Player Matchup

Sobek
Sobek
AscendingNut
Sobek
Level 27
God Stats
1W - 2L
1,564 SR
Queue Stats
21W - 28L
1,495 Elo+
Party 1
Agni
Agni
DreadedFANG
Agni
Level 48
God Stats
0W - 1L
1,392 SR
Queue Stats
17W - 24L
1,439 Elo+
Party 1
Khepri
Khepri
FrankTHE6rabbit
Khepri
Level 129
God Stats
1W - 3L
1,727 SR
Queue Stats
4W - 8L
1,388 Elo+
Party 1
Thanatos
Thanatos
Send_DILF_Pics
Thanatos
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,472 Elo+
Party 1
Artemis
Artemis
XiXMo
Artemis
Level 17
God Stats
0W - 3L
1,046 SR
Queue Stats
1W - 3L
1,210 Elo+
Solo
Team Averages
Level 68
1,446 SR
1,401 Elo+

VS

Team Averages
Level 53
1,508 SR
1,498 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
GigaMaelstrom
Sol
Level 86
God Stats
6W - 4L
1,551 SR
Queue Stats
198W - 238L
1,459 Elo+
Party 2
Nemesis
Nemesis
Maxellz
Nemesis
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 31L
1,612 Elo+
Solo
Aphrodite
Aphrodite
MissingLunch
Aphrodite
Level 69
God Stats
140W - 166L
1,531 SR
Queue Stats
216W - 273L
1,462 Elo+
Party 2
Danzaburou
Danzaburou
Montreve
Danzaburou
Level 68
God Stats
71W - 74L
1,461 SR
Queue Stats
214W - 268L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
6,932
693
4,776
11,672
13,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 4 / 1
6,747
675
4,194
6,702
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
2 / 0 / 0
7,817
782
3,288
4,166
4,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
13
1 / 5 / 2
7,129
713
5,064
8,033
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
XiXMo
Artemis
12
0 / 3 / 2
6,864
686
3,507
6,283
3,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 0 / 7
7,474
747
6,206
6,191
5,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 2 / 4
8,349
835
8,116
8,165
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Maxellz
Nemesis
16
3 / 0 / 8
8,591
859
5,853
6,843
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
MissingLunch
Aphrodite
14
0 / 1 / 6
7,405
741
5,227
6,212
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Montreve
Danzaburou
14
4 / 1 / 6
7,988
799
6,150
6,034
2,617
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
4
Kills
14
14
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
7
5.5
L
1
2
1
0.75
L
0
4
1
0.13
L
2
0
0
2
W
5
2
4
3.5
W
Nemesis
Maxellz
Nemesis
3
0
8
7
W
Aphrodite
MissingLunch
Aphrodite
0
1
6
3
W
Danzaburou
Montreve
Danzaburou
4
1
6
7
L
Thanatos
1
5
2
0.4
L
Artemis
XiXMo
Artemis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,829
Damage
31,552
36,856
Taken
33,445
28,290
Mitigated
17,486
9,787
Healing
20,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,206
392
1,573
2,906
6,191
5,029
62
3,127
3,064
13,347
0
L
4,776
415
0
3,707
11,672
13,080
0
6,022
5,330
16,635
0
L
4,194
424
589
480
6,702
3,047
0
2,626
4,020
16,861
0
L
3,288
195
507
675
4,166
4,728
121
2,427
1,632
16,210
0
W
8,116
2,001
0
3,248
8,165
2,794
1,341
2,338
5,827
28,247
0
W
Nemesis
Maxellz
Nemesis
5,853
1,968
0
2,867
6,843
4,012
180
2,799
4,044
0
39,618
W
Aphrodite
MissingLunch
Aphrodite
5,227
144
4,008
4,297
6,212
3,034
0
2,323
3,889
24,627
0
W
Danzaburou
Montreve
Danzaburou
6,150
1,814
0
1,697
6,034
2,617
132
1,671
4,363
0
21,351
L
Thanatos
5,064
471
0
3,157
8,033
4,213
0
3,602
4,409
0
16,807
L
Artemis
XiXMo
Artemis
3,507
1,323
0
672
6,283
3,222
26
4,303
1,916
0
11,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,489
Gold Earned
39,807
136
Minions Killed
228
0
Camps Cleared
0
981,236
Distance Traveled
1,204,514
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,474
747
20
2
0
235,025
2
L
Sobek
6,932
693
31
3
0
211,583
0
L
Agni
6,747
675
26
3
0
190,447
0
L
Khepri
7,817
782
18
2
0
203,159
2
W
Sol
8,349
835
59
6
0
205,411
1
W
Nemesis
8,591
859
68
7
0
262,938
0
W
Aphrodite
7,405
741
41
4
0
258,857
1
W
Danzaburou
7,988
799
40
4
0
242,283
1
L
Thanatos
7,129
713
31
3
0
203,610
1
L
Artemis
6,864
686
30
3
0
172,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role