Player Matchup

Cu Chulainn
Cu Chulainn
Classic_Vijil
Cu Chulainn
Level 83
God Stats
12W - 15L
1,340 SR
Queue Stats
88W - 97L
1,280 Elo+
Solo
Yemoja
Yemoja
Dom-Doll
Yemoja
Level 16
God Stats
8W - 16L
1,203 SR
Queue Stats
107W - 140L
1,001 Elo+
Party 2
Ravana
Ravana
ElderDrgnSlayer
Ravana
Level 44
God Stats
0W - 5L
1,088 SR
Queue Stats
50W - 78L
1,272 Elo+
Solo
Hel
Hel
Sub-Doll
Hel
Level 128
God Stats
6W - 8L
1,466 SR
Queue Stats
171W - 186L
1,339 Elo+
Party 2
Neith
Neith
TheGuarante
Neith
Level 39
God Stats
9W - 7L
1,282 SR
Queue Stats
235W - 262L
1,226 Elo+
Solo
Team Averages
Level 62
1,276 SR
1,224 Elo+

VS

Team Averages
Level 43
1,495 SR
1,313 Elo+
Nu Wa
Nu Wa
HiyaSweetie
Nu Wa
Level 58
God Stats
15W - 10L
1,619 SR
Queue Stats
73W - 109L
1,272 Elo+
Party 1
Gilgamesh
Gilgamesh
KenobiBREH
Gilgamesh
Level 68
God Stats
3W - 2L
1,368 SR
Queue Stats
255W - 299L
1,260 Elo+
Solo
Bakasura
Bakasura
XNo_one_askedX
Bakasura
Level 43
God Stats
25W - 14L
1,659 SR
Queue Stats
326W - 323L
1,366 Elo+
Party 3
Artemis
Artemis
XenoviaTheUntold
Artemis
Level 27
God Stats
2W - 2L
1,329 SR
Queue Stats
7W - 11L
1,167 Elo+
Party 1
Mercury
Mercury
logout-plz
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 42L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Classic_Vijil
Cu Chulainn
19
3 / 2 / 4
13,228
441
18,056
32,813
19,451
Yemoja
Dom-Doll
Yemoja
19
1 / 2 / 2
12,555
419
3,483
18,678
19,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
5 / 8 / 1
12,878
429
15,662
26,367
14,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 8 / 2
14,607
487
26,336
28,654
17,530
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

7
0 / 1 / 1
8,392
280
3,883
7,762
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 6 / 8
14,406
480
21,630
23,517
9,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
KenobiBREH
Gilgamesh
20
0 / 1 / 7
15,926
531
10,688
20,386
19,828
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
20
9 / 3 / 7
16,308
544
21,339
27,270
12,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
5 / 3 / 7
14,971
499
23,883
25,292
11,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
logout-plz
Mercury
19
2 / 7 / 7
13,072
436
4,184
21,082
8,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
19
Kills
20
21
Deaths
20
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Classic_Vijil
Cu Chulainn
3
2
4
2.5
L
Yemoja
Dom-Doll
Yemoja
1
2
2
1
L
5
8
1
0.69
W
4
6
8
1.33
W
Gilgamesh
KenobiBREH
Gilgamesh
0
1
7
3.5
L
10
8
2
1.38
L
0
1
1
0.5
W
Bakasura
9
3
7
4.17
W
5
3
7
2.83
W
Mercury
logout-plz
Mercury
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,420
Damage
81,724
114,274
Taken
117,547
73,429
Mitigated
62,207
32,388
Healing
23,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Classic_Vijil
Cu Chulainn
18,056
6,335
0
12,733
32,813
19,451
0
7,054
25,594
0
103,279
L
Yemoja
Dom-Doll
Yemoja
3,483
778
3,418
1,202
18,678
19,754
220
2,541
15,611
66,505
0
L
15,662
5,323
0
5,145
26,367
14,060
627
2,446
23,169
0
119,282
W
21,630
5,007
390
2,810
23,517
9,922
1,437
12,474
11,043
101,227
0
W
Gilgamesh
KenobiBREH
Gilgamesh
10,688
1,498
0
2,152
20,386
19,828
842
1,187
19,199
19,246
82,367
L
26,336
803
461
8,345
28,654
17,530
1,067
9,100
19,414
135,478
0
L
3,883
622
0
1,084
7,762
2,634
323
2,423
5,214
0
26,113
W
Bakasura
21,339
17,104
2
5,181
27,270
12,592
9,424
8,276
18,698
0
109,716
W
23,883
16,986
0
11,995
25,292
11,609
3,693
6,063
19,229
0
131,130
W
Mercury
logout-plz
Mercury
4,184
3,243
0
828
21,082
8,256
4,193
6,812
14,270
0
55,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,660
Gold Earned
74,683
638
Minions Killed
623
0
Camps Cleared
0
2,011,373
Distance Traveled
2,818,810
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
13,228
441
153
5
0
437,271
6
L
Yemoja
12,555
419
105
4
0
485,849
0
L
Ravana
12,878
429
153
5
0
482,629
0
W
Nu Wa
14,406
480
96
3
0
504,000
4
W
Gilgamesh
15,926
531
169
6
0
590,284
7
L
Hel
14,607
487
194
6
0
454,369
0
L
Neith
8,392
280
33
1
0
151,255
0
W
Bakasura
16,308
544
140
5
0
632,621
0
W
Artemis
14,971
499
147
5
0
527,743
7
W
Mercury
13,072
436
71
2
0
564,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role