Player Matchup

King Arthur
King Arthur
DaRkNoVIC3
King Arthur
Level 144
God Stats
9W - 19L
1,128 SR
Queue Stats
514W - 552L
1,488 Elo+
Party 2
Sol
Sol
LEGGENDWOLF01
Sol
Level 103
God Stats
1W - 2L
1,514 SR
Queue Stats
432W - 447L
1,444 Elo+
Party 2
Charybdis
Charybdis
LonePredator175
Charybdis
Level 145
God Stats
6W - 14L
1,513 SR
Queue Stats
199W - 197L
1,456 Elo+
Solo
Team Averages
Level 131
1,385 SR
1,463 Elo+

VS

Team Averages
Level 125
1,830 SR
1,716 Elo+
Sylvanus
Sylvanus
Chief Motif2627
Sylvanus
Level 154
God Stats
10W - 7L
1,761 SR
Queue Stats
338W - 215L
1,685 Elo+
Party 1
Janus
Janus
Galvan Studios
Janus
Level 124
God Stats
4W - 1L
1,892 SR
Queue Stats
76W - 29L
1,748 Elo+
Party 1
Skadi
Skadi
knpaperclips
Skadi
Level 96
God Stats
14W - 4L
1,836 SR
Queue Stats
51W - 26L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaRkNoVIC3
King Arthur
10
0 / 3 / 2
6,371
637
6,425
10,940
9,579
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 0
6,267
627
3,664
9,447
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
LonePredator175
Charybdis
11
1 / 2 / 1
6,853
685
4,616
7,643
3,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
3 / 2 / 7
7,688
769
7,630
8,312
7,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 0 / 6
8,037
804
8,196
6,311
2,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 0 / 6
7,772
777
8,418
4,888
2,051
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
10
10
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
3
2
7
3.25
L
King Arthur
DaRkNoVIC3
King Arthur
0
3
2
0.33
W
3
0
6
6
L
1
5
0
0.2
L
Charybdis
LonePredator175
Charybdis
1
2
1
0.75
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,705
Damage
24,244
28,030
Taken
19,511
16,256
Mitigated
11,947
3,543
Healing
7,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
7,630
3,516
1,473
2,915
8,312
7,535
0
1,943
6,369
13,244
3,122
L
King Arthur
DaRkNoVIC3
King Arthur
6,425
858
0
460
10,940
9,579
0
4,923
6,017
0
16,538
W
8,196
558
0
1,791
6,311
2,361
555
538
5,773
39,264
0
L
3,664
1,194
57
1,638
9,447
3,362
0
4,793
4,654
15,069
0
L
Charybdis
LonePredator175
Charybdis
4,616
1,956
0
1,388
7,643
3,315
0
5,301
2,342
0
23,761
W
8,418
4,752
0
1,275
4,888
2,051
875
1,588
3,300
0
24,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,491
Gold Earned
23,497
112
Minions Killed
128
3
Camps Cleared
6
525,439
Distance Traveled
541,762
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,688
769
25
3
2
153,656
0
L
King Arthur
6,371
637
25
3
1
202,162
3
W
Janus
8,037
804
66
7
3
191,951
5
L
Sol
6,267
627
20
2
2
162,861
2
L
Charybdis
6,853
685
67
7
0
160,416
2
W
Skadi
7,772
777
37
4
1
196,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role