Player Matchup

Izanami
Izanami
Eavrak
Izanami
Level 104
God Stats
1W - 1L
1,757 SR
Queue Stats
30W - 37L
1,422 Elo+
Solo
Merlin
Merlin
MFCrisp
Merlin
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
90W - 90L
1,453 Elo+
Solo
Ao Kuang
Ao Kuang
MellowDaPro
Ao Kuang
Level 146
God Stats
0W - 1L
1,125 SR
Queue Stats
274W - 314L
1,403 Elo+
Solo
Cernunnos
Cernunnos
Optimus54Prime
Cernunnos
Level 157
God Stats
0W - 2L
1,281 SR
Queue Stats
88W - 104L
1,400 Elo+
Solo
Fafnir
Fafnir
saidin0604
Fafnir
Level 64
God Stats
0W - 1L
1,639 SR
Queue Stats
43W - 55L
1,435 Elo+
Solo
Team Averages
Level 107
1,460 SR
1,422 Elo+

VS

Team Averages
Level 90
1,512 SR
1,393 Elo+
Heimdallr
Heimdallr
Cornrow Ernie
Heimdallr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DEA Curse
Merlin
Level 87
God Stats
5W - 4L
1,533 SR
Queue Stats
208W - 223L
1,324 Elo+
Party 2
King Arthur
King Arthur
DEA Screw
King Arthur
Level 85
God Stats
5W - 22L
1,470 SR
Queue Stats
134W - 158L
1,391 Elo+
Party 2
Cernunnos
Cernunnos
Ledezma420
Cernunnos
Level 146
God Stats
5W - 2L
1,736 SR
Queue Stats
122W - 136L
1,398 Elo+
Party 1
Fenrir
Fenrir
Little_joker5033
Fenrir
Level 29
God Stats
6W - 3L
1,322 SR
Queue Stats
126W - 143L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eavrak
Izanami
14
5 / 5 / 0
9,136
457
7,363
12,697
5,208
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
MFCrisp
Merlin
13
0 / 4 / 5
7,679
384
9,239
10,574
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
MellowDaPro
Ao Kuang
13
1 / 7 / 3
8,341
417
9,206
20,423
9,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Optimus54Prime
Cernunnos
15
2 / 5 / 0
8,869
443
7,166
15,662
6,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fafnir
saidin0604
Fafnir
11
0 / 5 / 4
7,861
393
4,923
20,584
21,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cornrow Ernie
Heimdallr
16
4 / 1 / 12
10,205
510
11,424
12,649
6,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
DEA Curse
Merlin
18
7 / 0 / 8
11,643
582
21,202
11,179
5,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
DEA Screw
King Arthur
14
4 / 2 / 9
9,791
490
9,057
14,188
14,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cernunnos
Ledezma420
Cernunnos
17
8 / 2 / 3
10,881
544
15,130
13,609
6,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 3 / 3
9,367
468
4,116
15,150
7,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
8
Kills
26
26
Deaths
8
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Cornrow Ernie
Heimdallr
4
1
12
10
W
Merlin
DEA Curse
Merlin
7
0
8
11
W
King Arthur
DEA Screw
King Arthur
4
2
9
4.25
L
Izanami
Eavrak
Izanami
5
5
0
1
W
Cernunnos
Ledezma420
Cernunnos
8
2
3
4.75
W
3
3
3
1.5
L
Merlin
MFCrisp
Merlin
0
4
5
0.63
L
Ao Kuang
MellowDaPro
Ao Kuang
1
7
3
0.36
L
Cernunnos
Optimus54Prime
Cernunnos
2
5
0
0.4
L
Fafnir
saidin0604
Fafnir
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,897
Damage
60,929
79,940
Taken
66,775
47,189
Mitigated
39,882
20,295
Healing
20,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Cornrow Ernie
Heimdallr
11,424
3,653
0
4,938
12,649
6,241
2,288
3,256
9,393
0
75,269
W
Merlin
DEA Curse
Merlin
21,202
1,357
0
2,392
11,179
5,602
0
5,293
5,886
107,041
0
W
King Arthur
DEA Screw
King Arthur
9,057
1,139
443
5,056
14,188
14,375
235
6,600
7,588
0
34,990
L
Izanami
Eavrak
Izanami
7,363
4,750
0
2,944
12,697
5,208
852
2,185
10,444
0
65,854
W
Cernunnos
Ledezma420
Cernunnos
15,130
6,207
0
4,791
13,609
6,513
4,388
3,655
9,954
0
81,614
W
4,116
1,378
0
3,015
15,150
7,151
1,859
3,744
11,406
0
60,068
L
Merlin
MFCrisp
Merlin
9,239
231
0
2,220
10,574
4,051
0
5,498
4,612
50,067
0
L
Ao Kuang
MellowDaPro
Ao Kuang
9,206
2,486
0
6,032
20,423
9,908
0
4,736
15,501
44,366
14,370
L
Cernunnos
Optimus54Prime
Cernunnos
7,166
2,351
0
3,607
15,662
6,626
287
2,013
13,549
0
56,130
L
Fafnir
saidin0604
Fafnir
4,923
1,455
498
4,994
20,584
21,396
0
5,714
14,632
12,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,886
Gold Earned
51,887
373
Minions Killed
496
0
Camps Cleared
0
1,888,649
Distance Traveled
1,907,805
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,205
510
105
5
0
370,977
11
W
Merlin
11,643
582
157
8
0
380,497
2
W
King Arthur
9,791
490
29
1
0
413,846
1
L
Izanami
9,136
457
122
6
0
323,532
4
W
Cernunnos
10,881
544
119
6
0
327,949
3
W
Fenrir
9,367
468
86
4
0
414,536
1
L
Merlin
7,679
384
65
3
0
355,775
2
L
Ao Kuang
8,341
417
83
4
0
367,330
0
L
Cernunnos
8,869
443
95
5
0
347,463
4
L
Fafnir
7,861
393
8
0
0
494,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role