Player Matchup

Vamana
Vamana
ARIES_ray-
Vamana
Level 100
God Stats
10W - 14L
1,432 SR
Queue Stats
312W - 381L
1,411 Elo+
Solo
Fenrir
Fenrir
Acc4alt
Fenrir
Level 101
God Stats
0W - 1L
1,715 SR
Queue Stats
73W - 85L
1,421 Elo+
Solo
Agni
Agni
GalaxyxVoidz
Agni
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 99L
1,552 Elo+
Solo
Ymir
Ymir
IMEANNADESHOT
Ymir
Level 143
God Stats
1W - 2L
1,712 SR
Queue Stats
221W - 193L
1,614 Elo+
Party 1
Chernobog
Chernobog
TopDmgDiff
Chernobog
Level 61
God Stats
11W - 6L
1,607 SR
Queue Stats
247W - 220L
1,534 Elo+
Party 1
Team Averages
Level 104
1,593 SR
1,506 Elo+

VS

Team Averages
Level 106
1,460 SR
1,542 Elo+
Hercules
Hercules
Artorrias
Hercules
Level 159
God Stats
84W - 60L
1,640 SR
Queue Stats
262W - 268L
1,527 Elo+
Solo
Izanami
Izanami
BlackRaspberry
Izanami
Level 124
God Stats
2W - 4L
1,764 SR
Queue Stats
64W - 51L
1,547 Elo+
Solo
Serqet
Serqet
Frakshad
Serqet
Level 63
God Stats
3W - 13L
1,125 SR
Queue Stats
81W - 90L
1,487 Elo+
Solo
Merlin
Merlin
SOLO or Loki
Merlin
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 37L
1,556 Elo+
Solo
Geb
Geb
SOS__Kerman
Geb
Level 106
God Stats
2W - 2L
1,270 SR
Queue Stats
104W - 90L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ARIES_ray-
Vamana
12
0 / 3 / 0
6,880
529
6,375
13,445
7,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Acc4alt
Fenrir
6
0 / 2 / 0
4,704
362
1,030
7,205
2,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 0
6,251
481
5,077
5,331
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 1
5,758
443
3,047
11,972
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
TopDmgDiff
Chernobog
10
0 / 2 / 2
6,351
489
5,958
9,103
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Artorrias
Hercules
13
4 / 0 / 0
7,943
611
11,038
10,014
10,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 0
6,048
465
4,320
8,321
2,780
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serqet
Frakshad
Serqet
10
1 / 0 / 2
6,377
491
2,966
8,850
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
13
2 / 0 / 1
7,347
565
7,650
5,982
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 2
5,676
437
3,688
7,203
5,510
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
8
8
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vamana
ARIES_ray-
Vamana
0
3
0
0
L
Fenrir
Acc4alt
Fenrir
0
2
0
0
W
Hercules
Artorrias
Hercules
4
0
0
4
W
1
2
0
0.5
W
Serqet
Frakshad
Serqet
1
0
2
2
L
1
0
0
1
L
1
1
1
1.5
W
Merlin
2
0
1
2.5
W
0
0
2
1
L
Chernobog
TopDmgDiff
Chernobog
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
29,662
47,056
Taken
40,370
23,812
Mitigated
24,477
14,325
Healing
15,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
ARIES_ray-
Vamana
6,375
3,330
0
5,921
13,445
7,119
0
72
13,175
0
59,453
L
Fenrir
Acc4alt
Fenrir
1,030
564
0
994
7,205
2,420
0
78
7,093
0
17,714
W
Hercules
Artorrias
Hercules
11,038
5,015
0
4,671
10,014
10,081
0
589
9,425
0
60,167
W
4,320
3,272
0
3,205
8,321
2,780
596
1,457
6,864
0
47,750
W
Serqet
Frakshad
Serqet
2,966
535
0
4,966
8,850
3,559
0
2,646
6,204
0
40,363
L
5,077
372
0
1,216
5,331
1,930
0
2,095
2,828
52,118
0
L
3,047
992
0
3,744
11,972
9,111
0
4,991
6,504
12,116
0
W
Merlin
7,650
778
0
987
5,982
2,547
401
1,776
4,206
60,714
0
W
3,688
1,047
154
1,790
7,203
5,510
0
1,656
5,547
21,351
0
L
Chernobog
TopDmgDiff
Chernobog
5,958
4,060
0
2,450
9,103
3,232
0
3,663
5,390
0
46,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,944
Gold Earned
33,391
331
Minions Killed
441
0
Camps Cleared
0
1,107,365
Distance Traveled
1,250,716
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,880
529
110
8
0
255,144
0
L
Fenrir
4,704
362
29
2
0
167,057
1
W
Hercules
7,943
611
119
9
0
244,776
0
W
Izanami
6,048
465
81
6
0
212,725
3
W
Serqet
6,377
491
76
6
0
305,099
8
L
Agni
6,251
481
92
7
0
247,011
1
L
Ymir
5,758
443
12
1
0
214,453
2
W
Merlin
7,347
565
131
10
0
239,194
0
W
Geb
5,676
437
34
3
0
248,922
3
L
Chernobog
6,351
489
88
7
0
223,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role