Player Matchup

Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
ARGfiturro
Neith
Level 103
God Stats
9W - 4L
1,865 SR
Queue Stats
241W - 276L
1,488 Elo+
Solo
Geb
Geb
Mëlo
Geb
Level 89
God Stats
1W - 1L
1,719 SR
Queue Stats
31W - 42L
1,472 Elo+
Party 2
Erlang Shen
Erlang Shen
Redblu
Erlang Shen
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,421 Elo+
Party 2
Medusa
Medusa
ZannuM
Medusa
Level 156
God Stats
1W - 3L
1,453 SR
Queue Stats
146W - 154L
1,451 Elo+
Solo
Team Averages
Level 99
1,608 SR
1,466 Elo+

VS

Team Averages
Level 126
1,469 SR
1,473 Elo+
Chronos
Chronos
 
Chronos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
K1LL0FG0D5
Sun Wukong
Level 67
God Stats
3W - 1L
1,276 SR
Queue Stats
71W - 64L
1,511 Elo+
Party 1
Izanami
Izanami
Nordestino_pucto
Izanami
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 232L
1,354 Elo+
Solo
Ne Zha
Ne Zha
terroristNUKE
Ne Zha
Level 160
God Stats
7W - 4L
1,567 SR
Queue Stats
221W - 254L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 6 / 6
10,284
686
23,269
17,274
9,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
18
6 / 4 / 10
10,942
729
21,726
14,989
7,818
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Geb
Mëlo
Geb
16
1 / 4 / 10
9,205
614
9,575
16,015
18,272
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
Redblu
Erlang Shen
17
4 / 7 / 4
10,277
685
10,496
21,562
19,348
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Medusa
ZannuM
Medusa
17
2 / 3 / 12
10,003
667
9,077
13,335
7,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
6 / 4 / 9
11,427
762
13,836
23,673
14,172
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nu Wa
 
Nu Wa
17
4 / 5 / 14
10,970
731
23,128
16,322
7,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
K1LL0FG0D5
Sun Wukong
17
0 / 3 / 17
10,447
696
11,162
22,570
32,111
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
5 / 5 / 11
11,110
741
9,511
12,599
6,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
9 / 2 / 10
12,112
807
19,461
14,190
10,353
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
85
19
Kills
24
24
Deaths
19
42
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
6
6
1.5
W
Chronos
 
Chronos
6
4
9
2.63
W
Nu Wa
 
Nu Wa
4
5
14
2.2
L
Neith
6
4
10
2.75
W
Sun Wukong
K1LL0FG0D5
Sun Wukong
0
3
17
2.83
L
Geb
Mëlo
Geb
1
4
10
1.5
W
5
5
11
2.1
L
Erlang Shen
Redblu
Erlang Shen
4
7
4
0.86
L
Medusa
ZannuM
Medusa
2
3
12
2.67
W
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,143
Damage
77,098
83,175
Taken
89,354
61,618
Mitigated
70,388
28,852
Healing
26,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
23,269
15,456
1,734
5,083
17,274
9,135
715
7,764
9,510
0
54,805
W
Chronos
 
Chronos
13,836
5,686
1,529
6,692
23,673
14,172
3,275
2,227
21,446
26,855
2,493
W
Nu Wa
 
Nu Wa
23,128
5,120
1,811
3,446
16,322
7,600
1,629
1,298
15,024
42,485
0
L
Neith
21,726
6,401
2,266
4,948
14,989
7,818
196
5,597
9,392
0
46,719
W
Sun Wukong
K1LL0FG0D5
Sun Wukong
11,162
1,373
1,632
3,371
22,570
32,111
317
3,246
19,324
0
24,037
L
Geb
Mëlo
Geb
9,575
282
2,358
3,100
16,015
18,272
0
7,074
8,941
19,826
0
W
9,511
3,833
661
951
12,599
6,152
2,887
1,026
11,573
0
18,198
L
Erlang Shen
Redblu
Erlang Shen
10,496
5,467
342
2,894
21,562
19,348
0
9,797
11,765
0
18,841
L
Medusa
ZannuM
Medusa
9,077
3,147
2,057
4,070
13,335
7,045
112
5,483
7,852
0
32,241
W
19,461
4,819
1,629
4,908
14,190
10,353
0
1,778
12,412
0
44,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,711
Gold Earned
56,066
197
Minions Killed
148
0
Camps Cleared
0
1,230,037
Distance Traveled
1,350,186
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,284
686
60
4
0
228,882
0
W
Chronos
11,427
762
40
3
0
254,153
1
W
Nu Wa
10,970
731
37
2
0
241,945
2
L
Neith
10,942
729
53
4
0
272,611
2
W
Sun Wukong
10,447
696
35
2
0
297,614
0
L
Geb
9,205
614
13
1
0
243,935
0
W
Izanami
11,110
741
19
1
0
260,333
1
L
Erlang Shen
10,277
685
24
2
0
238,078
0
L
Medusa
10,003
667
47
3
0
246,531
5
W
Ne Zha
12,112
807
17
1
0
296,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role