1,238 SR
1,014 Elo+

VS

Team Averages
Level 77
1,453 SR
1,354 Elo+
Izanami
Izanami
AjLaKaos
Izanami
Level 104
God Stats
76W - 70L
1,614 SR
Queue Stats
945W - 1,061L
1,398 Elo+
Solo
Raijin
Raijin
Dr N1ghtmar3 93
Raijin
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,342 Elo+
Solo
Cliodhna
Cliodhna
FallenAngel50790
Cliodhna
Level 84
God Stats
6W - 2L
1,500 SR
Queue Stats
219W - 218L
1,276 Elo+
Solo
Nu Wa
Nu Wa
Pozo30
Nu Wa
Level 79
God Stats
134W - 150L
1,557 SR
Queue Stats
139W - 156L
1,437 Elo+
Solo
Atlas
Atlas
Stefan6669197
Atlas
Level 69
God Stats
1W - 3L
1,096 SR
Queue Stats
158W - 166L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
0 / 6 / 1
7,982
333
1,969
13,290
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
15
6 / 4 / 7
11,155
465
16,769
37,653
46,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Mackthebuilder
Danzaburou
17
3 / 8 / 5
12,067
503
14,564
23,104
10,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
g-b0vv
Baron Samedi
17
6 / 5 / 7
10,498
437
10,451
18,198
9,546
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Serqet
holly092
Serqet
13
0 / 11 / 0
8,696
362
4,082
21,792
9,896
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AjLaKaos
Izanami
16
5 / 3 / 7
12,396
517
20,977
18,219
7,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 3
10,952
456
9,326
14,374
6,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
13 / 4 / 2
14,679
612
20,904
25,525
14,052
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Pozo30
Nu Wa
19
2 / 3 / 6
12,951
540
15,269
11,017
4,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
12 / 1 / 5
13,615
567
18,775
20,504
13,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
15
Kills
32
34
Deaths
17
20
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thor
0
6
1
0.08
W
Izanami
AjLaKaos
Izanami
5
3
7
2.83
W
0
6
3
0.25
W
13
4
2
3.5
L
Cerberus
6
4
7
2.38
L
Danzaburou
Mackthebuilder
Danzaburou
3
8
5
0.69
W
Nu Wa
Pozo30
Nu Wa
2
3
6
1.67
W
12
1
5
14.5
L
Baron Samedi
g-b0vv
Baron Samedi
6
5
7
1.9
L
Serqet
holly092
Serqet
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,835
Damage
85,251
114,037
Taken
89,639
80,664
Mitigated
45,803
19,339
Healing
27,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
1,969
846
0
970
13,290
3,679
988
5,203
7,831
0
25,917
W
Izanami
AjLaKaos
Izanami
20,977
13,806
0
6,720
18,219
7,485
8,092
7,455
10,764
0
101,987
W
9,326
1,424
0
2,027
14,374
6,241
1,488
7,307
7,067
69,565
0
W
20,904
2,917
0
10,351
25,525
14,052
1,452
5,512
19,737
0
154,278
L
Cerberus
16,769
1,843
750
8,062
37,653
46,674
0
11,318
25,979
57,561
0
L
Danzaburou
Mackthebuilder
Danzaburou
14,564
9,524
0
5,371
23,104
10,869
0
7,951
14,977
70
92,649
W
Nu Wa
Pozo30
Nu Wa
15,269
6,630
57
2,823
11,017
4,589
6,047
2,900
7,721
97,719
0
W
18,775
5,527
122
5,420
20,504
13,436
1,704
5,256
14,849
81,109
7,810
L
Baron Samedi
g-b0vv
Baron Samedi
10,451
1,521
2,079
2,107
18,198
9,546
0
9,555
8,467
46,033
0
L
Serqet
holly092
Serqet
4,082
1,014
0
0
21,792
9,896
291
7,526
13,992
0
51,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,398
Gold Earned
64,593
436
Minions Killed
689
0
Camps Cleared
0
1,905,581
Distance Traveled
2,021,154
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,982
333
54
2
0
283,672
0
W
Izanami
12,396
517
134
6
0
389,885
6
W
Raijin
10,952
456
110
5
0
373,221
5
W
Cliodhna
14,679
612
173
7
0
439,735
0
L
Cerberus
11,155
465
105
4
0
459,602
5
L
Danzaburou
12,067
503
141
6
0
375,084
1
W
Nu Wa
12,951
540
146
6
0
379,233
2
W
Atlas
13,615
567
126
5
0
439,080
0
L
Baron Samedi
10,498
437
48
2
0
375,043
0
L
Serqet
8,696
362
88
4
0
412,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role