Player Matchup

Scylla
Scylla
EBAH Dreadz
Scylla
Level 29
God Stats
0W - 2L
1,197 SR
Queue Stats
10W - 19L
1,370 Elo+
Party 1
Sobek
Sobek
EBAH KING
Sobek
Level 127
God Stats
2W - 3L
1,715 SR
Queue Stats
75W - 90L
1,420 Elo+
Party 1
Neith
Neith
InternalPK
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Chaac
Chaac
Ryoko UchihaBR
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,386 Elo+
Solo
Awilix
Awilix
SmokeThaGud
Awilix
Level 89
God Stats
1W - 4L
1,354 SR
Queue Stats
76W - 98L
1,412 Elo+
Party 1
Team Averages
Level 58
1,453 SR
1,418 Elo+

VS

Team Averages
Level 76
1,473 SR
1,392 Elo+
Nemesis
Nemesis
Dacthebeastx
Nemesis
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 65L
1,404 Elo+
Solo
Medusa
Medusa
MbolzEsHari
Medusa
Level 142
God Stats
1W - 1L
1,339 SR
Queue Stats
104W - 98L
1,539 Elo+
Solo
Cthulhu
Cthulhu
Tionnor00
Cthulhu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 33L
1,245 Elo+
Solo
Fenrir
Fenrir
Tyr_Eviscerates
Fenrir
Level 98
God Stats
3W - 1L
1,523 SR
Queue Stats
84W - 85L
1,515 Elo+
Solo
Atlas
Atlas
Zazoulou
Atlas
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
164W - 241L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 8 / 8
9,054
696
8,395
12,585
6,074
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sobek
EBAH KING
Sobek
15
2 / 7 / 8
9,169
705
10,779
24,389
33,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
11
2 / 7 / 4
7,749
596
10,891
14,188
7,435
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
1 / 4 / 12
8,621
663
8,093
19,855
17,511
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
17
7 / 4 / 6
11,157
858
10,839
13,622
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dacthebeastx
Nemesis
16
4 / 4 / 14
10,344
796
7,272
14,027
13,705
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
17
9 / 3 / 19
10,617
817
28,874
13,703
6,806
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Tionnor00
Cthulhu
18
6 / 2 / 22
10,656
820
17,951
13,659
16,233
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 3 / 21
10,218
786
10,971
19,917
13,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
Zazoulou
Atlas
16
5 / 2 / 20
10,465
805
6,541
12,494
11,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
126
14
Kills
30
30
Deaths
14
38
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Dacthebeastx
Nemesis
4
4
14
2.75
L
Scylla
2
8
8
0.75
L
Sobek
EBAH KING
Sobek
2
7
8
0.86
L
Neith
2
7
4
0.57
W
Medusa
9
3
19
6.17
L
1
4
12
1.75
L
Awilix
7
4
6
2.5
W
Cthulhu
Tionnor00
Cthulhu
6
2
22
8.5
W
6
3
21
5.5
W
Atlas
Zazoulou
Atlas
5
2
20
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,997
Damage
71,609
84,639
Taken
73,800
72,872
Mitigated
62,385
18,500
Healing
32,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Dacthebeastx
Nemesis
7,272
2,649
4,018
2,624
14,027
13,705
584
4,046
9,981
0
16,179
L
Scylla
8,395
939
0
0
12,585
6,074
0
3,620
8,724
18,003
0
L
Sobek
EBAH KING
Sobek
10,779
960
773
4,133
24,389
33,279
210
6,369
17,666
22,472
0
L
Neith
10,891
4,016
804
1,845
14,188
7,435
716
4,476
9,630
0
19,187
W
Medusa
28,874
15,370
1,291
4,038
13,703
6,806
2,782
4,946
8,473
0
42,273
L
8,093
899
1,114
6,714
19,855
17,511
380
5,941
13,840
0
16,942
L
Awilix
10,839
1,818
1,298
1,819
13,622
8,573
0
4,086
9,411
0
15,101
W
Cthulhu
Tionnor00
Cthulhu
17,951
798
3,426
3,100
13,659
16,233
1,015
4,249
9,410
39,289
0
W
10,971
1,657
1,948
8,184
19,917
13,874
1,205
3,468
16,449
0
18,473
W
Atlas
Zazoulou
Atlas
6,541
1,378
1,734
2,098
12,494
11,767
656
2,465
10,029
15,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,750
Gold Earned
52,300
79
Minions Killed
102
0
Camps Cleared
0
1,043,246
Distance Traveled
1,291,684
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,344
796
7
1
0
249,083
1
L
Scylla
9,054
696
25
2
0
171,608
0
L
Sobek
9,169
705
14
1
0
197,318
1
L
Neith
7,749
596
18
1
0
190,509
3
W
Medusa
10,617
817
16
1
0
250,933
0
L
Chaac
8,621
663
18
1
0
223,950
1
L
Awilix
11,157
858
4
0
0
259,861
1
W
Cthulhu
10,656
820
48
4
0
266,870
0
W
Fenrir
10,218
786
13
1
0
280,033
0
W
Atlas
10,465
805
18
1
0
244,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role