Player Matchup

Chaac
Chaac
Critsfordayz
Chaac
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,737 Elo+
Party 1
Cthulhu
Cthulhu
TaLGhost
Cthulhu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,774 Elo+
Party 1
He Bo
He Bo
tahotra
He Bo
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 14L
1,774 Elo+
Party 1
Team Averages
Level 61
1,500 SR
1,761 Elo+

VS

Team Averages
Level 86
1,714 SR
1,501 Elo+
Nu Wa
Nu Wa
FaeTraveler
Nu Wa
Level 85
God Stats
2W - 2L
1,754 SR
Queue Stats
135W - 164L
1,463 Elo+
Solo
Bellona
Bellona
ITookYoCheeks
Bellona
Level 32
God Stats
45W - 39L
1,551 SR
Queue Stats
185W - 185L
1,405 Elo+
Solo
Ares
Ares
threetimesfast
Ares
Level 140
God Stats
2W - 0L
1,839 SR
Queue Stats
118W - 93L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,287
629
5,566
8,437
4,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TaLGhost
Cthulhu
10
1 / 2 / 1
6,702
670
3,720
7,601
5,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

He Bo
tahotra
He Bo
10
0 / 5 / 1
5,897
590
4,907
8,176
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
7,253
725
6,119
3,976
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
12
2 / 1 / 6
7,612
761
3,965
6,961
5,541
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
6 / 0 / 4
8,264
826
10,666
10,678
8,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
2
1
7
5.5
W
Bellona
2
1
6
5
L
Cthulhu
TaLGhost
Cthulhu
1
2
1
0.75
L
He Bo
tahotra
He Bo
0
5
1
0.1
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,193
Damage
20,750
24,214
Taken
21,615
13,647
Mitigated
16,043
4,246
Healing
5,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,566
994
0
1,680
8,437
4,780
0
5,809
2,337
0
14,788
W
6,119
1,662
0
406
3,976
1,563
463
1,636
2,260
27,926
0
W
Bellona
3,965
1,046
733
1,715
6,961
5,541
328
3,660
3,105
0
14,117
L
Cthulhu
TaLGhost
Cthulhu
3,720
483
104
1,627
7,601
5,826
0
4,722
2,721
10,444
0
L
He Bo
tahotra
He Bo
4,907
376
0
835
8,176
3,041
0
5,977
2,053
22,347
0
W
10,666
1,080
0
2,641
10,678
8,939
0
3,564
6,930
24,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,886
Gold Earned
23,129
75
Minions Killed
99
2
Camps Cleared
7
523,627
Distance Traveled
575,593
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,287
629
21
2
0
181,339
2
W
Nu Wa
7,253
725
53
5
5
175,180
2
W
Bellona
7,612
761
22
2
0
207,593
1
L
Cthulhu
6,702
670
13
1
0
175,706
1
L
He Bo
5,897
590
41
4
2
166,582
4
W
Ares
8,264
826
24
2
2
192,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role