Player Matchup

Geb
Geb
Its_Jek
Geb
Level 138
God Stats
48W - 45L
1,472 SR
Queue Stats
260W - 247L
1,479 Elo+
Party 2
Shiva
Shiva
Meiokiumi
Shiva
Level 136
God Stats
24W - 14L
1,722 SR
Queue Stats
338W - 311L
1,510 Elo+
Party 4
King Arthur
King Arthur
Vilejesterj
King Arthur
Level 117
God Stats
2W - 4L
1,340 SR
Queue Stats
63W - 62L
1,546 Elo+
Party 4
Izanami
Izanami
Weasel061
Izanami
Level 129
God Stats
7W - 11L
1,490 SR
Queue Stats
310W - 286L
1,515 Elo+
Party 2
Ra
Ra
Zerfixzs
Ra
Level 139
God Stats
6W - 4L
1,681 SR
Queue Stats
109W - 90L
1,525 Elo+
Party 4
Team Averages
Level 132
1,541 SR
1,515 Elo+

VS

Team Averages
Level 142
1,493 SR
1,479 Elo+
Ne Zha
Ne Zha
Bvockuss
Ne Zha
Level 120
God Stats
16W - 8L
1,669 SR
Queue Stats
480W - 416L
1,445 Elo+
Party 3
Neith
Neith
Icy_DeadPeople_
Neith
Level 160
God Stats
16W - 16L
1,589 SR
Queue Stats
762W - 826L
1,490 Elo+
Party 1
King Arthur
King Arthur
RAMM3
King Arthur
Level 121
God Stats
8W - 8L
1,578 SR
Queue Stats
365W - 323L
1,470 Elo+
Party 3
Khepri
Khepri
Zoiinxx
Khepri
Level 154
God Stats
2W - 9L
1,158 SR
Queue Stats
584W - 730L
1,485 Elo+
Party 1
Tiamat
Tiamat
shmiga08
Tiamat
Level 153
God Stats
71W - 78L
1,471 SR
Queue Stats
496W - 494L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
10
0 / 0 / 3
6,119
510
3,459
8,823
4,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
Meiokiumi
Shiva
10
4 / 0 / 1
6,554
546
4,934
7,077
2,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Vilejesterj
King Arthur
11
2 / 1 / 1
6,721
560
6,745
8,945
6,767
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Weasel061
Izanami
11
0 / 1 / 0
6,038
503
6,607
8,903
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 0 / 4
6,945
579
4,387
4,415
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bvockuss
Ne Zha
9
0 / 3 / 0
5,507
459
3,535
10,279
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 0 / 0
5,885
490
7,150
8,492
2,674
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
RAMM3
King Arthur
10
1 / 1 / 0
5,775
481
2,914
9,633
8,348
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Zoiinxx
Khepri
8
0 / 1 / 0
5,237
436
3,127
6,562
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
shmiga08
Tiamat
9
0 / 1 / 0
5,521
460
1,495
4,792
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
6
Kills
2
2
Deaths
6
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Bvockuss
Ne Zha
0
3
0
0
L
1
0
0
1
W
Geb
0
0
3
1.5
W
Shiva
Meiokiumi
Shiva
4
0
1
4.5
L
King Arthur
RAMM3
King Arthur
1
1
0
1
W
King Arthur
Vilejesterj
King Arthur
2
1
1
2.5
W
Izanami
Weasel061
Izanami
0
1
0
0
W
0
0
4
2
L
Khepri
Zoiinxx
Khepri
0
1
0
0
L
Tiamat
shmiga08
Tiamat
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,132
Damage
18,221
38,163
Taken
39,758
19,033
Mitigated
22,008
15,514
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Bvockuss
Ne Zha
3,535
660
0
1,714
10,279
3,817
0
1,557
8,722
0
44,083
L
7,150
2,039
0
3,596
8,492
2,674
0
1,182
7,310
0
51,074
W
Geb
3,459
728
2,165
2,546
8,823
4,985
70
1,782
7,041
13,966
0
W
Shiva
Meiokiumi
Shiva
4,934
1,765
142
446
7,077
2,687
17
390
6,687
0
41,955
L
King Arthur
RAMM3
King Arthur
2,914
521
0
2,000
9,633
8,348
0
173
9,460
0
38,541
W
King Arthur
Vilejesterj
King Arthur
6,745
519
0
2,358
8,945
6,767
18
65
8,880
0
43,412
W
Izanami
Weasel061
Izanami
6,607
5,316
0
4,328
8,903
2,857
0
1,170
7,733
0
66,522
W
4,387
942
1,173
2,356
4,415
1,737
735
1,541
2,874
65,512
0
L
Khepri
Zoiinxx
Khepri
3,127
238
350
2,338
6,562
4,396
0
2,918
3,644
18,781
0
L
Tiamat
shmiga08
Tiamat
1,495
169
0
1,576
4,792
2,773
0
2,016
2,776
35,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,377
Gold Earned
27,925
397
Minions Killed
339
0
Camps Cleared
0
1,162,423
Distance Traveled
1,093,620
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,507
459
84
7
0
255,370
3
L
Neith
5,885
490
87
7
0
179,114
1
W
Geb
6,119
510
23
2
0
242,849
5
W
Shiva
6,554
546
64
5
0
266,860
0
L
King Arthur
5,775
481
63
5
0
246,569
0
W
King Arthur
6,721
560
77
6
0
237,635
0
W
Izanami
6,038
503
112
9
0
190,673
2
W
Ra
6,945
579
121
10
0
224,406
4
L
Khepri
5,237
436
31
3
0
191,991
3
L
Tiamat
5,521
460
74
6
0
220,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role