Player Matchup

Pele
Pele
boiquacky
Pele
Level 120
God Stats
7W - 3L
1,618 SR
Queue Stats
227W - 253L
1,510 Elo+
Party 1
Bacchus
Bacchus
csavage183
Bacchus
Level 141
God Stats
2W - 2L
1,438 SR
Queue Stats
107W - 102L
1,505 Elo+
Party 1
Ra
Ra
insanecom216
Ra
Level 127
God Stats
5W - 4L
1,549 SR
Queue Stats
303W - 332L
1,504 Elo+
Party 1
Chaac
Chaac
nb_mack
Chaac
Level 116
God Stats
5W - 4L
1,730 SR
Queue Stats
27W - 34L
1,399 Elo+
Party 1
Neith
Neith
wockyyysluuush
Neith
Level 28
God Stats
6W - 4L
1,677 SR
Queue Stats
10W - 13L
1,372 Elo+
Party 1
Team Averages
Level 106
1,602 SR
1,458 Elo+

VS

Team Averages
Level 37
1,508 SR
1,521 Elo+
Freya
Freya
AyeNeLoveR
Freya
Level 41
God Stats
1W - 1L
1,750 SR
Queue Stats
9W - 6L
1,815 Elo+
Solo
Yemoja
Yemoja
MartialLaw5008
Yemoja
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Fenrir
Fenrir
RiGiDvSPiRiT
Fenrir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Neith
Neith
Saralagar
Neith
Level 40
God Stats
11W - 7L
1,511 SR
Queue Stats
84W - 97L
1,454 Elo+
Solo
Izanami
Izanami
isaac3342
Izanami
Level 43
God Stats
1W - 4L
1,281 SR
Queue Stats
104W - 162L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
1 / 1 / 3
6,588
439
7,594
9,974
5,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
csavage183
Bacchus
12
4 / 2 / 2
7,879
525
4,742
15,444
9,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 3 / 2
8,644
576
6,061
8,519
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
nb_mack
Chaac
14
4 / 0 / 3
8,511
567
7,598
9,426
7,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
2 / 0 / 1
6,712
447
6,787
5,573
2,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
14
4 / 3 / 1
8,422
561
10,591
13,038
5,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 1
6,836
456
3,344
9,273
7,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
9
0 / 3 / 1
6,084
406
1,829
11,945
4,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Saralagar
Neith
11
1 / 2 / 0
6,633
442
7,427
12,374
4,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
isaac3342
Izanami
13
0 / 5 / 0
7,786
519
3,746
8,267
3,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
5
6
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Freya
4
3
1
1.5
L
0
1
1
0.5
L
Fenrir
0
3
1
0.17
L
Neith
Saralagar
Neith
1
2
0
0.5
W
Pele
1
1
3
2.5
W
Bacchus
csavage183
Bacchus
4
2
2
2.5
W
2
3
2
1
L
Izanami
isaac3342
Izanami
0
5
0
0
W
Chaac
nb_mack
Chaac
4
0
3
5.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,782
Damage
26,937
48,936
Taken
54,897
28,882
Mitigated
25,320
19,894
Healing
18,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
10,591
4,456
0
3,553
13,038
5,606
1,128
7,851
5,187
63,345
0
L
3,344
1,054
4,137
2,943
9,273
7,635
465
1,248
8,025
15,729
0
L
Fenrir
1,829
726
0
2,219
11,945
4,657
0
1,604
10,223
0
39,018
L
Neith
Saralagar
Neith
7,427
2,893
0
4,713
12,374
4,395
873
342
12,032
0
54,757
W
Pele
7,594
2,207
0
3,083
9,974
5,769
265
1,629
8,345
0
36,322
W
Bacchus
csavage183
Bacchus
4,742
1,430
41
8,824
15,444
9,552
25
5,751
9,693
39,889
0
W
6,061
978
464
2,318
8,519
3,838
1,055
5,010
3,509
66,213
0
L
Izanami
isaac3342
Izanami
3,746
2,768
0
892
8,267
3,027
0
335
7,437
0
58,294
W
Chaac
nb_mack
Chaac
7,598
576
0
3,081
9,426
7,201
606
0
9,426
2,637
47,192
W
6,787
3,314
0
2,083
5,573
2,522
919
1,545
4,028
0
35,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,334
Gold Earned
35,761
359
Minions Killed
386
0
Camps Cleared
0
1,446,488
Distance Traveled
1,321,735
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,422
561
97
6
0
267,525
0
L
Yemoja
6,836
456
25
2
0
254,074
1
L
Fenrir
6,084
406
57
4
0
283,557
3
L
Neith
6,633
442
88
6
0
254,659
1
W
Pele
6,588
439
42
3
0
313,750
0
W
Bacchus
7,879
525
63
4
0
303,137
2
W
Ra
8,644
576
117
8
0
272,706
5
L
Izanami
7,786
519
119
8
0
261,920
0
W
Chaac
8,511
567
92
6
0
294,870
2
W
Neith
6,712
447
45
3
0
262,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role