Player Matchup

Agni
Agni
BigBoneTyrone
Agni
Level 105
God Stats
3W - 2L
1,421 SR
Queue Stats
15W - 23L
1,323 Elo+
Party 1
Cthulhu
Cthulhu
itsyaboyluis
Cthulhu
Level 28
God Stats
5W - 9L
1,252 SR
Queue Stats
13W - 20L
1,568 Elo+
Party 1
Nemesis
Nemesis
jdj033
Nemesis
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 35L
1,323 Elo+
Party 1
Team Averages
Level 67
1,391 SR
1,404 Elo+

VS

Team Averages
Level 102
1,586 SR
1,528 Elo+
Ra
Ra
Le Prolapsus
Ra
Level 149
God Stats
19W - 36L
1,327 SR
Queue Stats
1,231W - 1,354L
1,512 Elo+
Solo
Bellona
Bellona
Siegfrido__2391
Bellona
Level 29
God Stats
10W - 6L
1,612 SR
Queue Stats
67W - 53L
1,511 Elo+
Party 2
Mulan
Mulan
rokilondor07
Mulan
Level 128
God Stats
13W - 5L
1,820 SR
Queue Stats
130W - 94L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
9,736
541
11,996
11,550
5,124
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
itsyaboyluis
Cthulhu
13
1 / 4 / 1
9,572
532
8,345
18,613
22,216
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
jdj033
Nemesis
14
1 / 4 / 1
9,750
542
10,450
16,461
9,558
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 8
12,006
667
14,590
8,187
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 7
11,799
656
11,776
13,921
16,484
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 1 / 7
11,792
655
10,796
15,931
10,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
11
11
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
3
0
8
7
W
4
1
7
7.5
L
Cthulhu
itsyaboyluis
Cthulhu
1
4
1
0.38
L
Nemesis
jdj033
Nemesis
1
4
1
0.38
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,791
Damage
37,162
46,624
Taken
38,039
36,898
Mitigated
31,538
5,114
Healing
16,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,996
534
0
636
11,550
5,124
0
2,429
8,976
42,053
0
W
14,590
503
5,776
3,619
8,187
4,171
542
4,689
3,498
73,790
0
W
11,776
1,992
195
2,285
13,921
16,484
774
7,359
6,562
0
34,909
L
Cthulhu
itsyaboyluis
Cthulhu
8,345
664
1,331
761
18,613
22,216
0
7,130
11,067
26,886
0
L
Nemesis
jdj033
Nemesis
10,450
6,404
0
2,386
16,461
9,558
0
5,532
10,697
0
27,670
W
10,796
1,962
384
3,837
15,931
10,883
1,100
9,164
6,767
0
35,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,058
Gold Earned
35,597
132
Minions Killed
210
3
Camps Cleared
12
935,934
Distance Traveled
978,575
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,736
541
62
3
1
323,923
4
W
Ra
12,006
667
126
7
5
300,333
4
W
Bellona
11,799
656
40
2
3
347,495
5
L
Cthulhu
9,572
532
31
2
2
270,067
0
L
Nemesis
9,750
542
39
2
0
341,944
1
W
Mulan
11,792
655
44
2
4
330,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role