Player Matchup

Charybdis
Charybdis
Blassrietter
Charybdis
Level 160
God Stats
0W - 2L
1,417 SR
Queue Stats
28W - 30L
1,556 Elo+
Party 3
Vamana
Vamana
EarnestWheat
Vamana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,459 Elo+
Party 1
Yemoja
Yemoja
Gentlefood
Yemoja
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,494 Elo+
Party 1
Zhong Kui
Zhong Kui
IH II IN ID IU
Zhong Kui
Level 109
God Stats
1W - 1L
1,748 SR
Queue Stats
106W - 95L
1,531 Elo+
Party 3
Skadi
Skadi
iSwx_o_LUCKYx
Skadi
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 31L
1,560 Elo+
Solo
Team Averages
Level 99
1,533 SR
1,520 Elo+

VS

Team Averages
Level 142
1,503 SR
1,545 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
ConFennn
Cerberus
Level 120
God Stats
3W - 0L
1,661 SR
Queue Stats
356W - 219L
1,623 Elo+
Party 2
Chronos
Chronos
ElPolloDiablo99
Chronos
Level 127
God Stats
3W - 1L
1,554 SR
Queue Stats
80W - 67L
1,533 Elo+
Party 2
Hel
Hel
New Olympus
Hel
Level 148
God Stats
5W - 1L
1,500 SR
Queue Stats
199W - 175L
1,556 Elo+
Party 2
Anhur
Anhur
ScoopSnookems
Anhur
Level 160
God Stats
4W - 13L
1,298 SR
Queue Stats
1,019W - 1,064L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blassrietter
Charybdis
16
2 / 4 / 9
9,043
754
16,276
12,564
5,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
13
2 / 4 / 8
8,008
667
13,060
15,493
15,486
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Gentlefood
Yemoja
17
3 / 2 / 10
9,616
801
8,390
11,061
9,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
IH II IN ID IU
Zhong Kui
15
3 / 7 / 8
8,826
736
16,453
17,075
8,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 3 / 6
9,529
794
15,104
11,713
4,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
11 / 3 / 6
11,933
994
20,150
15,929
10,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
ConFennn
Cerberus
17
2 / 2 / 18
9,776
815
8,721
20,669
21,476
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
1 / 3 / 14
9,022
752
10,190
14,767
7,168
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 5 / 11
9,745
812
11,626
15,780
7,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 4 / 11
8,629
719
10,023
12,905
5,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
80
17
Kills
20
20
Deaths
17
41
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
11
3
6
4.67
L
Charybdis
Blassrietter
Charybdis
2
4
9
1.63
W
Cerberus
ConFennn
Cerberus
2
2
18
5.5
L
Vamana
2
4
8
1.5
W
1
3
14
2.67
L
Yemoja
Gentlefood
Yemoja
3
2
10
4
L
Zhong Kui
IH II IN ID IU
Zhong Kui
3
7
8
1
W
4
5
11
1.9
W
2
4
11
1.88
L
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,283
Damage
60,710
67,906
Taken
80,050
44,607
Mitigated
52,467
24,436
Healing
41,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
20,150
5,199
826
5,024
15,929
10,949
2,909
5,056
10,873
0
50,650
L
Charybdis
Blassrietter
Charybdis
16,276
6,086
905
1,147
12,564
5,628
148
5,542
7,022
0
38,007
W
Cerberus
ConFennn
Cerberus
8,721
78
1,053
4,978
20,669
21,476
576
6,276
14,393
11,116
0
L
Vamana
13,060
4,398
1,469
4,789
15,493
15,486
0
9,207
6,286
0
19,983
W
10,190
4,591
3,296
4,020
14,767
7,168
2,859
5,617
9,150
18,102
0
L
Yemoja
Gentlefood
Yemoja
8,390
1,121
6,799
2,880
11,061
9,914
0
3,887
7,174
14,115
0
L
Zhong Kui
IH II IN ID IU
Zhong Kui
16,453
1,148
1,258
3,309
17,075
8,904
0
7,466
9,609
25,562
0
W
11,626
475
11,398
6,864
15,780
7,417
502
3,820
11,960
23,737
0
W
10,023
5,079
1,000
2,958
12,905
5,457
546
4,074
8,831
0
13,807
L
15,104
2,844
1,182
698
11,713
4,675
49
4,435
7,278
0
23,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,022
Gold Earned
49,105
155
Minions Killed
132
0
Camps Cleared
0
1,110,093
Distance Traveled
1,227,410
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,933
994
65
5
0
255,997
1
L
Charybdis
9,043
754
55
5
0
199,437
0
W
Cerberus
9,776
815
5
0
0
276,359
1
L
Vamana
8,008
667
18
2
0
248,473
2
W
Chronos
9,022
752
22
2
0
226,554
0
L
Yemoja
9,616
801
15
1
0
223,964
0
L
Zhong Kui
8,826
736
45
4
0
204,488
0
W
Hel
9,745
812
28
2
0
244,928
2
W
Anhur
8,629
719
12
1
0
223,572
0
L
Skadi
9,529
794
22
2
0
233,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role