Player Matchup

Da Ji
Da Ji
Platinum I
Amin_Yapusii-0_0
Da Ji
Platinum I
Level 67
God Stats
10W - 9L
1,633 SR
Queue Stats
196W - 184L
2,196 MMR
Party 1
Merlin
Merlin
Diamond V
MASS-degenerate
Merlin
Diamond V
Level 149
God Stats
3W - 5L
1,573 SR
Queue Stats
159W - 149L
2,131 MMR
Party 1
Vamana
Vamana
Platinum I
McIovn
Vamana
Platinum I
Level 126
God Stats
36W - 22L
1,724 SR
Queue Stats
258W - 260L
2,159 MMR
Solo
Chernobog
Chernobog
Diamond V
Mojoman-56
Chernobog
Diamond V
Level 149
God Stats
8W - 6L
1,661 SR
Queue Stats
133W - 114L
2,121 MMR
Solo
Geb
Geb
Diamond IV
MrCrazyRobot
Geb
Diamond IV
Level 160
God Stats
5W - 7L
1,728 SR
Queue Stats
442W - 427L
2,157 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,664 SR
2,153 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,720 SR
2,151 MMR
Arachne
Arachne
Diamond I
GobiNumb
Arachne
Diamond I
Level 160
God Stats
10W - 4L
1,856 SR
Queue Stats
368W - 318L
2,198 MMR
Solo
Nemesis
Nemesis
Diamond V
Laxdefender22
Nemesis
Diamond V
Level 127
God Stats
8W - 4L
1,664 SR
Queue Stats
46W - 35L
2,184 MMR
Solo
Janus
Janus
Diamond II
NotDaZ0
Janus
Diamond II
Level 155
God Stats
2W - 2L
1,510 SR
Queue Stats
626W - 616L
2,104 MMR
Solo
Olorun
Olorun
Platinum I
Txz SnOppy
Olorun
Platinum I
Level 157
God Stats
1W - 0L
1,943 SR
Queue Stats
113W - 91L
2,039 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond I
kgn-Mayor
Cu Chulainn
Diamond I
Level 160
God Stats
11W - 12L
1,628 SR
Queue Stats
619W - 597L
2,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 3
10,149
406
7,513
29,091
13,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 5 / 2
10,849
434
15,339
20,928
10,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
McIovn
Vamana
18
2 / 10 / 2
11,161
446
13,414
40,166
40,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
Mojoman-56
Chernobog
18
2 / 8 / 0
11,327
453
15,349
28,126
14,921
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 2 / 4
9,553
382
3,453
20,792
22,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
MercuryJing WeiBastetKing Arthur

VS

Bans
BakasuraCliodhnaAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GobiNumb
Arachne
20
14 / 3 / 3
15,854
634
31,505
29,232
18,966
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
19
5 / 0 / 8
12,803
512
10,080
17,706
15,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
NotDaZ0
Janus
20
4 / 4 / 8
14,439
578
18,194
13,480
6,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Txz SnOppy
Olorun
20
5 / 0 / 4
16,075
643
24,495
23,719
12,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
kgn-Mayor
Cu Chulainn
20
7 / 1 / 12
16,130
645
29,658
24,670
27,268
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
70
8
Kills
35
35
Deaths
8
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
2
10
3
0.35
W
Arachne
GobiNumb
Arachne
14
3
3
5.17
W
Nemesis
5
0
8
9
L
2
5
2
0.6
L
Vamana
McIovn
Vamana
2
10
2
0.3
L
Chernobog
Mojoman-56
Chernobog
2
8
0
0.25
L
0
2
4
1
W
Janus
NotDaZ0
Janus
4
4
8
2
W
Olorun
Txz SnOppy
Olorun
5
0
4
7
W
Cu Chulainn
kgn-Mayor
Cu Chulainn
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,068
Damage
113,932
139,103
Taken
108,807
102,063
Mitigated
80,709
28,277
Healing
39,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,513
1,307
0
5,856
29,091
13,448
0
8,594
20,497
0
68,118
W
Arachne
GobiNumb
Arachne
31,505
15,806
0
14,572
29,232
18,966
4,220
7,266
21,966
0
182,288
W
Nemesis
10,080
3,098
0
2,459
17,706
15,910
1,513
3,814
13,892
0
63,063
L
15,339
332
114
1,046
20,928
10,479
0
5,857
15,071
102,888
0
L
Vamana
McIovn
Vamana
13,414
8,416
0
10,181
40,166
40,342
0
10,840
29,326
0
87,626
L
Chernobog
Mojoman-56
Chernobog
15,349
8,376
0
1,967
28,126
14,921
0
9,367
18,759
0
97,300
L
3,453
176
3,748
5,365
20,792
22,873
0
8,031
12,761
25,122
0
W
Janus
NotDaZ0
Janus
18,194
83
0
1,829
13,480
6,513
334
2,325
11,155
116,912
0
W
Olorun
Txz SnOppy
Olorun
24,495
16,362
626
16,708
23,719
12,052
9,172
4,516
19,203
173,166
0
W
Cu Chulainn
kgn-Mayor
Cu Chulainn
29,658
8,275
0
3,084
24,670
27,268
3,781
4,686
18,849
0
137,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,039
Gold Earned
75,301
594
Minions Killed
840
0
Camps Cleared
0
2,169,487
Distance Traveled
2,599,249
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,149
406
106
4
0
450,197
2
W
Arachne
15,854
634
165
7
0
541,557
2
W
Nemesis
12,803
512
67
3
0
524,865
6
L
Merlin
10,849
434
180
7
0
408,709
6
L
Vamana
11,161
446
130
5
0
430,163
1
L
Chernobog
11,327
453
155
6
0
427,328
6
L
Geb
9,553
382
23
1
0
453,090
2
W
Janus
14,439
578
176
7
0
511,255
2
W
Olorun
16,075
643
222
9
0
464,433
7
W
Cu Chulainn
16,130
645
210
8
0
557,139
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role