Player Matchup

King Arthur
King Arthur
LW Lobito
King Arthur
Level 69
God Stats
13W - 14L
1,371 SR
Queue Stats
336W - 339L
1,420 Elo+
Solo
Heimdallr
Heimdallr
Mestasvilla17
Heimdallr
Level 160
God Stats
3W - 2L
1,490 SR
Queue Stats
132W - 95L
1,689 Elo+
Party 1
Mercury
Mercury
MikeZahard
Mercury
Level 160
God Stats
15W - 10L
1,849 SR
Queue Stats
167W - 115L
1,724 Elo+
Party 1
Cthulhu
Cthulhu
RudyyBlue
Cthulhu
Level 27
God Stats
4W - 0L
1,991 SR
Queue Stats
25W - 18L
1,492 Elo+
Party 1
Hera
Hera
theLiaM117
Hera
Level 159
God Stats
2W - 4L
1,530 SR
Queue Stats
228W - 152L
1,704 Elo+
Party 1
Team Averages
Level 115
1,646 SR
1,606 Elo+

VS

Team Averages
Level 51
1,497 SR
1,586 Elo+
Sylvanus
Sylvanus
CTG Wraith
Sylvanus
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 13L
1,661 Elo+
Party 2
Chang'e
Chang'e
DpressionKat
Chang'e
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 32L
1,706 Elo+
Party 2
Ne Zha
Ne Zha
Grim Lunacy
Ne Zha
Level 157
God Stats
8W - 8L
1,483 SR
Queue Stats
311W - 254L
1,568 Elo+
Party 2
Osiris
Osiris
REPPXKS
Osiris
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 41L
1,412 Elo+
Solo
Mercury
Mercury
ThickDarkBeer
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 66L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LW Lobito
King Arthur
10
0 / 0 / 1
6,549
468
3,712
8,792
6,816
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Mestasvilla17
Heimdallr
15
3 / 0 / 3
8,533
610
8,523
9,257
3,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
MikeZahard
Mercury
16
6 / 0 / 1
9,052
647
8,564
8,922
3,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
RudyyBlue
Cthulhu
12
1 / 2 / 1
6,444
460
4,212
7,607
4,239
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 2
7,743
553
6,375
6,235
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CTG Wraith
Sylvanus
12
1 / 4 / 0
7,017
501
4,518
11,570
6,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
DpressionKat
Chang'e
11
1 / 1 / 0
6,370
455
6,897
7,932
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
10
0 / 0 / 2
6,225
445
3,064
8,503
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Osiris
REPPXKS
Osiris
11
0 / 3 / 0
6,143
439
4,055
8,097
7,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
12
0 / 4 / 0
6,639
474
2,267
11,619
4,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
2
2
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CTG Wraith
Sylvanus
1
4
0
0.25
L
Chang'e
DpressionKat
Chang'e
1
1
0
1
L
Ne Zha
0
0
2
1
W
King Arthur
LW Lobito
King Arthur
0
0
1
0.5
W
Heimdallr
Mestasvilla17
Heimdallr
3
0
3
4.5
W
Mercury
MikeZahard
Mercury
6
0
1
6.5
L
Osiris
REPPXKS
Osiris
0
3
0
0
W
Cthulhu
RudyyBlue
Cthulhu
1
2
1
0.75
L
Mercury
0
4
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,386
Damage
20,801
40,813
Taken
47,721
21,052
Mitigated
26,765
9,868
Healing
10,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CTG Wraith
Sylvanus
4,518
1,185
137
2,860
11,570
6,253
0
1,790
9,756
44,710
13,180
L
Chang'e
DpressionKat
Chang'e
6,897
309
624
3,662
7,932
2,946
0
3,363
4,453
50,766
0
L
Ne Zha
3,064
534
0
1,850
8,503
5,264
0
3,022
5,419
0
23,650
W
King Arthur
LW Lobito
King Arthur
3,712
1,220
0
1,480
8,792
6,816
306
143
8,649
0
27,476
W
Heimdallr
Mestasvilla17
Heimdallr
8,523
5,135
0
3,726
9,257
3,871
720
4,568
4,689
0
68,324
W
Mercury
MikeZahard
Mercury
8,564
3,536
0
2,151
8,922
3,593
0
1,073
7,849
0
80,049
L
Osiris
REPPXKS
Osiris
4,055
1,466
0
1,097
8,097
7,843
0
94
7,963
0
30,080
W
Cthulhu
RudyyBlue
Cthulhu
4,212
136
110
1,921
7,607
4,239
0
2,489
5,118
26,249
0
L
Mercury
2,267
794
0
610
11,619
4,459
0
1,892
9,543
0
60,933
W
6,375
1,221
0
480
6,235
2,533
0
2,680
3,555
70,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,321
Gold Earned
32,394
484
Minions Killed
362
0
Camps Cleared
0
1,444,275
Distance Traveled
1,395,935
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,017
501
101
7
0
264,250
4
L
Chang'e
6,370
455
77
6
0
277,440
4
L
Ne Zha
6,225
445
38
3
0
255,240
8
W
King Arthur
6,549
468
47
3
0
238,209
2
W
Heimdallr
8,533
610
123
9
0
262,694
4
W
Mercury
9,052
647
146
10
0
367,666
4
L
Osiris
6,143
439
60
4
0
278,765
2
W
Cthulhu
6,444
460
35
3
0
288,431
1
L
Mercury
6,639
474
86
6
0
320,240
3
W
Hera
7,743
553
133
10
0
287,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role