Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
oscarbebiwbb
Skadi
Level 68
God Stats
3W - 6L
1,479 SR
Queue Stats
29W - 56L
1,268 Elo+
Solo
Bacchus
Bacchus
r-k840
Bacchus
Level 81
God Stats
13W - 18L
1,389 SR
Queue Stats
93W - 132L
1,286 Elo+
Solo
Team Averages
Level 90
1,456 SR
1,351 Elo+

VS

Team Averages
Level 71
1,537 SR
1,557 Elo+
Artemis
Artemis
Kotleba255_exe
Artemis
Level 87
God Stats
1W - 0L
1,282 SR
Queue Stats
6W - 5L
1,679 Elo+
Party 1
Baron Samedi
Baron Samedi
dado255sk
Baron Samedi
Level 28
God Stats
1W - 0L
1,748 SR
Queue Stats
3W - 1L
1,469 Elo+
Party 1
Bastet
Bastet
passe-le-bedo
Bastet
Level 98
God Stats
75W - 68L
1,580 SR
Queue Stats
79W - 81L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 8 / 2
10,322
688
5,711
15,402
5,383
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 8 / 5
9,995
666
11,022
16,974
4,800
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
r-k840
Bacchus
15
3 / 5 / 4
11,636
776
10,648
16,259
23,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 9
11,523
768
15,298
13,800
7,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
dado255sk
Baron Samedi
17
7 / 3 / 14
11,847
790
12,404
11,993
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 1 / 14
11,356
757
16,726
12,226
5,483
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
8
Kills
21
21
Deaths
8
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
8
2
0.5
W
9
4
9
3.38
W
Baron Samedi
dado255sk
Baron Samedi
7
3
14
4.67
L
2
8
5
0.56
W
5
1
14
12
L
Bacchus
r-k840
Bacchus
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,381
Damage
44,428
48,635
Taken
38,019
33,670
Mitigated
18,962
3,977
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,711
1,549
0
1,438
15,402
5,383
0
4,677
10,725
0
38,186
W
15,298
7,111
0
3,211
13,800
7,314
1,613
3,847
9,953
0
49,438
W
Baron Samedi
dado255sk
Baron Samedi
12,404
1,100
716
5,403
11,993
6,165
356
3,860
8,133
40,850
0
L
11,022
4,197
386
1,030
16,974
4,800
0
2,325
14,649
0
35,335
W
16,726
3,164
56
1,754
12,226
5,483
258
3,782
8,444
0
37,021
L
Bacchus
r-k840
Bacchus
10,648
897
0
1,123
16,259
23,487
0
5,752
10,507
22,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,953
Gold Earned
34,726
151
Minions Killed
168
3
Camps Cleared
10
651,741
Distance Traveled
791,064
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,322
688
69
5
1
209,698
6
W
Artemis
11,523
768
60
4
4
237,179
4
W
Baron Samedi
11,847
790
65
4
3
253,044
4
L
Skadi
9,995
666
56
4
1
190,732
2
W
Bastet
11,356
757
43
3
3
300,841
1
L
Bacchus
11,636
776
26
2
1
251,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role